Thanks for the music notification. That table will get checked out. It needs arrival music specified, yes?
Steve-O's fighters use an enormous number of textures, correct? And the mission is already loading all the textures required for the MVP models as well as StratComm's fleetpack? Is it possible that some kind of limit is being pushed, and that, when stressed, the mission is just crashing?
I swapped out all of Steve-O's ships for MVP FS2 models, and the crash has stopped.
EDIT: I just realized that both this mission and the test mission where I reproduced the crash include a particular station based on one of Trashman's models (the GTI Aeglos). I'm going to retry the test mission, swapping in an Arcadia for that station, and then see if it still crashes.