Author Topic: The Blinding White Light of Death  (Read 6788 times)

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Offline Dark RevenantX

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The Blinding White Light of Death
The screenshots say it all.

AMD Athlon 64 5600+
4 GB Crucial Ballistix DDR2 Memory
ATi Radeon HD 4870 (512 MB)
Running on Microsoft Windows Vista 64 Bit

Maxed out settings (1650x1024 resolution - monitor limited to that) in the launcher and in my driver settings...  60 fps constantly through all action.  Fraps makes it become 2 fps, but that's because my hard drive is fragmented to hell and back.


I took some glory shots (driver settings not maxed in these, and it's windowed at 1440x960 or whatever the step below 16x10 is)...

[attachment stolen by Slimey Goober]

 

Offline MikeRoz

  • 26
Re: The Blinding White Light of Death
Your HUD is truly psychedelic.

Probably what broke it.

To try and contribute something useful: what version of FSOpen is this? What version drivers are you running?
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"Wow.  Just wow.  Well, just about the whole post is devoid of reasonable technical merit and accuracy." -Enki
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Offline Dark RevenantX

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Re: The Blinding White Light of Death
All 3.6.10 builds give me this effect.  I'm using the latest ATi Catalyst drivers for the HD 4870...

 

Offline ARSPR

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Re: The Blinding White Light of Death
I'm no expert but try to narrow if it is a FSO problem or a driver problem downgrading and testing with previous Catalyst drivers.

If you switch between drivers and the problem is gone, blame ATi/AMD...

A previous example but nvidia GPUs. ForceWare 169.xx series, which were released for Crysis, broke OGL rendering with funny looking artifacts as explained as a summary here: http://www.hard-light.net/forums/index.php/topic,53110.msg1073368.html#msg1073368)
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Wanderer

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Re: The Blinding White Light of Death
Run debug build and let us see the fs2_open.log - http://www.hard-light.net/forums/index.php/topic,56279.msg1180359.html#msg1180359 (the standard log for starters)
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Aardwolf

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Re: The Blinding White Light of Death
I had a similar issue with a program I made on my own. It could be completely unrelated, but in my program I got messed up (white) polygons on debris, and it turned out it was because the debris had been sloppily cut from a larger mesh and the vertex normals were messed up.

See if the vertex normals (less sophisticated term "smoothing groups") are borked on those debris chunks.

Edit: I looked at those debris pieces in pcs2, I was right. They've got smooth edges where the edges should be sharp/creased.
« Last Edit: January 08, 2009, 10:53:37 am by Aardwolf »

 

Offline Dark RevenantX

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Re: The Blinding White Light of Death
It only happens when the damage lightning happens.  It's probably a lighting issue.

[attachment stolen by Slimey Goober]

 

Offline FUBAR-BDHR

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Re: The Blinding White Light of Death
I just saw the same thing in multi.  Instead of the arching electrical effect some of the panels turned white.  They were right in the path of the effect.  It wasn't all of them just some of them.  This was on an Arcadia. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline chief1983

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Re: The Blinding White Light of Death
Does this happen on revision 5024 or earlier, before the OS X GLSL fix?
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iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline taylor

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Re: The Blinding White Light of Death
It's actually an old problem, with shaders, and for the most part only affects debris.  I think that it is a problem with the debris itself, as Aardwolf suggests, but I never bothered to track it down.

It is a problem triggered by the light source of the damage lightning being too close to the face of the model.  It will happen from other things too, not just the damage lightning, if the light source gets too close.  I got around this for the most part before by adding a little hack to the shaders that prevented the light source from getting too close.  Bad geometry is bad geometry though and no amount of little hacks is really going to do anything to fix the problem.  The most that such hacks will do is hide it.  It's likely just going to take someone going in and fixing the geometry to really solve it.  And this problem is by no means the only one that shaders make a big deal over.  Shaders deal with rendering differently, when using normal maps specifically, and if there is any problem with the geometry then you are definitely going to see it.

 

Offline FUBAR-BDHR

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Re: The Blinding White Light of Death
What I saw was on the Arcadia was on the whole model before it blew up not just the debris.  At one point about 1/3 of the entire station turned white. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Dark RevenantX

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Re: The Blinding White Light of Death
The current arcadia model has the same geometry as the retail version, so that makes sense.

 

Offline Logrus

  • 26
Re: The Blinding White Light of Death
Have the same problem on ATI 4870 with 3.6.10 vp's.
Did not experience this with 3.6.10 beta.

 

Offline General Battuta

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Re: The Blinding White Light of Death
Have the same problem on ATI 4870 with 3.6.10 vp's.
Did not experience this with 3.6.10 beta.

Yep, got it too on the same card. Looks like it's at least in part an ATI card issue (and Taylor's explanation up above makes perfect sense.)

 

Offline Logrus

  • 26
Re: The Blinding White Light of Death
Any ideas on how to fix it?

 

Offline General Battuta

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Re: The Blinding White Light of Death
I haven't updated the catalyst drivers in a while.

Otherwise, no idea.

 

Offline Jeff Vader

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Re: The Blinding White Light of Death
The only thing that comes to mind is that you could try installing the latest drivers for your (Ati) graphics card and placing this file to your \freespace2\ folder. People have had good (and bad) results with this procedure.

Of course, some people have had corrupt MediaVPs so redownloading those, possibly from a different mirror, might also help.
« Last Edit: January 19, 2009, 08:41:12 am by Lobo »
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Logrus

  • 26
Re: The Blinding White Light of Death
Unfortunately it did not help...:(

  

Offline taylor

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Re: The Blinding White Light of Death
See if the attached VP does anything.

I had previously fixed a math issue that caused the white problem on NVIDIA cards (just a bug in my original shaders) and so I removed the old distance hack.  This updated set of vertex shaders simply adds that old hack back in.  If it's just the same problem then this should fix it, and in that case somebody really just needs to go through and fix all of the geometry problems in these models properly.

Also note that these updated vertex shaders are based on my originals (with the conditional return for lights), NOT what is in the MediaVPs (which does not have the conditional return), so keep that in mind.

[attachment stolen by Slimey Goober]

 

Offline Logrus

  • 26
Re: The Blinding White Light of Death
YES!
It works! Thank you very much! :yes: