Author Topic: Turrets  (Read 4226 times)

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How do you make it so the turrets rotate or swing?  Is that done with Truespace?  If so, how?

 

Offline vadar_1

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Offline untouchable

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He means search the forum for similar topics... if ya can't find anything then I will tell ya how to do it :D
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Untouchable has spoken :D

 
please tell me... i assume it has to do with animations and joints and such, but i have no idea how to make it work, even after hours of playing around with it.  do i build the turret pieces seperately, put in joints, glue them together, then glue them onto a capship?  i dont know how to make joints though...

 

Offline untouchable

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Flak/Laser Turrets:
Create the base of the turret and name it turretxx-base (the xx is the # of the turret). Glue a light to this as a sibling and name it turretxx. The next step is to create the barrels and glue them as a child to the base/light combination and title the barrels turretxx-arm. Glue this entire combo to the hull as a child.

Important:Make sure that the axis for both objects are centered in the base.

Beam/Missile Turrets:
Create the geomitry and glue a light to it as a sibling. Call this combo turretxx and glue it to the hull as a child.
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 
a light??  local light?  and i want the turret to not just rotate, but the elevation of the barrels to change.  is that covered in what you said?  and i dont see a 'glue as sibling' option, only 'glue as child'.  however, there is an 'object union' button
« Last Edit: April 06, 2002, 01:18:37 am by 653 »

 
nevermind about the light... got that figured out :doh:

 

Offline untouchable

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What I said allows for the normal FS2 turret rotation :nod:
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 
alright, thank you very much.  i just glued the turret to a giant unskinned sphere.  i want to put that sphere and turret into fs2 now (just to see if i have this right).  i have to convert to .pof from .cob, and then place the .pof into the FS2 folder, right?  but first i need a way to convert .cob to .pof.  i downloaded a bunch of tools, but most are for .pof>.cob and not the other way around.
« Last Edit: April 06, 2002, 01:32:18 am by 653 »

 

Offline WMCoolmon

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That's .cob to .pof, then place the .pof file in the data/models directory.
Then you'll have to add a .tbl entry. Pick a ship, search for its name, and rename the .pof file for it to whatever your file is called.
Then, start up FRED and add the ship that you modified the TBL entry for into a mission.
If you have trouble, just post something here, and someone'll probably post more detailed instructions.

Oh, and
:D
-C

 
what if i dont want to overwrite one of the FS2 ships?  :wink:

 

Offline WMCoolmon

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Take out some of the comments and copy and paste one of the ships :nod:
There's a file size limit, which is why you have to take out the comments. Somewhere around here there's a 'clean' version with all the comments taken out, but I've lost the file :o
-C

 

Offline TrashMan

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I have to use lights?
Where do I glue them, inside or outside the turret?:confused:
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Offline TrashMan

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Can I copy a turet and change it's components names, or do I have to make every turret from scratch?:D
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Offline Pera

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Quote
Originally posted by TrashMan
I have to use lights?

Yes.
Quote
Can I copy a turet and change it's components names, or do I have to make every turret from scratch?[/B]

Yes, you can.
Quote
Where do I glue them, inside or outside the turret?:confused: [/B]


Doesn't really matter, they just have to be glued to the turret.
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Offline StratComm

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Quote
Flak/Laser Turrets:
Create the base of the turret and name it turretxx-base (the xx is the # of the turret). Glue a light to this as a sibling and name it turretxx. The next step is to create the barrels and glue them as a child to the base/light combination and title the barrels turretxx-arm. Glue this entire combo to the hull as a child.

Important:Make sure that the axis for both objects are centered in the base.

Beam/Missile Turrets:
Create the geomitry and glue a light to it as a sibling. Call this combo turretxx and glue it to the hull as a child.


You can do it that way, but Freespace really doesn't look for that turrret-base tag anyway.  I duplicate what is used in :v: models; glue the barrel with a local light, calling the barrel turretarmxx and the light H_turretarmxx (that is what the original models use, or at least that's how they got converted, so that's what I use)  Call this combined object turretarmxx, just like the submodel.  Then I make the base (turretxx) and another local light (H_turretxx), and glue those things together as siblings with the turretarmxx group.  Then name that group turretxx, same as the base.  Freespace recognises this perfectly well, you just have to set the rotational submodel to turretarmxx when assignigning the firing points.  Oh, and dual rotation turrets should always have a normal of (0,1,0) or (0,-1,0) or they do strange things in the game.  So make the turret point up.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
so, it can reall be done either way?  i assume that you make the hull of the ship about as large as the grid, and zoom in to change the hull structure.  is this correct?  i also assume you make the turrets on a large scale, then make them very small so they fit on the ship hull.  does this make any sense?

 
oh, and where do i assign the turret arcs and firing points?  not in truespace, im guessing.  where can i download the program necessary?  i have segeltech, or however you spell it.  is that what i need to use?   it won't open .cob files though.  do i convery my .cob to .something else?

 

Offline StratComm

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to assign firing points, use Modelview32.  I'm not quite sure where I found it, but I think it is under the downloads section of this site, HLP
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM