Author Topic: The What If bug fix thread  (Read 5095 times)

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Offline SF-Junky

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The What If bug fix thread
No, I get different warnings.  Stuff like "cannot find Hornet#Weak in the weapon loadout" which means that you deleted it from weapons.tbl but forgot to delete it from the ship loadout.  Stuff like missing LODs on the weapons.  Stuff like... missing textures. :sigh:

If you have questions, I suggest you post in the Support forum.  It's much better to get rid of all the warnings and assertions before you release the campaign. ;)
Here it is. My question: What exactly is the problem? As I said in the campaign thread I never got any warnings about missing textures or such stuff. Neither did my beta tester and several other persons. I just don't know what to do. :(

 

Offline Jeff Vader

  • The Back of the Hero!
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Re: The What If bug fix thread
Play it with a debug build. Read the fs2_open.log once in a while, especially if you experience a crash. That should reveal at least some bugs.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline SF-Junky

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  • Bread can mold, what can you do?
Re: The What If bug fix thread
This happenes when I try to run WhatIf in debug mode:

Code: [Select]
Warning: Type of weapon SRed entry does not agree with original entry type.
File: Weapons.cpp
Line: 2096


Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    parse_modular_table()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817067()
------------------------------------------------------------------

When I go to "no", it switches through the following beams: SAAA, LRed, BFRed, AAAf, AAAh, S-AAA-Weak, Ultra-Anti-fighter-beam time and again. This even occours when I remove the weapons.tbl from my mod's folder. Since it's a Great War era mod, it then should use the FSPort's weapons.tbl which doesn't include those beam weapons. But still, that very same error massage appears.


I already posted this in another thread some time ago, but nobody couldn't help me about it then. So... as long as I dunno what exactly the problem is, I can't fix it!

 

Offline karajorma

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Re: The What If bug fix thread
It's a media VP error. I get that one too.

Is that the only error you get?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: The What If bug fix thread
The problem with the beams is because of the 3.6.10 mediavp adv effects beams, so it's not your fault.

By the way: grammar mistakes, shielded apollo in the first mission, some other bugs, and my favourite: the Lilith's beam effect is missing. My fave cause I died when I flown into the invisible beam.

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: The What If bug fix thread
Is that the only error you get?
When I remove all the media_vps, I get

Code: [Select]
Warning: Weapon explosion 'Akheton_Impact' does not have an LOD0 anim!
File: Weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817067()
------------------------------------------------------------------

Seems to switch through any weapon.



 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: The What If bug fix thread
I never saw the missing Lilith beam effect.  Were you using the MV_AdvancedEffects.vp?
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline karajorma

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Re: The What If bug fix thread
When I remove all the media_vps, I get

Code: [Select]
Warning: Weapon explosion 'Akheton_Impact' does not have an LOD0 anim!
File: Weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817067()
------------------------------------------------------------------

Seems to switch through any weapon.

Have you altered the weapons.tbl or added any weapons .tbm files? If so that's probably a side effect of you making the media VPs mandatory with your changes. Otherwise you do have a bug (probably a rogue table) somewhere.


I'm moving this to the modding forum cause I think more people there can help you and cause the Support forum is really for end-users not the actual campaign designer. :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: The What If bug fix thread
Have you altered the weapons.tbl or added any weapons .tbm files? If so that's probably a side effect of you making the media VPs mandatory with your changes. Otherwise you do have a bug (probably a rogue table) somewhere.
Both. In the .tbl I have some minor changings like "in tech database" flags deleted und the order of entries changed. But all the important alterations are in a .tbm.

@Lilith beam
That's odd, too. The MRed I used for the Lilith is nothing but a table-mod from the SRed.

 

Offline Lucika

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    • Syrk: The Unification Wars
Re: The What If bug fix thread
Hello, I have to resurrect that topic. I have 3.6.10 and downloaded FSO by Turey's latest.

Error: Can't open model file <navbuoy-vasudan.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Jeff Vader

  • The Back of the Hero!
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  • Bwahaha
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Lucika

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Re: The What If bug fix thread
I launch Tenderizer and after the first messages (All clear) nothing happens AT ALL.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline The E

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Re: The What If bug fix thread
Can you run a debug build (fs2_open_3_6_10d.exe) and post the fs2_open.log file from the data folder here?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Lucika

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Re: The What If bug fix thread
Debug crashes with this (in the topic that has been linked earlier I've been asked for a debug too but apparently I can't get it) error message:

Warning: Type of weapon SRed entry does not agree with original entry type.
File: Weapons.cpp
Line: 2101


Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    parse_modular_table()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 75b14911()
    ntdll.dll 770fe4b6()
    ntdll.dll 770fe489()
------------------------------------------------------------------
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline The E

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Re: The What If bug fix thread
If you are on Vista, you need to go to the Data folder, and then click on the "Compatibility Files" button.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Lucika

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Re: The What If bug fix thread
If you are on Vista, you need to go to the Data folder, and then click on the "Compatibility Files" button.

Oh thx. I can't tell you how I hate Vista.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline chief1983

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Re: The What If bug fix thread
lol wut

Honestly, I'm on vista and have never had to do anything about Compatability stuff.  What's this about?
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
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Offline The E

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Re: The What If bug fix thread
If you have FSO installed in C:\Program Files\, the log will not be in C:\Program Files\FS2\data, but in C:\Users\<Username>\appdata\local\Virtualstore\Program Files\FS2\data. The "Compatibility files" button (which is in that area under the location bar) is a shortcut for any folders that have been virtualized like that.
The screenshots folder is treated the same way.

The reason for this is that Vista and 7 will redirect write attempts by any non-admin program even when it tries to access its own folder to that Virtualstore location. The OS is set up to do that behind the programs' back, as it were.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline chief1983

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Re: The What If bug fix thread
Figured it was a program files issue.  Don't install there :P
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

  

Offline SF-Junky

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Re: The What If bug fix thread
The fixed version of What If has still not been uploaded. I will do this by the end of this year (hopefully). So I ask for patience. :)