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Author Topic: Renegade Legion Mod  (Read 1934 times)
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Akalabeth Angel
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« on: November 05, 2008, 08:05:25 am »

    The old thread's full of crap so I'll start a new one (http://www.hard-light.net/forums/index.php/topic,51903.0.html)
    I finally finished a capital ship, first one I've done for freespace. The Enmity Destroyer is probably about 700 metres or so, about the size of a Deimos or a bit longer. Don't have it in-game or anything yet, still have to Map and throw some textures on there. Or tile it. But I don't know how to tile so I'll probably just map it. I know my greebles aren't the best, on the rear (especially) and the underside but good enough for my first go. It's also missing turrets, which explains the empty cuts in the hull on the aft and fore side.

    I'll also post pics of the other models I've finished for this mod, all of which are not in-game haha. Need to learn to finish what I start. The Idis and the Pharetra aren't the prettiest birds, I think I mostly did them because they were easy. These aren't really true clay renders btw, if they look wierd. And all of the models need a bit of tweaking, that weird striation thing going on with the Saxum in particular is always bugging me.

   And for anyone who plays Starshatter, the boys over at starshattermods are close to releasing a Renegade Legion mod demo for their game. They also have quite a few more ships, in addition to whatever I send their way. http://www.starshattermods.com/forum/viewthread.php?forum_id=8&thread_id=391&rowstart=0

RL Enmity Destroyer




TOG Pharetra Corvette


TOG Idis Medium Fighter


TOG Saxum Light Fighter





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Colonol Dekker
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« Reply #1 on: November 05, 2008, 08:11:47 am »

 
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Angelus
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« Reply #2 on: November 05, 2008, 08:21:17 am »

Good work, the first one is my favorite

but the pics are really...white, could you use a bit darker background?
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Akalabeth Angel
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« Reply #3 on: November 05, 2008, 08:24:31 am »

Good work, the first one is my favorite

but the pics are really...white, could you use a bit darker background?

      It's not really a background, it's just some sort of filter in Maya's "renderman" that sort of looks like a clay render. I still need to figure out how to do a proper clay render, though I've heard it's a pain in the butt in Maya. But for future models I'll maybe try to do something a bit better. I agree in some places it certainly becomes a whiteout where you can't distinguish the ship from the background.
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Angelus
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« Reply #4 on: November 05, 2008, 08:35:34 am »

Ah ok, have a question regarding the first model:

is that a hangar on the portside ( the large hole, right behind the bow of the ship )?
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Akalabeth Angel
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« Reply #5 on: November 05, 2008, 08:55:03 am »

Ah ok, have a question regarding the first model:

is that a hangar on the portside ( the large hole, right behind the bow of the ship )?

    No that's going to be a bank of weapons. Capital ships in Renegade Legion have big groups of lasers for their main ship to ship weapons. Which in FS2 I will probably end up representing with dumbfire missiles with long trails like the Lucifer's beams in FS1. This particular ship for example has 1 bank of 25 lasers each facing each direction. As I understand it, the ships and combat are a bit like that in Gunbuster if you've seen that anime (you'll see the lasers around the 2:10 mark of this youtube video: http://www.youtube.com/watch?v=yboCSFYAX0c ).

    The Hangar is on the underside of the craft, you can see it in the third pic. I sorta based it on whatever memory I had of the ISD's hangar. (That btw is another group of lasers pointing forward right behind the hangar. So I'll probably have to lock the middle weapons when I launch any fighters least they get blasted on their way out)
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boewolf
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« Reply #6 on: November 05, 2008, 08:56:14 am »

    Looks good.  Although the RL Enmity Destroyer with a few modifications would make a great looking interceptor as well.
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Getter Robo G
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« Reply #7 on: November 05, 2008, 07:02:04 pm »

Excellent work... Good thing you mentioned it I was going to say it has a Gunbuster/Zeon feel (the red ship, starts with a G I forgot name).

 
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« Reply #8 on: November 06, 2008, 09:51:30 am »

These are looking pretty good.
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Akalabeth Angel
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« Reply #9 on: November 06, 2008, 11:39:58 am »

Excellent work... Good thing you mentioned it I was going to say it has a Gunbuster/Zeon feel (the red ship, starts with a G I forgot name).

 
     
     Thanks everyone, hopefully I can start actually putting some of these ingame sometime.
     By Zeon you talking Gundam? I think I know the ship you're thinking of, some red thing with a bunch of air balloons strapped on it. I just watched the old Gundam trilogy of movies and I must say, most of the mechanical designs in that series are god awful. How did that crap become popular? Oh well.
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starlord
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« Reply #10 on: November 08, 2008, 06:43:24 am »

Thank you for starting that new thread angel.

Indeed, RL is slowly making it's way to FS.

I, personnally, would propose a length of 750 meters for the enmity.
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Jake2447
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« Reply #11 on: November 25, 2008, 11:03:57 pm »

Nice to see this mod making some progress.
The models were really nice, especially the capship.
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« Reply #12 on: November 26, 2008, 02:34:38 pm »

Looks very promising! Looking forward to see some progress on your mod
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Alan Bolte
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« Reply #13 on: November 26, 2008, 09:35:07 pm »

The Pharetra is plenty pretty, for a transport. The Idis though... maybe we can put a blanket over it or something.
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Akalabeth Angel
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« Reply #14 on: November 27, 2008, 01:44:36 am »

The Pharetra is plenty pretty, for a transport. The Idis though... maybe we can put a blanket over it or something.

        Yeah I only did it because it was quick and easy. A lot of the ships are all curved and sleek looking and they're a real ***** to model. If and when I do more I should concentrate on better looking ships.
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Colonol Dekker
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« Reply #15 on: November 27, 2008, 05:02:08 am »

I quite like it to be honest. It looks functional.


Any textured shots / progress screenies?
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Akalabeth Angel
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« Reply #16 on: November 27, 2008, 05:59:04 am »

Any textured shots / progress screenies?

      No, I need to map every one of them still.
      And before that need to find a job me thinks.
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Colonol Dekker
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« Reply #17 on: November 27, 2008, 06:07:34 am »

That's a fair enough reason.


Carry on, good man, etc.
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shiv
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« Reply #18 on: November 27, 2008, 03:32:56 pm »

BTW what did you use for modelling and rendering?
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« Reply #19 on: November 27, 2008, 03:36:03 pm »

BTW what did you use for modelling and rendering?

     Maya 8.5 for Modelling and maya mental ray or something for rendering. Though it's not really a clay render, it's rather some . . . "ambient occlusion" pass or whatever, I dunno what that means but that's just from some tutorial I found
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