Author Topic: RELEASE: Renegade Resurgence v1.1 (finalized version)  (Read 13652 times)

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Offline TopAce

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RELEASE: Renegade Resurgence v1.1 (finalized version)
(Original release thread with broken links and some may still be relevant good-to-knows, just to provide context in case you don't know what I'm talking about.)


As I have announced it on the Moddb, I started patching my out-of-date Retail-optimized first campaign, Renegade Resurgence.

Now it's ready to go, though I'm still not completely satisfied with it. As always, there are many things to improve upon, but every time I fix something, I find something else that could be better.

The old version was "bleeding from many wounds," most notably in dialogs and mission balance. As I replayed the campaign - which played a decisive part in my decision to make a patch -, I noticed that many Retail-optimized missions did not work very well in FSO. Then I ran through all the missions one by one and improved on them. Now, with the official 3 6.9. build, RR works fine on my computer: no crashes, empty loadout screens, or missions that break because FSO does things differently than Retail.

As I mentioned, briefings and mission dialogs went through major improvements. This includes coherence, spelling, syntax, and word choice.

The most time-consuming of all was that I rebalanced some missions. As I replayed the campaign in FSO, I noticed that some missions were harder than they were supposed to be. I hope that the missions are fair in this new patch. Some are easier, especially those that were harder in the first release (Mission 2!).

Other than that, there are a bunch of miscellaneous itty-bitty changes.

Here is the download link. You will not need anything else to run the campaign, so this is rather a re-release than a patch in this regard.
Download (RAR, files not compressed, only stored to prevent loss of data)

Please provide feedback, and don't be afraid to bump the thread if it sinks.
« Last Edit: May 03, 2009, 01:53:57 pm by TopAce »
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Offline Macfie

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Whenever I try to play the campaign it crashes to desk top when I try to load the first mission.  I played the SOC simulator campaign and didn't have any problems.  I tried opening the first mission in fred but it crashed.  I can open the second mission in fred and it seems ok so I think its something in the first mission.  I'm running the latest nightly build of 3.6.10 and the new mediaVPs.

Update
Appears to be a problem with the latest 3.6.10 builds I used an old 3.6.10 trunk build to play the first mission and after that everything worked fine with the latest 3.6.10 nightly build.
« Last Edit: January 24, 2009, 07:54:56 pm by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline TopAce

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Ok, give me some feedback as soon as you have finished the campaign.

[EDIT]I tested with the official 3.6.10 build and it works fine.
« Last Edit: January 25, 2009, 02:19:44 pm by TopAce »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Macfie

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
the crashing problem has been solved with the latest nightly build r5060
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline utops

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Hi.
There is chance to rescue Denver?
What if ?

 

Offline TopAce

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Not really. It will be either fried by the Phobos or finish its kamikaze run.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Nehemiah

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
What is the unexpected thing you can do to impress command in the mission with the Denver?
The Babylon Project was our last, best hope for peace.  It failed...

No no!  I love the mod!  That's just what Commander Ivanova says at the beginning of B5 season 3.

 

Offline TopAce

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
It's a very straightforward thing.

Spoiler:
Destroy the Phobos using Trebuchets. It's hard but doable if you know what you're doing. It will make a subsequent mission easier a little bit, but don't restart the campaign just for this. The campaign is doable anyway. If you want to, replay the mission in the simulator. You'll get a different debriefing.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Nehemiah

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  • I prefer exploding spaceships to blood and gore.
Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Spoiler:
Thanks for the help, but what really worked was equipping my wingmates with Kaysers and Maxims and deploying Delta immediately, killing off the enemy fighters from the hanger myself.
« Last Edit: April 29, 2009, 11:47:58 am by Nehemiah »
The Babylon Project was our last, best hope for peace.  It failed...

No no!  I love the mod!  That's just what Commander Ivanova says at the beginning of B5 season 3.

 

Offline Dragon

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
You need to use spoiler tags:
Code: [Select]
[spoiler][/spoiler]
It's the same code used for inserting everything else here.

 

Offline Nehemiah

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  • I prefer exploding spaceships to blood and gore.
Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Thanks for the help with spoilers!
The Babylon Project was our last, best hope for peace.  It failed...

No no!  I love the mod!  That's just what Commander Ivanova says at the beginning of B5 season 3.

 

Offline pietraz

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
The download link is dead (404)

Anybody mind uploading it somewhere so we can actually play it? ^^

 

Offline TopAce

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Go to the ModDB. It's mirrored there. Check my signature.

[rant]Oh my! Is PenguinBomb down? I wonder what happened to it.  :pimp:
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline pietraz

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Thanks a million ^^

 
Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Sorry to bump this but first post said its OK  :lol:

I was just playing through renegade resurgence and all the hatshepsuts i see have no glow maps (I think, refer to screen shot). All other ships have all the appropriate glowmaps. Can i extract a certain file from the media vps and stick it in the appropriate RR data folder to fix this or something? If not what, can i do. Thanks.

An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline TopAce

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
It's strange. I haven't modified the Hatshepsut's textures. Is it only RR that doesn't display the right glowmap?

As for your question: of course you can just extract the glowmaps to the /maps folder.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
What would those glowmaps be haha. Sorry, but i don't know what file goes with what. Thanks. And yes, this is the only mod that i've played since my last install (have played about 10 total since then) that has a messed up hatshepsut.
An open mind is like a fortress with its gates unbarred and unguarded.

 
Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Sorry for the bump, but I downloaded this a long time ago and only just got around to unpacking the .zip and playing it. 

Two things, both spoilers: 

Spoiler:
Why in the blue blazes would the Neo-Terran Front, an anti-Vasudan, Terran supremacist organization, be working with the Hammer of Light, a group of Vasudan religious fanatics?  It makes no sense whatsoever; they should be at each other's throats due to each hating everything the other stands for.  As far as I can tell, no one's pointed this out in any of the threads about the mod...

And also: 

Spoiler:
Why is the Phobos invulnerable when it attacks the Aldebaran system early in?  I did the obvious thing and tried to take out the forward beams, but no dice; I couldn't damage the destroyer or its subsystems.  There are ways to make sure the station is destroyed without obvious hamhanded railroading like that.
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline Jeff Vader

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Spoiler:
Why in the blue blazes would the Neo-Terran Front, an anti-Vasudan, Terran supremacist organization, be working with the Hammer of Light, a group of Vasudan religious fanatics?  It makes no sense whatsoever; they should be at each other's throats due to each hating everything the other stands for.  As far as I can tell, no one's pointed this out in any of the threads about the mod...
I raised that question somewhere (possibly a thread not directly related to RR).
Spoiler:
Dunno. Perhaps there were just a group of Terrans and a group of Vasudans and either they themselves or the GTVA were running out of  ideas for names, so someone just picked "NTF" and "HOL" because those organization names had worked quite well in the past.
I mean, yeah. Personally I wouldn't believe that the HOL, a group of religious fanatics, would suddenly just say "**** it, those Shivans were a big ****ing disappointment. The prohecies are inaccurate. Let's join forces with some Terrans and just pillage away!", neither would I believe that the xenophobic Neo-Terran Front would suddenly go "Hey, we weren't able to cleanse humanity of the Vasudan filth. Let's join forces with some Vasudans and pillage away!".
The campaign itself was rather fun, but the story didn't make any sense.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline TopAce

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Re: RELEASE: Renegade Resurgence v1.1 (finalized version)
Spoiler:
These two anti-GTVA factions aren't the "old" HoL and NTF. They're a temporary alliance until they manage to collapse the GTVA. Remember that the Soviet Union and the Western Allies also made alliances against a common enemy. Ideology isn't everything in the short term.

But that last sentence is a retcon. :P

As I said on the ModDB, this campaign is about the "fun" factor, so mission design.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.