I'm testing a new forum search which hopefully works better than the existing one. It currently only indexes public posts. Feedback welcome-- ngld
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The patch...Deals with a couple more debug warning messages that happen often, but are pretty much useless to debugging (or anything else). Some messages happen a lot, are basically pointless, and do little more than hinder the search for real issues.Adds a minimize animation for the minimize-to-tray function of the standalone server. I can't remember if I actually finished this completely, but I believe that I did. If you want to test it then just do a build, start a standalone server, and minimize it. If the little "animation" looks ok then it's good. Before, the window would just disappear on minimize, which can cause a minor usability issue.Fixes a problem with movie playback under OS X when using an ATI card. This may also fix a movie playback issue for Windows ATI users, where the movie plays in a small part of the screen even when they don't use the scaling option. Whether it helps Windows users was never confirmed though, which is one of the reasons this needs to be in a general build rather than my multiplayer test builds that most people seemed to ignore unless they were into multi.Has some fixes and changes to lights in GL. Two changes addressed definite bugs, with the other changes just being something that I had a personal problem with rather than being actual bugs.Fixes a problem with TEXTURE_RECTANGLE compatibility. One of these issues was simply a bug, the other changes address issues with ATI compatibility that I found while working on the movie playback problem. The movie code no longer uses TEXTURE_RECTANGLE, but the interface graphics still will if needed.Fixes various problems with the GL state code. There were issues there with getting default values correct, resetting values, returning to the correct texture state properly, as well as how disabling/deleting textures was dealt with. I'm not sure how these bugs might have manifested in the graphics code, but they were certainly some big issues with the code and even if nobody saw them now then it would almost certainly become a problem in the future.
Seems to work fine when I run it in windows on my Macbook Pro with a Geforce Nvidia 8600 so nothing broken as far as I can see.
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