Author Topic: Problems with latest vps  (Read 3028 times)

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Problems with latest vps
Hi guys. I just updated to the latest mediavps and I have an error in the mission where you escort the Bastion. It happens when the Bastion warps.

Error: Invalid point.

In sexpression: ( <
   ( distance
      "Jump Node right:1"
      "Duamutef"
   )
   300
)
(Error appears to be: Duamutef)
File: MissionParse.cpp
Line: 6096


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

 
Re: Problems with latest vps
You know there is a Patch for this mission in the MVP Thread?

Quote
Step 6: Play and enjoy! Also, please report any bugs you come across to the FSU Mantis!

IMPORTANT: Known Issues

Campaign Mission "Clash of the Titans II" has 2 errors. Corrected version here: SM3-09.fs2 (Right-Click, "Save As")

I think you forget to download it :)
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My english isn't very well, so sorry for a few mistakes.

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Re: Problems with latest vps
You know there is a Patch for this mission in the MVP Thread?

Quote
Step 6: Play and enjoy! Also, please report any bugs you come across to the FSU Mantis!

IMPORTANT: Known Issues

Campaign Mission "Clash of the Titans II" has 2 errors. Corrected version here: SM3-09.fs2 (Right-Click, "Save As")

I think you forget to download it :)

I have it but I'm still getting the error. The mission file is in the right folder which is fs2/mediavps/data/missions. When the cut scene starts up after the bastions warps is when the error starts. :confused: Actually if you just do the very last mission in the simulator you'll get the same error because of the cut scene.

 
Re: Problems with latest vps
I also have no sunlight so in the first two mission I've played. Do you think downloading the mediavps through bittorrent caused problems?

[attachment deleted by Tolwyn]

 

Offline The E

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Re: Problems with latest vps
Hi guys. I just updated to the latest mediavps and I have an error in the mission where you escort the Bastion. It happens when the Bastion warps.

Error: Invalid point.

In sexpression: ( <
   ( distance
      "Jump Node right:1"
      "Duamutef"
   )
   300
)
(Error appears to be: Duamutef)
File: MissionParse.cpp
Line: 6096


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


That's actually not a problem with sm3-09, but with sm3-10.
(Hopefully) fixed mission is attached.

I also have no sunlight so in the first two mission I've played. Do you think downloading the mediavps through bittorrent caused problems?

No, probably not. However, what do your command line settings look like?

[attachment deleted by Tolwyn]
« Last Edit: August 13, 2009, 11:35:25 am by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Problems with latest vps
I actually have the same thing going on with my side, while other missions or campaigns have light reflecting off ship hulls and such, I just looked at the first mission of the original campaign and there's no reflections on the side that faces a star.

 
Re: Problems with latest vps
Hi guys. I just updated to the latest mediavps and I have an error in the mission where you escort the Bastion. It happens when the Bastion warps.

Error: Invalid point.

In sexpression: ( <
   ( distance
      "Jump Node right:1"
      "Duamutef"
   )
   300
)
(Error appears to be: Duamutef)
File: MissionParse.cpp
Line: 6096


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


That's actually not a problem with sm3-09, but with sm3-10.
(Hopefully) fixed mission is attached.

I also have no sunlight so in the first two mission I've played. Do you think downloading the mediavps through bittorrent caused problems?

No, probably not. However, what do your command line settings look like?

Thanks for responding to my posts! Can you explain what you mean by command line?

 

Offline The E

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Re: Problems with latest vps
If you look at the launcher's feature tab, you will find a textfield with the complete command line used to launch FS2. Almost everything the Launcher can set in terms of options can be found here, and some of those influence the lighting.

For reference, mine looks like this: F:\Space\FreeSpace\fs2_open_3_6_10.exe -mod mediavps -spec -glow -env -mipmap -missile_lighting -normal -3dshockwave -cache_bitmaps -targetinfo -orbradar -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -no_set_gamma -loadallweps -fps -window -output_scripting -debug_window  -ambient_factor 0 -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Problems with latest vps
Oh okay I see where you are going with this. Here it is, but I think sunlight appears in other mods though the only other mod I've tried is fsport_mediavps.

C:\Games\FreeSpace2\fs2_open_3_6_10.exe -mod mediavps -spec -glow -env -mipmap -missile_lighting -normal -ship_choice_3d -weapon_choice_3d -3dwarp -snd_preload  -ambient_factor 75 -no_emissive_light -spec_exp 11 -spec_point .8 -spec_static 1 -spec_tube .4 -ogl_spec 80