Not to mention the new starfield map. All community members trying to complain about it have been silenced. It's no secret, consequently, that I will do whatever I can to make sure that the projects I'm working on will use the old starfield map and/or a modified version other than the one released with the new MVPs.

...How exactly have people been silenced? I'd like to have a few examples of that kind of activity because I absolutely wouldn't agree with that [the silencing, not the opinions]. To me it simply looks more that there are not that many people who disagree with how the starfield looks like, which would explain the lack of opposition in a much more likely manner than some kind of conspiracy theory about people with wrong opinions being silenced.
So yeah, bring up some examples of where exactly people have been silenced and how many people have actually voiced their dissatisfaction to the starfield apart from you. I have not noticed a general outcry about it, which leads me to conclude that in fact the majority of community members either likes it or is at least neutral about it compared to older versions. That means it will most likely stay where it is, at least for now.
Regarding the actual argument about what the starfield should look like, we've been through it already and can do it again. Just don't expect it to change without some pretty large amount of people asking for the old starfield back. Also I happen to be ridiculously proud about how that starfield turned out, so naturally I wouldn't want it to disappear so soon...

My message is: we appreciate and love the FSU team and its efforts, but we'd like you guys to consider different opinions and undo some of your changes should they turn out to be unappropriate. Doing so would surely be a wise move.
Who's this we you talk about? Or are you using the Pluralis Majestatis now?

Anyway, the FSUpgrade is open to feedback at least in my opinion - but that might be because I was actually in the team during the assembly and testing of the 3.6.10 mediaVP's. However, opening each and all issues that are at all controversial to the public opinion is not necessarily a good move either. Things like ship prefixes are very minor things at least to me. I don't really understand what the fuss is about them either way (I wouldn't have bothered to change them, but I'm not bothered by Zacam changing them either). The good thing about it is that they are now somewhat consistent... and I seriously doubt the majority of users ever even registered the change.
The change of Hercs to Lokis in the second mission is actually based on the in-mission dialogue, which suggests that the Hercs in the mission might have been either an error on Volition's part, or some late mission balance change after voice acting was completed. Either way, changing the Hercs to Lokis doesn't drastically alter the gameplay or mission outcome so it can be done as far as I'm concerned. It's not a hugely important thing and in my opinion it makes the mission better because now the dialogue actually matches the mission elements.
As far as the functionality of FSU team goes, I'll be first to agree that the way it worked was not optimal to say the least when I joined up last summer/fall. It all got very much better when we got an SVN up and didn't need to distribute all the changes and additions individually to each member.
If you have any doubts, post a poll and see what the other community members have to say. In any case, just don't make radical changes without asking...
Snuffleuphagus. The reason why community polls should always be regarded as suggestions at best.

Also, what constitutes as radical is very much a matter of opinion. IMHO radical changes would be, say, adjusting the campaign to use an Orion model with extra turrets... or changing the center of gravity for the Colossus, which was actually attempted at certain point but reverted as it changed some mission balance and visual effects (the break-up sequence was altered and it moved differently from the original missions). Radical change would not be changing the mission briefings/de-briefings to be internally consistent regarding the ship prefixes is not what I would call radical. Neither is replacing one wing of fighters with another fighter class (especially as the mission dialogue suggests they should be the other class instead of the original).
One thing that does bug me is that the suns in the system are always monochromatic. Blue suns make everything blue. They seem to emit a very thin band of the EM spectrum, whereas in reality, they should cover a massive range with a maximum at the main color it's supposed to be.
That's a retail FreeSpace 2 feature, there are some pretty exotic lighting environments in the campaign and changing that too much would be - albeit more realistic - a bit further from the original FreeSpace 2 feel than we're quite willing to do.
There are also no green stars in reality, but there you go...