Author Topic: The Blue Planet build repository  (Read 39931 times)

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Offline Kolgena

  • 211
Re: The Blue Planet build repository
Are people aware that the current glowpoints are bugged in a few ways, and have been since release?

Glowpoints don't disappear on warpout. Seems to be a problem at least one other (QD) experiences, as seen in his LPs.

Glowpoints seem to duplicate and lag behind the model's movement, mostly noticeable at speeds of >60m/s. 3D ship selection and weapon selection models are pitch black. These two bugs might be specific to my local install, however.
« Last Edit: January 12, 2014, 06:08:23 am by Kolgena »

 
Re: The Blue Planet build repository
Are people aware that the current glowpoints are bugged in a few ways, and have been since release?

Glowpoints don't disappear on warpout. Seems to be a problem at least one other (QD) experiences, as seen in his LPs.

Glowpoints seem to duplicate and lag behind the model's movement, mostly noticeable at speeds of >60m/s. 3D ship selection and weapon selection models are pitch black. These two bugs might be specific to my local install, however.

"Glowpoints seem to duplicate " - I confirm this one bug. And thruster glow duplicates as well
Offset of duplicate position is determined by speed of craft. Nightly builds (10280) are not affected.



As for " 3D ship selection and weapon selection models are pitch black" , my guess it is AMD GPU driver bug - for me downgrade to Catalyst 13.1 helped to solve this. However nightly builds (10280) are affected too.
I have radeon 7950 if it matters.
« Last Edit: February 03, 2014, 03:29:52 am by Familiar »

 

Offline The E

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Re: The Blue Planet build repository
I know about this. I haven't been able to find a solution for it yet.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: The Blue Planet build repository
I know about this. I haven't been able to find a solution for it yet.
Do you mean glowpoints or 3d models in selection? Or both?

 

Offline The E

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Re: The Blue Planet build repository
Yes.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: The Blue Planet build repository
I'd wager he means both :P
IIRC, both issues have been reported a while ago.

 
Re: The Blue Planet build repository
Yes.

 :lol: Damn, you're good!
O'k now I can sleep peacefully, knowing the very best people of HLP are trying to pin down those nasty bugs.
Godspeed gentlemen!

 

Offline crizza

  • 210
Re: The Blue Planet build repository
I feel so incredible embarassed-.-
After almost a year without FS I reistalled everything but I'm simply to stupied. Excuse me in advance.

[attachment deleted by an evil time traveler]

 

Offline The E

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Re: The Blue Planet build repository
You haven't installed BP properly. Your mod commandline reads "FreeSpace2/blueplanet2,blueplanet,mediavps_3612", remove the mention of FreeSpace2 there. In addition, you are lacking the 3.6.12 MediaVPs.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

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Re: The Blue Planet build repository
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.1
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 60
  -spec_static 0.8
  -spec_point 0.6
  -spec_tube 0.4
  -ambient_factor 75
  -missile_lighting
  -3dshockwave
  -dualscanlines
  -3dwarp
  -snd_preload
  -mod FreeSpace2/blueplanet2,blueplanet,mediavps_3612
  -window
Building file index...
Found root pack 'D:\Games\FreeSpace2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'D:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0x3f08ae08
Found root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'D:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'D:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'D:\Games\FreeSpace2\FreeSpace2/blueplanet2\' ... 0 files
Searching root 'D:\Games\FreeSpace2\blueplanet\' ... 0 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'D:\Games\FreeSpace2\mediavps_3612\' ... 0 files
Searching root 'D:\Games\FreeSpace2\' ... 34 files
Searching root pack 'D:\Games\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\FreeSpace2\stu_fs2.vp' ... 1777 files
Searching root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 20 roots and 9542 files.
ERROR: Unknown Language Checksum: -1132430286
Using default language settings...
Setting language to English
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Lautsprecher (High Definition Audio-Gerät)
  Capture device: Mikrofon (High Definition Audio
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : ATI Radeon HD 4800 Series
  OpenGL Version   : 3.3.11653 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 3.30
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
WARNING: "Could not load lua script file 'csc_KeyPressed.lua'" at scripting.cpp:1149
WARNING: "Could not load lua script file 'csc_KeyReleased.lua'" at scripting.cpp:1149
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'bp-wep.tbm' ...
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "For 'exp04', 3 of 4 LODs are missing!" at weapons.cpp:207
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
Int3(): From d:\fso\scp bp\code\globalincs\windebug.cpp at line 1378

Don't worry, happens to everyone. Installing stuff is too hard right now.

Check out your mod line. See how it's pointing at FreeSpace2/blueplanet2? That tells the game to look in FreeSpace2/FreeSpace2/blueplanet, which doesn't exist. It needs to just say blueplanet2, blueplanet, mediavps_3612.

You also don't seem to have any 3.6.12 mediavps installed. If so it's not finding them in /mediavps/3612.

 

Offline crizza

  • 210
Re: The Blue Planet build repository
OMG it hurts...
I thought the new MediaVPs replaced the old...my bad.
And Thank you two :D

 

Offline Yarn

  • 210
Re: The Blue Planet build repository
The current BP build has problems with HUD parsing, at least with the messages gauge: The font, the message width, and perhaps other parameters cannot be changed from their defaults. This problem does not occur with the latest nightly or SVN builds with the BP patch applied, so it looks like a build update is in order.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline General Battuta

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  • i wonder when my postcount will exceed my iq
Re: The Blue Planet build repository
We're moving back to trunk in our next update. If I send you our most recent HUD table can you let me know what fixes need to be merged in re: low resolutions and widescreen stuff?

 

Offline Yarn

  • 210
Re: The Blue Planet build repository
Yes.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: The Blue Planet build repository
We're moving back to trunk in our next update.

Could we please get one last "BP build" before your next big update? I would LOVE to have non-stretched menus in Blue Planet mod (non-stretched menus were added in trunk version 10545) :D

 

Offline Gee1337

  • 27
  • Sh!tlord/Human Garbage
Re: The Blue Planet build repository
I've just finished my first ever run through of BP:AoA. Will be starting on WiH soon. I tried running The Blade Itself, but had no joy.

I think my BP installed is bodged and I'm downloading the complete executable installer now.

Would it be worth me removing the existing BluePanet folders before running the executable to avoid conflicts?

Sorry if it seems a bit of a daft question. :/

Edit:- NVM... think I just found my answer!
« Last Edit: April 19, 2014, 05:42:18 am by Gee1337 »
I do not feel... I think!