I don't have such software.
In custom commandline I have -fov 0.39 -ambient_factor 75 -spec_exp 11.
I checked everything in the setup that could give me better graphics. I think my pals from Poland (Shiv) don't have such problem.
Disabling custom tags didn't help, and neither did changing to 3.6.9
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-spec_exp 11
-fov 0.39
-ambient_factor 75
-env
-mipmap
-missile_lighting
-glow
-spec
-normal
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-warp_flash
-snd_preload
-mod mediavps
Building file index...
Found root pack 'C:\fso\mediavps\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
Found root pack 'C:\fso\mediavps\MV_Assets.vp' with a checksum of 0x92e27b4a
Found root pack 'C:\fso\mediavps\MV_Core.vp' with a checksum of 0x7b8f4d7e
Found root pack 'C:\fso\mediavps\MV_Effects.vp' with a checksum of 0xc55a3e9f
Found root pack 'C:\fso\mediavps\sdr003.vp' with a checksum of 0xefe6ddab
Found root pack 'C:\fso\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\fso\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\fso\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\fso\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\fso\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\fso\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\fso\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\fso\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\fso\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\fso\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\fso\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\fso\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\fso\mediavps\' ... 386 files
Searching root pack 'C:\fso\mediavps\MV_AdvancedEffects.vp' ... 2411 files
Searching root pack 'C:\fso\mediavps\MV_Assets.vp' ... 1768 files
Searching root pack 'C:\fso\mediavps\MV_Core.vp' ... 92 files
Searching root pack 'C:\fso\mediavps\MV_Effects.vp' ... 1108 files
Searching root pack 'C:\fso\mediavps\sdr003.vp' ... 69 files
Searching root 'C:\fso\' ... 184 files
Searching root pack 'C:\fso\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\fso\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\fso\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\fso\root_fs2.vp' ... 157 files
Searching root pack 'C:\fso\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\fso\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\fso\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\fso\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\fso\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\fso\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\fso\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\fso\warble_fs2.vp' ... 52 files
Found 19 roots and 13440 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : Radeon X1950 Pro x86/MMX/3DNow!/SSE2
OpenGL Version : 2.0.6847 WinXP Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ATI_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Compiling shader -> null-v.sdr / null-f.sdr ...
Compiling shader -> b-v.sdr / b-f.sdr ...
Compiling shader -> b-v.sdr / bg-f.sdr ...
Compiling shader -> l-v.sdr / lb-f.sdr ...
Compiling shader -> l-v.sdr / lbg-f.sdr ...
Compiling shader -> l-v.sdr / lbgs-f.sdr ...
Compiling shader -> l-v.sdr / lbs-f.sdr ...
Compiling shader -> le-v.sdr / lbgse-f.sdr ...
Compiling shader -> le-v.sdr / lbse-f.sdr ...
Compiling shader -> ln-v.sdr / lbgn-f.sdr ...
Compiling shader -> ln-v.sdr / lbgsn-f.sdr ...
Compiling shader -> ln-v.sdr / lbn-f.sdr ...
Compiling shader -> ln-v.sdr / lbsn-f.sdr ...
Compiling shader -> lne-v.sdr / lbgsne-f.sdr ...
Compiling shader -> lne-v.sdr / lbsne-f.sdr ...
Compiling shader -> lf-v.sdr / lfb-f.sdr ...
Compiling shader -> lf-v.sdr / lfbg-f.sdr ...
Compiling shader -> lf-v.sdr / lfbgs-f.sdr ...
Compiling shader -> lf-v.sdr / lfbs-f.sdr ...
Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ...
Compiling shader -> lfe-v.sdr / lfbse-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbn-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ...
Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ...
Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ...
Compiling shader -> l-v.sdr / null-f.sdr ...
Compiling shader -> l-v.sdr / lg-f.sdr ...
Compiling shader -> l-v.sdr / lgs-f.sdr ...
Compiling shader -> l-v.sdr / ls-f.sdr ...
Compiling shader -> le-v.sdr / lgse-f.sdr ...
Compiling shader -> le-v.sdr / lse-f.sdr ...
Compiling shader -> ln-v.sdr / lgn-f.sdr ...
Compiling shader -> ln-v.sdr / lgsn-f.sdr ...
Compiling shader -> ln-v.sdr / ln-f.sdr ...
Compiling shader -> ln-v.sdr / lsn-f.sdr ...
Compiling shader -> lne-v.sdr / lgsne-f.sdr ...
Compiling shader -> lne-v.sdr / lsne-f.sdr ...
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 65535
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 1.10
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'Redeemer_Cannon-wep.tbm' ...
TBM => Starting parse of 'mv_flak-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_missiles-wep.tbm' ...
TBM => Starting parse of 'mv_shockwave-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'beams2-wep.tbm' ...
WARNING: "Too many beam sections for weapon BFRed - max is 5" at weapons.cpp:3020
Int3(): From f:\storage\fso\fs2_open\code\globalincs\windebug.cpp at line 1319