Author Topic: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds  (Read 31589 times)

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Offline mjn.mixael

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
Finish your tutorial so others can learn the basics, then we'll talk. :)
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Offline DahBlount

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
Tutorial is almost finished. Right now it mostly just covers the basics of PBR maps in FSO specifically, with a reference to a proper source for the science and reasoning behind many of the decisions one takes when designing PBR assets. In the mean time, have a more accurate PBR Medusa.
« Last Edit: July 24, 2016, 07:02:22 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
Holy ****. I have always liked the Medusa, but man that model takes it to a whole new level.

 

Offline Skarab

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
DahBlount if you can, would you post a short vid of that model, maybe taken from ship lab, with a little motion going on so we can see the way lighting plays across the surface?  That motion will show off a lot better what you've done than a still picture. Or, even better, release the precious to us! :D

 

Offline Luis Dias

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
Love dat Medusa. Love it.

Just small question: what can I say to my brain watching that model about those non-metal parts? What are they made of, if not metal?

 

Offline DahBlount

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
Love dat Medusa. Love it.

Just small question: what can I say to my brain watching that model about those non-metal parts? What are they made of, if not metal?
Anything that isn't a metal is known as a dielectric. Things like wood, paint, rubber, plastic, organics, gemstones, etc.

In this case, the blue portions of the medusa are painted metals, which are primarily treated as paints.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Luis Dias

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
Thanks. It rocks!

 

Offline DahBlount

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
DahBlount if you can, would you post a short vid of that model, maybe taken from ship lab, with a little motion going on so we can see the way lighting plays across the surface?  That motion will show off a lot better what you've done than a still picture. Or, even better, release the precious to us! :D
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline 666maslo666

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
The lighting looks a bit flat. Is that due to high ambient factor?
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline Luis Dias

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
Yes. Otherwise, it's stunning.

 

Offline DahBlount

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
The lighting looks a bit flat. Is that due to high ambient factor?
Yes actually. Here's a reupload with a better ambient factor.

<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
These models, looking at the pilots inside the cockpit (what do you think the copilot's role for a Medusa is, by the way?)... really helps you appreciate the scale of the ships in Freespace.

Ingame, fighters and bombers look pretty small, no bigger than a car maybe. But when you look at the actual scale based on the humans you can see, it becomes obvious that a bomber is ENORMOUS, and a Fenris cruiser is a proper starship you could live on for months, and an Orion is more like a mobile space station. Impressive stuff.

 
Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
The fact that everything in Freespace looks way too small is an interesting problem, and I do sometimes wonder how the blame breaks down between the giant default FoV, the enormous modelled cockpits and the simple lack of any real reference for scale.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 
Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
Hell, I had to bust out FRED to get a size comparison to confirm my suspicions on how many fighters could actually fit inside an Orion. I figured two or three wings would be the maximum, but it turns out... probably a ****load:

http://i.imgur.com/KUBcQC7.jpg
http://i.imgur.com/FKhtwqF.png

...though maybe not hundreds.

Also interesting how the Hecate is nearly the same size as an Arcadia, and the Sathanas is SO much bigger than the Colossus. I thought they were close to the same size, but NOPE:

http://i.imgur.com/gp0mTjX.png
http://i.imgur.com/OAoxLX3.jpg

Seeing a Sathanas up close in real life would definitely be a change-of-shorts situation, that's for sure.

 

Offline Spoon

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
While the new medusa is undeniably incredibly good looking. I do feel like the front and bottom side looks too much like christmas tree now. Does it really need so many glowpoints?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Skarab

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
What you think terrans don't still celebrate Christmas in freespace? Scrooge.

 
Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
Download link in the OP is broken.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline The E

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
I've uploaded the pack to the BP FTP and changed the link in the OP.
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Offline technopredator

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Re: [RELEASE] shiny spaceships: some reflectivity maps for PBR builds
Thank you but how do I install this? I got answered here: http://www.hard-light.net/forums/index.php?topic=91262.msg1854120#msg1854120
« Last Edit: September 03, 2017, 05:45:05 am by technopredator »