After a short chat in our lair in Mordo... erm, on the irc channel, we decided to open up the developement of the game a bit more for everyone to see. There are a couple of benefits from this:
1) Since the show is now over, there's less for you guys to talk about here on the public forum and thus less interest to come over on regular basis. We want to keep the place alive and posting WIP stuff more often serves to further that goal.
2) More direct feedback from you. While not all ideas can be implemented, we do appreciate the comments and take them into account.
3) Stroking our frail artistic egos
Anyway, the interface. It's one of the biggest remaining obstacles on the way to a truly standalone game from Freespace 2 (we've been running with the standard fs2 interface art so far) and thus of high priority if we want to make a release anytime soon. It's also a huge amount of work, and not very satisfying thanks to being limited to the basic layout of the original fs2 interface. But it has to be done.
Some of you may remember the BtRL interface; that was mostly my work, but I was never quite satisfied with how it ended up looking. So this time around I've decided to try and make the best possible looking interface from the start so I dont have to come back later and redo the work because the thing keeps bugging me. I hope I'll archieve this goal, but knowing me, I might redo it all anyway within a year or two
Most of you've already seen the mainhall I did months ago, but here's a reminder:
And here's the very first test image of the very first new menu, the pilot selection. Early WIP of course, I'm currently playing around with texturing and lightning setup.
I snatched the basic idea for the design from some BSG card game image I found online. Yea, how evil and unimaginative of me.