The game only seems to target an enemy with 4 turrets per target, no more. I have no idea why this happens, or why such a stupid limit exists anyway. I would actually be fine with it, if only the AI wasn't so retarded about it.
I have this ship with 2 BGreens and 3 TerSlashes facing the enemy, as well as a few blobs (THT's), but the enemy is out of blob range. Anyone with half a mind can know to shoot at the other ship with beams, not useless blob turrets, especially when out of blob range. However, the AI enjoys being absolutely retarded and tries to shoot at the enemy using its blob turrets, leaving its beams (which are freed), deactivated for 99% of the time, and occasionally firing a shot with a TerSlash. (the wait in between beam fires is like...2-3 minutes). This is absurd. This is also a problem that plagues several good custom ships - mostly in broadside action. Notably, the Raynor likes using its deck and missile turrets over its beams...that pisses me off to no end. Its got 10 heavy beam cannons, and it wants to shoot the enemy with its blobs, when they are out of range >.>
Why didn't I put this is FRED discussion? I know I can use fire-beam, but its rather retarded to have to do that every single time I want my ship to shoot the enemy (even with looping functions). What I'm asking is - is there a way to make the AI prefer using beams, not blob turrets to shoot at the enemy? Do any of the weapon flags handle this? (ie. Big Ship, Huge). The wiki isn't very helpful on this aspect.
Even better, is there a way to remove the stupid 4-turret limit?