Author Topic: RELEASE: Pandora's Box  (Read 21989 times)

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Offline Admiral Nelson

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RELEASE: Pandora's Box
Quote
One year prior to the return of the Shivans, the NTF Civil War is at its peak.  As a pilot newly assigned to the 51st squadron, GVD Abydos, currently stationed in the secure Vasuda system, you have little to look forward to other than uneventful patrol and convoy escorts.  Until the NTF make a bold raid into the Vasuda system...

The FSCRP team is proud to bring you this new version of the classic FS2 campaign, made fully compatible with the 3.6.10 Media VP release.  This 25 mission branching campaign has been bugfixed extensively and given the latest in graphics updates.



Download from filefront.

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« Last Edit: December 14, 2008, 06:12:09 pm by Admiral Nelson »
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Offline Mobius

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Re: RELEASE: Pandora's Box
I'm happy to see this released! :) The branched part was fun for me to edit. :D
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Re: RELEASE: Pandora's Box
Awesome campaign, but there's a problem with the mission "Pulling the Fangs."  They send you in with Herc 2s that are supposed to be armed with Stiletto missiles and Akheton SDG guns, except... the Herc can't carry Stilettos.   :p  It gives you Rockeyes instead.  I have to switch to a bomber to have Stilettos. 

And then the Pandora's fighter escort promptly shreds me as soon as Beta and Gamma are gone, but that's probably more a matter of my not managing to disarm the Pandora fast enough. 

Also, something's bugging me.  Hecate class destroyers have a crew complement of 10,000.  So where the hell did the NTF get the crew from?   :p
« Last Edit: December 17, 2008, 07:02:33 pm by Renegade Paladin »
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Offline Mobius

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Re: RELEASE: Pandora's Box
Also, something's bugging me.  Hecate class destroyers have a crew complement of 10,000.  So where the hell did the NTF get the crew from?   :p

Excuse me? :rolleyes:
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Offline CaptJosh

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Re: RELEASE: Pandora's Box
Um, the NTF is a MASSIVE rebellion. It's actually even possible that a Hecate class ship and her crew defected nearly wholesale. Those what didn't would have easily been replaced.
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Offline Snail

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Re: RELEASE: Pandora's Box
Also, something's bugging me.  Hecate class destroyers have a crew complement of 10,000.  So where the hell did the NTF get the crew from?   :p
Given that the NTF have almost 10 destroyers of similar size...

 

Offline eliex

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Re: RELEASE: Pandora's Box
 . . . and managed to keep up the rebellion against the might of the GTVA for nearly 2 years . . .

 
Re: RELEASE: Pandora's Box
Yes, I understand.  That doesn't give them the ability to slip ten thousand people onto the ship in the docks without anyone noticing. 
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 
Re: RELEASE: Pandora's Box
To elaborate:  I can see them stealing it.  That's not the issue. 

The problem as I see it is that they did more than just drive it away.  They had it fully combat-capable, including gunners and fighter pilots enough for the whole fighter complement, before they even left Vasuda.  That means they slipped ten thousand people onto the destroyer in secret while it was still in spacedock!  Some engineers and a bridge crew for flying it away I can see, but a full combat complement?  That's a little ridiculous without them getting back to NTF space first. 
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline Rodo

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Re: RELEASE: Pandora's Box
I had some troubles when trying to run this campaign with later nightly builds.. could some of you check please?

here the details:

whenever I try to run this campaign (from the beginning mission 01) game crashes every time.

I've tried removing the mediavps, using other nightly builds to no avail.

So I decided to check with a really old build I have around (really don't remember what version exactly, it's 3.6.9 If I recall correctly) and it works ok with mediavps and all.

the nightly builds revision 5034 and 5032 are the ones I've tried with so far and both present this issue of crashing when loading the mission.

here are my custom flags:
 C:\Games\FreeSpace2\fs2_open_3_6_10r-20090105_r5032.exe -mod pandora,mediavps -spec -glow -env -mipmap -nomotiondebris -noscalevid -missile_lighting -normal -cache_bitmaps -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash -snd_preload  -ambient_factor 75 -spec_exp 11 -spec_point .6 -spec_static 1 -spec_tube .5 -ogl_spec 82 -fov .88

here you got the error messages I get when using the debug version:


Code: [Select]
Warning: Trying to add a bitmap that does not exist in stars.tbl!
File: starfield.cpp
Line: 3103


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20090106_r5034.exe 0077019e()
    fs2_open_3_6_10d-20090106_r5034.exe 0076fec4()
    fs2_open_3_6_10d-20090106_r5034.exe 007505f3()
    fs2_open_3_6_10d-20090106_r5034.exe 007511aa()
    fs2_open_3_6_10d-20090106_r5034.exe 00752751()
    fs2_open_3_6_10d-20090106_r5034.exe 00992e8e()
    fs2_open_3_6_10d-20090106_r5034.exe 0072fdb9()
    fs2_open_3_6_10d-20090106_r5034.exe 0073cd53()
    fs2_open_3_6_10d-20090106_r5034.exe 00951df6()
    fs2_open_3_6_10d-20090106_r5034.exe 0073b8d2()
    fs2_open_3_6_10d-20090106_r5034.exe 009523c8()
    fs2_open_3_6_10d-20090106_r5034.exe 0073efb8()
    fs2_open_3_6_10d-20090106_r5034.exe 0073f24e()
    fs2_open_3_6_10d-20090106_r5034.exe 00c957b6()
    fs2_open_3_6_10d-20090106_r5034.exe 00c9563f()
------------------------------------------------------------------


Warning: Couldn't open texture 'fighter02-01b'
referenced by model 'fighter02.pof'

File: modelread.cpp
Line: 3378


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20090106_r5034.exe 00933472()
    fs2_open_3_6_10d-20090106_r5034.exe 00935e05()
    fs2_open_3_6_10d-20090106_r5034.exe 0074b749()
    fs2_open_3_6_10d-20090106_r5034.exe 0074b914()
    fs2_open_3_6_10d-20090106_r5034.exe 0074eb8d()
    fs2_open_3_6_10d-20090106_r5034.exe 007515e7()
    fs2_open_3_6_10d-20090106_r5034.exe 0075142e()
    fs2_open_3_6_10d-20090106_r5034.exe 00752751()
    fs2_open_3_6_10d-20090106_r5034.exe 00992e8e()
    fs2_open_3_6_10d-20090106_r5034.exe 0072fdb9()
    fs2_open_3_6_10d-20090106_r5034.exe 0073cd53()
    fs2_open_3_6_10d-20090106_r5034.exe 00951df6()
    fs2_open_3_6_10d-20090106_r5034.exe 0073b8d2()
    fs2_open_3_6_10d-20090106_r5034.exe 009523c8()
    fs2_open_3_6_10d-20090106_r5034.exe 0073efb8()
------------------------------------------------------------------


Warning: Couldn't open texture 'fighter02-01c'
referenced by model 'fighter02.pof'

File: modelread.cpp
Line: 3378


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20090106_r5034.exe 00933472()
    fs2_open_3_6_10d-20090106_r5034.exe 00935e05()
    fs2_open_3_6_10d-20090106_r5034.exe 0074b749()
    fs2_open_3_6_10d-20090106_r5034.exe 0074b914()
    fs2_open_3_6_10d-20090106_r5034.exe 0074eb8d()
    fs2_open_3_6_10d-20090106_r5034.exe 007515e7()
    fs2_open_3_6_10d-20090106_r5034.exe 0075142e()
    fs2_open_3_6_10d-20090106_r5034.exe 00752751()
    fs2_open_3_6_10d-20090106_r5034.exe 00992e8e()
    fs2_open_3_6_10d-20090106_r5034.exe 0072fdb9()
    fs2_open_3_6_10d-20090106_r5034.exe 0073cd53()
    fs2_open_3_6_10d-20090106_r5034.exe 00951df6()
    fs2_open_3_6_10d-20090106_r5034.exe 0073b8d2()
    fs2_open_3_6_10d-20090106_r5034.exe 009523c8()
    fs2_open_3_6_10d-20090106_r5034.exe 0073efb8()
------------------------------------------------------------------


Warning: Subsystem "communication" in model "fighter02.pof" is represented as "communications" in ships.tbl.  Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not.  You are advised to fix this if you plan to support earlier versions of FreeSpace.

File: modelread.cpp
Line: 1771


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20090106_r5034.exe 00933342()
    fs2_open_3_6_10d-20090106_r5034.exe 00935e05()
    fs2_open_3_6_10d-20090106_r5034.exe 0074b749()
    fs2_open_3_6_10d-20090106_r5034.exe 0074b914()
    fs2_open_3_6_10d-20090106_r5034.exe 0074eb8d()
    fs2_open_3_6_10d-20090106_r5034.exe 007515e7()
    fs2_open_3_6_10d-20090106_r5034.exe 0075142e()
    fs2_open_3_6_10d-20090106_r5034.exe 00752751()
    fs2_open_3_6_10d-20090106_r5034.exe 00992e8e()
    fs2_open_3_6_10d-20090106_r5034.exe 0072fdb9()
    fs2_open_3_6_10d-20090106_r5034.exe 0073cd53()
    fs2_open_3_6_10d-20090106_r5034.exe 00951df6()
    fs2_open_3_6_10d-20090106_r5034.exe 0073b8d2()
    fs2_open_3_6_10d-20090106_r5034.exe 009523c8()
    fs2_open_3_6_10d-20090106_r5034.exe 0073efb8()
------------------------------------------------------------------


and when it's loading "cargo02.pof" it crashes.

My problem is already solved since the older build is working just fine, but if you check it could be helpfull to someone else that might have the same problem.

el hombre vicio...

 

Offline smurd

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Re: RELEASE: Pandora's Box
I have the same problem, the game crashes when entering the ready room for the first mission. Btw, this does not only happen with this mod, but also with The Procyon Insurgency (see http://www.hard-light.net/forums/index.php/topic,46817.700.html). Entering the ready room *after* finishing the first mission also works with nightly builds.

 

Offline Admiral Nelson

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Re: RELEASE: Pandora's Box
You might want to post this one over in the source code forum.  Just looking at your error dump makes me think that it might be something to do with the removal of the version commenting code and the background swap functionality Karajorma was adding.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Rodo

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Re: RELEASE: Pandora's Box
you mean like loading this into mantis right?

alright, I'll submit it later when I get the authorisation mail.
« Last Edit: January 11, 2009, 10:17:03 am by Rodo »
el hombre vicio...

 

Offline ralish

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Re: RELEASE: Pandora's Box
Just posting to confirm that I too experience this crash when loading Pandora's Box with a recent FS2 Open build: r5020 + glfixes.

Rodo: I tried using the 3.6.9 final FS2 Open build, and it solved the crash, but I got some weird issues in game. For example, the targeting brackets don't properly track ships, and the subspace node in the first mission appears to "move" when I move my ships viewpoint. I suspect this is due to using a 3.6.9 binary with the 3.6.10 mediavps. Did you experience this problem?

Either way, I'll put PB on hold for now until this problem is solved, but if there's anything I can do to help debug this problem, let me know.

 

Offline CaptJosh

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Re: RELEASE: Pandora's Box
If targeting brackets are not tracking correctly, you have a widescreen monitor and the problem is that 3.6.9 does not implement the fix for widescreen monitors.
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Offline ARSPR

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Re: RELEASE: Pandora's Box
I've just mantised the issue: #1875

Nevertheless, this mod needs serious patches. A debug build shows a lot of missing textures. (Even GTFr Chronos is fully invisible as it lacks all its textures  :lol: :lol:).
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

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Offline Rodo

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Re: RELEASE: Pandora's Box
Just posting to confirm that I too experience this crash when loading Pandora's Box with a recent FS2 Open build: r5020 + glfixes.

Rodo: I tried using the 3.6.9 final FS2 Open build, and it solved the crash, but I got some weird issues in game. For example, the targeting brackets don't properly track ships, and the subspace node in the first mission appears to "move" when I move my ships viewpoint. I suspect this is due to using a 3.6.9 binary with the 3.6.10 mediavps. Did you experience this problem?

Either way, I'll put PB on hold for now until this problem is solved, but if there's anything I can do to help debug this problem, let me know.

I had only that issue, well another with the aeos affair... on the last mission when the Hecate jumps in it sort of gets disabled in the middle of the transition between real space and subspace and it stops exiting the vortex... the result... a weird looking head floating in space.. the entire model is loaded as I can crash with it on the invisible parts.. but the game does not load the entire textures and I suspect it will never do it.
el hombre vicio...

 

Offline Macfie

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Re: RELEASE: Pandora's Box
Nevertheless, this mod needs serious patches. A debug build shows a lot of missing textures. (Even GTFr Chronos is fully invisible as it lacks all its textures  :lol: :lol:).

The POF file for the Chronos needs to be fixed.  Attached is a corrected pof file.

[attachment deleted by admin]
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline ARSPR

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Re: RELEASE: Pandora's Box
Nevertheless, this mod needs serious patches. A debug build shows a lot of missing textures. (Even GTFr Chronos is fully invisible as it lacks all its textures  :lol: :lol:).

The POF file for the Chronos needs to be fixed.  Attached is a corrected pof file.

I was thinking in a different approach because Valkirie and Anubis Mk II also lack textures (and at least the missing background shown in Rodo's post).

If I have time, and when the crash is fixed, I'll try to locate and clean up all the mod bugs (I suppose you can get what the patch needs from Port Mediavp).
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

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Offline Macfie

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Re: RELEASE: Pandora's Box
I didn't see anything in Rodo's post about the Valkyrie only the Anubis Mk II and the Chronos. 

I should have checked the status of the mantis item for the crash when I got up this morning I spent a half hour trying nightly builds to find out which one would work.  I came up with the same results that the 5008 build works and the 5009 doesn't.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.