February 09, 2010, 07:49:34 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
   Home   Help Login Register  
Pages: [1] 2 3 4   Go Down
  Print  
Author Topic: Big Shadows of Lylat update! (Trailer 2, new website)  (Read 9294 times)
0 Members and 1 Guest are viewing this topic.
DaBrain
Screensniper
211

Offline Offline

Posts: 4,033


WWW
« on: July 02, 2009, 04:36:51 pm »

We've been secretly working on some pretty nice stuff for Shadows of Lylat.

It has been quite a while since we released the first trailer, so it was about time release another one.

In this trailer you'll see a shot of the starmap, which you will see before you start a mission, as well as some new ice landscape shots.


Download  AVI (720p xvid)
or
Watch on Youtube (720p)
(watch in fullscreen to get real HD)



Our new hompage is up as well! It's still a bit empty, but we'll start adding some more content soon.
www.shadowsoflylat.net







...maybe this the right point to mention that we're still looking for coders, scripters and at least one good sound engineer.



« Last Edit: July 02, 2009, 04:48:13 pm by DaBrain » Logged

--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------
General Battuta
Global Moderator
212

Offline Offline

Posts: 6,170


« Reply #1 on: July 02, 2009, 04:40:27 pm »

SWEET MOTHER OF GOD.

Those...don't seem possible.
Logged

colecampbell666
I See Dead Pictures
212

Offline Offline

Posts: 4,737

Out for summer.


WWW
« Reply #2 on: July 02, 2009, 04:42:39 pm »

MY GOD. AMAZING WORK.

Was Nuke involved with the landscaping?
Logged

Snail
SC 5
Moderator
213

Offline Offline

Posts: 9,791

Posts: ✈


WWW
« Reply #3 on: July 02, 2009, 04:54:30 pm »

Put simply, ****. In a good way. Big grin

Doesn't seem possible in FS, as Battuta said.
Logged

Out of action due to trashed computer.
Dragon
210

Offline Offline

Posts: 1,177

The sky is the limit.


« Reply #4 on: July 02, 2009, 05:06:51 pm »

Those screensots are just amazing.
I never played any Starfox games, so I don't think I can help you, but I'm waiting for SOL just because of those models (that's the best landscape I ever seen in FS).
Logged

Mongoose
Rikki-Tikki-Tavi
211

Offline Offline

Posts: 3,021


WWW
« Reply #5 on: July 02, 2009, 05:21:17 pm »

Is...is this the same engine?  Seriously? 
Logged

Prepare for Descent...
DaBrain
Screensniper
211

Offline Offline

Posts: 4,033


WWW
« Reply #6 on: July 02, 2009, 05:25:25 pm »

MY GOD. AMAZING WORK.

Was Nuke involved with the landscaping?

No, Nuke isn't part of our team. However, his scripting knowledge alone would be enough reason to let him join instantly, if he's interested.



The landscapes were created by me. Water fixed up some very nasty problems with the ice landscape.

Thanks to the corridor mode missions, we're able to build some fairly complex landscapes without too many problems.
Logged

--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------
Balthazor
22

Offline Offline

Posts: 5


« Reply #7 on: July 02, 2009, 05:29:40 pm »

Looks very impressive!
Logged
General Battuta
Global Moderator
212

Offline Offline

Posts: 6,170


« Reply #8 on: July 02, 2009, 05:35:00 pm »

Seriously, where did you guys get a copy of Freespace Open 4.31.20949?

Are you a time traveler?
Logged

DaBrain
Screensniper
211

Offline Offline

Posts: 4,033


WWW
« Reply #9 on: July 02, 2009, 06:10:58 pm »

Well, the engine may have some limitations, but once you know what can't be done, you can find some ways around the limitations and get do what you want anyway.  Actually, thanks to the long development time and the number of coders, from all over the world, the engine has a lot of smaller, but pretty interesting features. I.e. what you might not even have noticed. We've used animated normal maps for the water.



We've been sharing some ideas with Diaspora. And the Diaspora coders worked on some features which SoL will use as well.
Nothing of that can be seen in this trailer, but you should expect to see some interesting things in the next trailers of these these two projects.
Logged

--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------
darkdaej
26

Offline Offline

Posts: 93

Wingmen: Useless buggers


« Reply #10 on: July 02, 2009, 06:30:42 pm »

LOL it is highly probable that SoL will be the best Star Fox game EVER, and it's not even a licenced game, and it constitutes copyright infringement XD

Logged
Spoon
29

Online Online

Posts: 599

Kneel before Zod!


« Reply #11 on: July 02, 2009, 06:34:31 pm »

Really impressive that you guys pulled this out of the engine 
Logged

23:31:39   <Spoon>: Right, so you end up as a hobo sex slave to some perverted vasudan then...
23:31:57   <Hades>: yep
23:32:02   <Hades>: It's a lifestyle of class
Mura
27

Offline Offline

Posts: 143

All you bastards, GET FIRED UP!!


« Reply #12 on: July 02, 2009, 07:23:16 pm »

LOL it is highly probable that SoL will be the best Star Fox game EVER, and it's not even a licenced game, and it constitutes copyright infringement XD




Just think of it as a huge ass fanfic!!!  besides, they are not making money out of it.

AMAZING! it's better than anything SoL related i have seen before
* Mura bows and then goes away to save up for a new computer to be able to run all that
Logged

[15:54] <JeffVader> not even tech support dudes can win every time
[15:55] <JeffVader> I was testing that Crossing the Styx thing and wondered "why the **** do I get the FSPort splash screen? why the **** do I get the FS1 style main hall? why the **** do the FS1 and Silent Threat campaigns show up in the campaign room?"
[15:55] <JeffVader> concidering that I had selected cts as a mod, with mod.ini referencing the mediavps
[15:56] <JeffVader> then I suddenly thought of something and went to check
[15:56] <JeffVader> and yes, I had entered some -mod ****, including fsport, in custom flags

MULTIPLAYER WANTS YOU!!!!
eliex
210

Offline Offline

Posts: 1,664


« Reply #13 on: July 02, 2009, 07:49:49 pm »

Wow. I never thought this was possible. 
Logged
Cobra
212

Offline Offline

Posts: 5,296

Snake on a Cain


WWW
« Reply #14 on: July 02, 2009, 08:26:26 pm »

Hot damn.
Logged

Hades-Combine | Pathways | GTI: Rebellion | Freespace 4 Rent/Frashpace | Machina Terra
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
GTSVA
28

Offline Offline

Posts: 399

Ur fat. nou. orly?


« Reply #15 on: July 02, 2009, 09:16:53 pm »

I watched it like 400 times. I"m so happy *tear*.

Ahem! I wonder if some music will have canon StarFox music embedded in it, but remixed.
Logged

I'm back! Multiplayer anyone?

Rank #29

Freespace: Amit
Forumz: GTSVA        
High Scores: Natroz
Rhymes_With_PSYCHO
Galactic Mediator
28

Offline Offline

Posts: 420

Why So Serious?


« Reply #16 on: July 02, 2009, 11:13:25 pm »

FRAK YEAH!!!


That is all.
Logged

16:27 Hades: And you know, playing video games is totally pointless
16:28 Hades: Posting on forums is totally pointless
16:28 Axem: chatting in irc is pointless
16:28 Hades: Exactly
16:28 Rhymes_With_PSYCHO: then why are we here?
16:28 The_E Zen:


WIPs: Deep Blood SCP
Post Release touch-ups: Warzone SCP
karajorma
Robin Hood
Administrator
214

Offline Offline

Posts: 23,000



WWW
« Reply #17 on: July 03, 2009, 01:22:21 am »

Glad to see people are finally waking up to just how hard SoL are pushing the engine.
Logged

Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]
portej05
29

Offline Offline

Posts: 751

TL;DR


« Reply #18 on: July 03, 2009, 01:32:41 am »

 
Logged

You wouldn't drive a car with faulty brakes? So why drive a compiler with faulty templates!
Where are you? http://www.hard-light.net/forums/index.php/topic,58055.msg1171636.html#msg1171636
Rick James
Scathed By Admins
27

Offline Offline

Posts: 242


« Reply #19 on: July 03, 2009, 04:04:13 am »

DaBrain, me love you long time.
Logged

Boystrous 19 year old temp at work slapped me in the face with an envelope and laughed it off as playful. So I shoved him over a desk and laughed it off as playful. It's on camera so I can plead reasonable force.  Temp is now passive.
Pages: [1] 2 3 4   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!