July 03, 2009, 11:24:25 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Someone on the administration decided it would be fun to reset everybody's Theme Settings as part of a debugging spree, without telling anybody.  (No, it wasn't Goober.)  If you've changed any of your settings (e.g. enabling quick replies, topic notifications, PMs saving to your outbox, PMs most-recent-first) then make sure you go to your Profile and fix your preferences on each of the Modify Profile pages.
   Home   Help Calendar Members Login Register  
Pages: [1] 2   Go Down
  Print  
Author Topic: Renegade Legion Mod  (Read 1022 times)
0 Members and 1 Guest are viewing this topic.
Akalabeth Angel
211

Offline Offline

Posts: 2,200

Wow modding is a pain in the ass


View Profile WWW
« on: November 05, 2008, 07:05:25 AM »

    The old thread's full of crap so I'll start a new one (http://www.hard-light.net/forums/index.php/topic,51903.0.html)
    I finally finished a capital ship, first one I've done for freespace. The Enmity Destroyer is probably about 700 metres or so, about the size of a Deimos or a bit longer. Don't have it in-game or anything yet, still have to Map and throw some textures on there. Or tile it. But I don't know how to tile so I'll probably just map it. I know my greebles aren't the best, on the rear (especially) and the underside but good enough for my first go. It's also missing turrets, which explains the empty cuts in the hull on the aft and fore side.

    I'll also post pics of the other models I've finished for this mod, all of which are not in-game haha. Need to learn to finish what I start. The Idis and the Pharetra aren't the prettiest birds, I think I mostly did them because they were easy. These aren't really true clay renders btw, if they look wierd. And all of the models need a bit of tweaking, that weird striation thing going on with the Saxum in particular is always bugging me.

   And for anyone who plays Starshatter, the boys over at starshattermods are close to releasing a Renegade Legion mod demo for their game. They also have quite a few more ships, in addition to whatever I send their way. http://www.starshattermods.com/forum/viewthread.php?forum_id=8&thread_id=391&rowstart=0

RL Enmity Destroyer




TOG Pharetra Corvette


TOG Idis Medium Fighter


TOG Saxum Light Fighter





Logged

Colonol Dekker
Still Drunk
212

Offline Offline

Posts: 5,040

ABSENT KING OF GENERAL DISCUSSION


View Profile WWW
« Reply #1 on: November 05, 2008, 07:11:47 AM »

 
Logged

NOT THE WIFE, I GOT DIBS.............KARAJORMA UNDERSTANDS LOL LOL LOL
Angelus
28

Offline Offline

Posts: 499

The Angriest Angel


View Profile
« Reply #2 on: November 05, 2008, 07:21:17 AM »

Good work, the first one is my favorite

but the pics are really...white, could you use a bit darker background?
Logged

"I have computer problems, therefore i am"
                                          Angelus, March 11, 2009

The "Tales of EAS Janus" project is hiring FREDders | SEPPUKU PARADIGM - Martyrs OST | Eden Log OST  |  My WIP's
Akalabeth Angel
211

Offline Offline

Posts: 2,200

Wow modding is a pain in the ass


View Profile WWW
« Reply #3 on: November 05, 2008, 07:24:31 AM »

Good work, the first one is my favorite

but the pics are really...white, could you use a bit darker background?

      It's not really a background, it's just some sort of filter in Maya's "renderman" that sort of looks like a clay render. I still need to figure out how to do a proper clay render, though I've heard it's a pain in the butt in Maya. But for future models I'll maybe try to do something a bit better. I agree in some places it certainly becomes a whiteout where you can't distinguish the ship from the background.
Logged

Angelus
28

Offline Offline

Posts: 499

The Angriest Angel


View Profile
« Reply #4 on: November 05, 2008, 07:35:34 AM »

Ah ok, have a question regarding the first model:

is that a hangar on the portside ( the large hole, right behind the bow of the ship )?
Logged

"I have computer problems, therefore i am"
                                          Angelus, March 11, 2009

The "Tales of EAS Janus" project is hiring FREDders | SEPPUKU PARADIGM - Martyrs OST | Eden Log OST  |  My WIP's
Akalabeth Angel
211

Offline Offline

Posts: 2,200

Wow modding is a pain in the ass


View Profile WWW
« Reply #5 on: November 05, 2008, 07:55:03 AM »

Ah ok, have a question regarding the first model:

is that a hangar on the portside ( the large hole, right behind the bow of the ship )?

    No that's going to be a bank of weapons. Capital ships in Renegade Legion have big groups of lasers for their main ship to ship weapons. Which in FS2 I will probably end up representing with dumbfire missiles with long trails like the Lucifer's beams in FS1. This particular ship for example has 1 bank of 25 lasers each facing each direction. As I understand it, the ships and combat are a bit like that in Gunbuster if you've seen that anime (you'll see the lasers around the 2:10 mark of this youtube video: http://www.youtube.com/watch?v=yboCSFYAX0c ).

    The Hangar is on the underside of the craft, you can see it in the third pic. I sorta based it on whatever memory I had of the ISD's hangar. (That btw is another group of lasers pointing forward right behind the hangar. So I'll probably have to lock the middle weapons when I launch any fighters least they get blasted on their way out)
Logged

boewolf
28

Offline Offline

Posts: 406


View Profile
« Reply #6 on: November 05, 2008, 07:56:14 AM »

    Looks good.  Although the RL Enmity Destroyer with a few modifications would make a great looking interceptor as well.
Logged
Getter Robo G
211

Online Online

Posts: 2,485

Elite Super Robot Pilot


View Profile
« Reply #7 on: November 05, 2008, 06:02:04 PM »

Excellent work... Good thing you mentioned it I was going to say it has a Gunbuster/Zeon feel (the red ship, starts with a G I forgot name).

 
Logged

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on...
gevatter Lars
Another wingnut
213

Offline Offline

Posts: 8,224


View Profile WWW
« Reply #8 on: November 06, 2008, 08:51:30 AM »

These are looking pretty good.
Logged

This is more confusing than that time I was trying to understand the universe.
 - unknown
Akalabeth Angel
211

Offline Offline

Posts: 2,200

Wow modding is a pain in the ass


View Profile WWW
« Reply #9 on: November 06, 2008, 10:39:58 AM »

Excellent work... Good thing you mentioned it I was going to say it has a Gunbuster/Zeon feel (the red ship, starts with a G I forgot name).

 
     
     Thanks everyone, hopefully I can start actually putting some of these ingame sometime.
     By Zeon you talking Gundam? I think I know the ship you're thinking of, some red thing with a bunch of air balloons strapped on it. I just watched the old Gundam trilogy of movies and I must say, most of the mechanical designs in that series are god awful. How did that crap become popular? Oh well.
Logged

starlord
29

Offline Offline

Posts: 893


View Profile
« Reply #10 on: November 08, 2008, 05:43:24 AM »

Thank you for starting that new thread angel.

Indeed, RL is slowly making it's way to FS.

I, personnally, would propose a length of 750 meters for the enmity.
Logged
Jake2447
28

Offline Offline

Posts: 342


View Profile
« Reply #11 on: November 25, 2008, 10:03:57 PM »

Nice to see this mod making some progress.
The models were really nice, especially the capship.
Logged
shiv
Don't forget Poland!
210

Offline Offline

Posts: 1,869

FRED me!


View Profile WWW
« Reply #12 on: November 26, 2008, 01:34:38 PM »

Looks very promising! Looking forward to see some progress on your mod
Logged

"Litwo! Ojczyzno moja! ty jesteś jak zdrowie.
Ile cię trzeba cenić, ten tylko się dowie,
Kto cię stracił. Dziś piękność twą w całej ozdobie
Widzę i opisuję, bo tęsknię po tobie."


English is not your first language? Let your signature have a phrase in your home language! =)

www.game-warden.com/earthdefence
Alan Bolte
27

Offline Offline

Posts: 204

Deneb III


View Profile
« Reply #13 on: November 26, 2008, 08:35:07 PM »

The Pharetra is plenty pretty, for a transport. The Idis though... maybe we can put a blanket over it or something.
Logged

Anything worth doing is worth analyzing to death -Iranon
Akalabeth Angel
211

Offline Offline

Posts: 2,200

Wow modding is a pain in the ass


View Profile WWW
« Reply #14 on: November 27, 2008, 12:44:36 AM »

The Pharetra is plenty pretty, for a transport. The Idis though... maybe we can put a blanket over it or something.

        Yeah I only did it because it was quick and easy. A lot of the ships are all curved and sleek looking and they're a real ***** to model. If and when I do more I should concentrate on better looking ships.
Logged

Colonol Dekker
Still Drunk
212

Offline Offline

Posts: 5,040

ABSENT KING OF GENERAL DISCUSSION


View Profile WWW
« Reply #15 on: November 27, 2008, 04:02:08 AM »

I quite like it to be honest. It looks functional.


Any textured shots / progress screenies?
Logged

NOT THE WIFE, I GOT DIBS.............KARAJORMA UNDERSTANDS LOL LOL LOL
Akalabeth Angel
211

Offline Offline

Posts: 2,200

Wow modding is a pain in the ass


View Profile WWW
« Reply #16 on: November 27, 2008, 04:59:04 AM »

Any textured shots / progress screenies?

      No, I need to map every one of them still.
      And before that need to find a job me thinks.
Logged

Colonol Dekker
Still Drunk
212

Offline Offline

Posts: 5,040

ABSENT KING OF GENERAL DISCUSSION


View Profile WWW
« Reply #17 on: November 27, 2008, 05:07:34 AM »

That's a fair enough reason.


Carry on, good man, etc.
Logged

NOT THE WIFE, I GOT DIBS.............KARAJORMA UNDERSTANDS LOL LOL LOL
shiv
Don't forget Poland!
210

Offline Offline

Posts: 1,869

FRED me!


View Profile WWW
« Reply #18 on: November 27, 2008, 02:32:56 PM »

BTW what did you use for modelling and rendering?
Logged

"Litwo! Ojczyzno moja! ty jesteś jak zdrowie.
Ile cię trzeba cenić, ten tylko się dowie,
Kto cię stracił. Dziś piękność twą w całej ozdobie
Widzę i opisuję, bo tęsknię po tobie."


English is not your first language? Let your signature have a phrase in your home language! =)

www.game-warden.com/earthdefence
Akalabeth Angel
211

Offline Offline

Posts: 2,200

Wow modding is a pain in the ass


View Profile WWW
« Reply #19 on: November 27, 2008, 02:36:03 PM »

BTW what did you use for modelling and rendering?

     Maya 8.5 for Modelling and maya mental ray or something for rendering. Though it's not really a clay render, it's rather some . . . "ambient occlusion" pass or whatever, I dunno what that means but that's just from some tutorial I found
Logged

Pages: [1] 2   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!