Thanks.

I've written it to go hand in hand of a PCS2 version of your 'learn to use PCS' guide - which I must say was ages ago unbelievably useful for me when learning PCS in the first place.

So anyway, the things I'd say the documentation still needs is a central features guide (like 'learn to use PCS', but with details on auto-pathing, auto MOI, glowpoints, cache clearing, importing/deleting subobjects and most importantly the whole WYSIWYG location editing thing) and a couple more DAE or COB conversion setup guides from different programs points of view - at
least 3DS max as that's most commonly used, and the process is still not well known for DAE conversions.