I remember seeing this... and being very disappointed with the wing textures. For what they are, they're beautiful, but it looks like a tile texture just applied to the wings with planar mapping. There's no recognition of the underlying geometry, the wing's shape, or indeed anything at all that makes it look like it 'belongs' to that wing.
If I can make an extreme contrast, look at how the Ulysses texture really hugs the fighter's curves and creases, and emphasizes the craft's shape instead of masking it. There's also no sense of movement or direction to the texture; even a flying brick like the Ursa has intakes, exhausts, scorch marks and paint that tell you unambiguously which end is the front. This style of texturing would be more appropriate for a capital ship, or a transport.
If you have the source texture with layers intact I'd like to have a look at it. Simply laying out the panel seams along the UV map lines and having irregularly shaped plates that follow the geometry would be a big improvement.