Author Topic: Brown boxes.  (Read 27621 times)

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Offline pecenipicek

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thought so. i just ignore the symetrical stuff, too little experience with matching up the bloody seams... -.-
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Offline Goober5000

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Nice job for one of the better looking Terran freighters.

 

Offline Galemp

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Final texture map

Like I did earlier in the thread, I'm going to give you all the texture map now so that you can devise your own weird freighter/cargo color combinations.

http://pjfoliver.googlepages.com/crotex.zip

This is the final version, and includes the Chronos, TAC-1, Amazon and Medical skins. It's a PSD file with the layers intact; anyone should be able to look at how it's put together and figure out how to recolor it or add text and stuff.

Those who have been following along know I have my own stash of reskins, including ones for Bosch Beer and Minute Maid Orange Juice, and I'll be posting them after the final model is done.
« Last Edit: September 24, 2008, 02:29:36 pm by Galemp »
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so, can i just put this in FSport until the MVPs come out?
Sig nuked! New one coming soon!

 

Offline Galemp

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eh? No, the point is that I've combined the Chronos and TAC-1 textures into a single map so I can have mirrored text on them. If you tried using this with the old models, they would either look very silly or more likely, do nothing.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

  

Offline Galemp

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Chronos, Amazon Adv., and TAC-1 are all being tested internally and will be included in the next release.



Has anyone made any reskins yet (besides me?)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Colonol Dekker

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You can bet i'm going to :yes: i need to warm up my composite skills. They've lain dormant sincve, ummmm............


I dunno :lol:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
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-Between the Ashes 2
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-TBP EACW teaser
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(Others lost to the mists of time and no discernible audit trail)

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That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline blowfish

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:jaw:
* blowfish can't wait for the next mediavp release

 

Offline Colonol Dekker

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*Is already making a Union Flag'ified version

YAY!


*realises he needs that .pof

BOO!!
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline pecenipicek

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Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Herra Tohtori

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needs AA :p

It has AA, but it does not really affect the shader system as much as one would hope.

Full screen anti-aliasing you can see in effect looking at the model's edges, but making a working anti-aliasing system for normal maps is harder basically because there's an inherent amount of aliasing in limited-resolution normalmaps.
* Herra Tohtori waits for the post-processing effects that can filter the image a bit...
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline pecenipicek

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only higher resolution would fix that and only marginally, right?
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Herra Tohtori

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only higher resolution would fix that and only marginally, right?

Yes, basically. Although sharp contrast edges on the normal map would alias nevertheless to an extent. You might notice that horizontal and vertical lines are smooth, while diagonal lines become aliased...

Blurring the normalmap works too, to an extent, but that reduces the amount of detail visible and/or makes the ships look like silly putty.

Also, the amount of aliasing on the normalmap can be minimized by creating the normal map in higher resolution, and resizing the final normalmap to the intended size. But yeah, the only real way to reduce aliasing effects would be to increase normalmap size, which isn't usually feasible. The best we can do is to minimize the aliasing on the texture itself, and minimize texture compression artefacts (which cause a lot more eyesore than aliasing in my opinion).
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Zacam

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Me and Herra have been bouncing this one around a lot. We (but mostly he) managed a way to get the normal map to compress while reducing the artifacts presented caused by the compression. The same trickery helped out the shine map as well. I think you are all going to love the final result, and even better, re-skins of the base map should not have any effect on the changes.
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Offline Cobra

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My Triton Dynamics texture for the TAC1. Thanks to Galemp for taking the pictures for me. :D

Chronos should be around soon.

Should I slap in a registry number somewhere?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Trivial Psychic

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Next TAC 1 reskins:  Bosch Beer, U-Haul.
The Trivial Psychic Strikes Again!

 
 

Offline Stormkeeper

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Hmmmm. A Triton Dynamics container. Could make an awesome plot point for a campaign.
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Offline Galemp

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Bosch Beer is done (duh, read the whole thread.) U-Haul sounds like fun. :)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...