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Author Topic: Want to Join Fate of the Galaxy? Staff Positions Open!  (Read 3226 times)
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brandx0
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« on: April 04, 2008, 04:37:14 PM »

We're looking for a few good people to fill in some areas we're lacking in.  All applications must be accompanied by a submission of previously created work.  It does not neccesarily have to be "published" work, but anything you've created that we can take a look at to see if you're fit for the job.  Prove to us that you're what we're looking for!

The following positions are open:
Model Converter NEEDED ASAP
  • Duties include taking completed models and bringing them into the FreeSpace engine.
  • Will work closely with Modelers to ensure model compatibility with game requirements, and make necessary recommendations for changes needed.
  • This is a position requiring significant experience with working with multiple model formats and having knowledge of best-practices for getting them all in the game in a sound manner.  Basically, we need someone like VasudanAdmiral but with some time to spare for us.  The responsibility could also include educating our current modelers.  You can fish for us, or teach us to fish, your choice.  Just be sure you know what you're talking about.

Webmaster
  • Duties will include creating a professional looking web site for the project, as well as keeping it updated with news from the forums.
  • Will also be responsible for crafting a good Wiki Article in promotion of the project.

Effects Artist
  • Duties include creating new weapon, engine, celestial, explosion, etc effects, as well as other 2D graphics for implementation into the game.
  • Must have a keen eye for replicating the effects style given in the Star Wars Movies.

Interface Artist
  • Duties include taking the FreeSpace 2 interface and creating a brand new interface in the style of Star Wars.
  • Creativity is a must for this position, as the team would like our interface to stand out and not seem like a port of another Star Wars game.

Music Composer
  • Duties include creating an original sound track for the game.
  • The Team is looking for a music selection which is reminiscent of the original Star Wars sound track, but neither a direct copy, nor a rapid departure from the sound of the movies.

Sound Effects Artist
  • Duties will include creating or sampling sound effects to put into the game for weapons, atmospherics, and interface.

Please submit your applications in a private message to both myself (Brandx0) and Chief1983.

Please also note that we are not currently accepting applications for the following:  FREDers, Modelers, or "Idea guys"
This may change in the future.
« Last Edit: August 07, 2008, 03:54:29 PM by chief1983 » Logged

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"At these times we should all make peace with our maker."

"With all due respect, chaplain, I don't think our maker wants to hear from me right now because he knows I'm going to go out in that sky, in this plane and remove one of his creations from his universe. And when I return, I'm going to drink a bottle of scotch as if it was Chiggy von Richthofen's blood and celebrate his death."

"Amen."

blowfish
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« Reply #1 on: April 04, 2008, 06:24:35 PM »

I can convert models, provided they're ready for conversion (textured, no mesh errors, etc, preferably not having to play around with the hierarchy in TrueSpace as well).
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brandx0
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« Reply #2 on: April 04, 2008, 07:04:43 PM »

A lot of our model artists are just that, artists, and as such, we'll need someone to point out where models need to be fixed, such as things with hierarchy, mesh errors and the like, hence the note in there about converters working closely with said modelers.
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Senior Modeler and Content Moderator Fate of the Galaxy

Gallery of WIP and Completed Projects


"At these times we should all make peace with our maker."

"With all due respect, chaplain, I don't think our maker wants to hear from me right now because he knows I'm going to go out in that sky, in this plane and remove one of his creations from his universe. And when I return, I'm going to drink a bottle of scotch as if it was Chiggy von Richthofen's blood and celebrate his death."

"Amen."

blowfish
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« Reply #3 on: April 04, 2008, 08:44:42 PM »

A lot of our model artists are just that, artists, and as such, we'll need someone to point out where models need to be fixed, such as things with hierarchy, mesh errors and the like, hence the note in there about converters working closely with said modelers.

I can notice those things, I just won't convert a model with problems.  I could easily point things like that out to modelers.  It really helps when the modelers themselves know what has to be done to successfully convert a model though (even if they can't do it themselves).
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chief1983
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« Reply #4 on: April 08, 2008, 02:39:46 PM »

Actually I've wanted to familiarize myself with that process as well, maybe you could help me out with it too.  I'm not so creative but I think I could get pretty good at cleaning things up.
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Andrew_Cluetain
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« Reply #5 on: May 29, 2008, 10:06:27 PM »

Um, I don't see it listed but do you,  Please say yes  , need testers, .tbl coders / testers, FRED2 peeps, or anything some one with little artistic talent can do?  Also I have a conversion formula for XWA stats to Free Space 2 Stats !!

PS: I have tons reference material that I can scavenge stuff from.
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I've been part of the FS2 Comunity before but have been out of touch these last years and want to get back in the cockpit.
chief1983
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« Reply #6 on: May 30, 2008, 01:20:59 AM »

Sorry but I don't think someone with that skill set is going to be very productive for us at the moment.  Feel free to drop by IRC and just hang out though.  Sometimes people just tend to grow on us
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« Reply #7 on: May 30, 2008, 05:30:09 AM »

- edited to prevent becoming a nuisance

sorry guys. happy moods...
« Last Edit: June 03, 2008, 11:47:57 AM by HelDM » Logged

Admirer... or something like that
chief1983
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« Reply #8 on: June 05, 2008, 03:37:26 PM »

List has been recently updated, bumping to get it noticed
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« Reply #9 on: July 05, 2008, 07:30:25 PM »

Hello, I have sent two inquiries now for the composer and sound engineer position to brandx0 (I couldn't find chief1983's email address).  I fear that my messages may have been swallowed by spam filters.  Would you like me to resend the original message?
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aRaven
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« Reply #10 on: July 06, 2008, 05:01:42 AM »

Why doesn't VasudanAdmiral help you in the first place? Have you already pinged him?
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Mobius
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« Reply #11 on: July 06, 2008, 05:07:02 AM »

Music Composer
  • Duties include creating an original sound track for the game.
  • The Team is looking for a music selection which is reminiscent of the original Star Wars sound track, but neither a direct copy, nor a rapid departure from the sound of the movies.

Sound Effects Artist
  • Duties will include creating or sampling sound effects to put into the game for weapons, atmospherics, and interface.

Have you ever tried contacing Erik "blackhole" McClure?
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chief1983
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« Reply #12 on: July 06, 2008, 02:12:45 PM »

Hello, I have sent two inquiries now for the composer and sound engineer position to brandx0 (I couldn't find chief1983's email address).  I fear that my messages may have been swallowed by spam filters.  Would you like me to resend the original message?

Links to our emails and to PM us on the forum are located to the left of any message we've posted.  If you weren't contacted by Brand, feel free to resend to both of us or send it as a Personal Message, I always get those.

Why doesn't VasudanAdmiral help you in the first place? Have you already pinged him?

He has helped us with a random request here and there so far, but he's involved in numerous other projects and we need someone with more time to dedicate to FotG.

Have you ever tried contacing Erik "blackhole" McClure?

Nope, but that position isn't one we're currently in dire need of, and will probably hold off actively seeking help for it until later.
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« Reply #13 on: August 03, 2008, 11:15:06 AM »

If you want a sound designer or some sounds, just let me know. Here's a sample set, i just put this together in a couple minutes-it's not my best work, just a test. I took into consideration the following things

-The way they sound in the movies
-The fact that X-Wing and Deathseed use the same engines
-The fact that the X-Wing and E-Wing are similar fighters with similar engines
-The fact that the Y-Wing and DIE-Wing use different engines from the engines of other ships, and they have the same type of engines
-The A-Wing has HUGE FREAKIN ENGINES

http://files.filefront.com/Soundszip/;11342481;/fileinfo.html
So download it. This isn't my best work, I can do better.
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brandx0
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« Reply #14 on: August 03, 2008, 03:29:09 PM »

Those are great.  Can't wait to hear more of what you can do!
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Senior Modeler and Content Moderator Fate of the Galaxy

Gallery of WIP and Completed Projects


"At these times we should all make peace with our maker."

"With all due respect, chaplain, I don't think our maker wants to hear from me right now because he knows I'm going to go out in that sky, in this plane and remove one of his creations from his universe. And when I return, I'm going to drink a bottle of scotch as if it was Chiggy von Richthofen's blood and celebrate his death."

"Amen."

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« Reply #15 on: August 03, 2008, 04:14:39 PM »

I like how you put the awing in it's own folder then everything else in "lesser ships".
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« Reply #16 on: August 03, 2008, 04:25:45 PM »

probably because the A-Wing is a fighter reserved for beasts and pimps only
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« Reply #17 on: August 20, 2008, 06:23:11 PM »

hey, can I ask how you make those sound effects?
I know a little on how to use sound editors, but can't create a something from *pure* scratch.
I did take some sound effects from the movies and extended them (like if someone starts talking at the end of one, I have been able to fix that). but never really created one from scratch.
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« Reply #18 on: August 20, 2008, 07:07:02 PM »

Generating tones and static is my limit. I guess i should google it.
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« Reply #19 on: September 29, 2008, 11:16:58 AM »

Do you still have models which are not converted? Or you expect a lot to come? I mean: is that RED text still valid?
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