Author Topic: Shivans! 0.3 Stuff  (Read 2925 times)

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This thread is for stuff about the next release of my mod.

To start things off, a demo video (Xvid, 4.79 MB):

http://www.mediafire.com/?x1zttbz2did

Animated normal map, and warp code recently committed to trunk by WMCoolmon (I think).

 

Offline ShadowGorrath

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Impressive. Though I will never be able to see normal maps... And as I said- the warp effect should be red. Other than that- I like!  :yes:

 
Hey, it's a tech demo. I might show off it's weapons next.

 
Same ship as video, messing around with environment mapping.


 

Offline Aardwolf

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Malia retexture, eh?

I like the idea, but am thinking you could do cooler things with it than just changing the height of some ridges.

 

Offline Droid803

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Animated normal map = win.
makes it look AAAALLLLIIIIIVE!
(´・ω・`)
=============================================================

 
Alive was the goal, but the point was to see if I could get it working. Unfortunately, it's not really obvious unless you're up close. Next thing I want to try is keeping the ridges, but rippling the rest.

In other news, I've been experimenting with modelling ships. I can get geometry into PCS2, but I haven't figured out the best way to texture with the tools I've been using.

Current tools (and stuff I can get my hands on):
  • Solidworks 2008
  • TrueSpace 7.6
  • (Blender - found tutorial on doing renders in blender from solidworks VRML export)
  • (Lithunwrap)

Current process:
  • Create Assembly in Solidworks
  • Export VRML
  • Import in TrueSpace
  • Define heirarchy with Trueview
  • Save scene
  • Open in PCS2

Any advice would be appreciated, especially getting point lights and heirarchy (or even textures) to export from solidworks properly.

 
 

Offline BS403

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That could be used for water in the 158th.
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I could tell you guys how I did it in GIMP if you want. I still haven't really tested how much it affects performance, though.

 
could you upload the trailer to youtube?
Sig nuked! New one coming soon!

 
In my experience, stuff tends to look crap on youtube and fine detail is largely the point of the video. That, and I don't have an account or anything. I recall somebody had uploaded an early meson bomb test video at some point...

 

Offline Galemp

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