I'm tossing this out to the scripting gurus to determine if this is a viable option.
In the Renegade Legion universe, shields are nigh invulnerable but they have to rapidly flicker due to the massive power requirements. That makes them very unlike the ablative shields used in other game settings.
The question is, can a modder use weapon hit events to trigger a script that will randomly determine (based on the ship design and perhaps weapon facing) if the target hit is invulnerable or takes normal armor/hull/sub-system damage?
According to the game fiction, shields would not protect a ship from ramming, asteroid collisions, and the like. [Shields are not going to protect you from sudden stops that would compromise the structure of the ship and the crew.] A more specific example would be a fighter that is 60% invulnerable from the front and rear and 40% invulnerable from the sides. Optionally, if a shield generator sub system is destroyed, that fighter would lose its flicker shield in the respective quadrant that the weapon fire game from.
I don't need any specific code at this time, I was just wondering if the scripting system supports that type of dynamic logic and reaction to in-game events.
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TAZ