Alive was the goal, but the point was to see if I could get it working. Unfortunately, it's not really obvious unless you're up close. Next thing I want to try is keeping the ridges, but rippling the rest.
In other news, I've been experimenting with modelling ships. I can get geometry into PCS2, but I haven't figured out the best way to texture with the tools I've been using.
Current tools (and stuff I can get my hands on):
- Solidworks 2008
- TrueSpace 7.6
- (Blender - found tutorial on doing renders in blender from solidworks VRML export)
- (Lithunwrap)
Current process:
- Create Assembly in Solidworks
- Export VRML
- Import in TrueSpace
- Define heirarchy with Trueview
- Save scene
- Open in PCS2
Any advice would be appreciated, especially getting point lights and heirarchy (or even textures) to export from solidworks properly.