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Author Topic: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior  (Read 41920 times)

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Offline fightermedic

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
 :nervous:
maybe i should have had a look at my own files a bit earlier, i have specified maximum and minimum resolutions for the cockpits to appear  :banghead:
will fix it
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline WolfShepard

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
Thanks for the info. I'll keep checking back for new files.

 

Offline rubixcube

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
The target lead indicator appears to be acting very strangely, anyone else have this problem?
Stuff

 

Offline Belisarius

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
Yep, got that too. My luck that I don't need it anyway.

 

Offline fightermedic

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
acting strange in which way? i'm using the same lead sight as diaspora, it's a bit closer to how stuff works in real fightercraft, so if it's acting like in diaspora everything is fine (the "lead sight over ship" and not the "reticle over lead sight" way)

Here is PATCH for the cockpits and defect sound file, i will also update the download links in the first post, but for now, please use this patch
*removed because not up to date*
cockpits should work perfectly fine now on ALL 16:10 and 16:9 resolutions, and with a minor problem on 4:3 resolutions (the gauge showing a ships' orders is still there, but outside the view if looking straight ahead)
let me know if anything else is wrong
« Last Edit: March 31, 2013, 10:19:28 am by fightermedic »
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline WolfShepard

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
I got an error during decompression for 1 file LM1_MN2_DB03.ogg.  I haven't gotten a chance to test everything, but I do suspect the campaign will work.  I'm just letting you know that that happened.


I'm getting the same thing using IzArc, in part 2 of the download.
Bad block: "FSCRP_The Lightning Marshal\data\voice\debriefing\LM1_MN2_DB03.ogg"
It's late here, so I haven't tested it yet.

Still getting the same error from the updated download, and IzArc isn't allowing me to extract any of the other files. Drat.
Edit: WinRar helped.
« Last Edit: April 01, 2013, 11:12:53 am by WolfShepard »

 

Offline rubixcube

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
before I complain about my issue any more I'd like to say how marvelous this update is, very well done.
But my problem is the lead indicator is telling me where to shoot, it's erratically floating off behind the target, can't describe it any better.

BTW Belisarius, how can you play without a lead indicator? Are you just that good?
Stuff

 

Offline fightermedic

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
there had been an error in the patch, the reticle wouldn't show  :shaking: i have corrected it
if you are suffering from this problem please redownload the patch from the first patch

@rubixcube
maybe a picture will explain stuff more understandable

if i shoot now, i will hit beta3
in short: place the leadsight over the ship, then you will hit it
with this kind of leadsight you don't have to allign center reticle and leadsight, but rather the leadsight and enemy ship
it's a bit more inaccurate and it's slightly harder to hit that way in my experience, but that's the point
« Last Edit: March 31, 2013, 10:23:05 am by fightermedic »
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline rubixcube

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
thanks, that helps :yes:
Stuff

 

Offline WolfShepard

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Marshal The Lightning 1-4, Regulus [Release] Savior Campaign, Operation: Re:
I know this is kind of a stupid question... but where do the three unpacked folders go in relation to one another? I know they go in C:\Games\Freespace2\
But then do all three unpacked folders go into one directory? That is, do I copy the files from Part2 and the patch and paste them into Part1?

Thanks

 

Offline fightermedic

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Re: Savior Lightning Operation: Regulus Marshal 1-4, The Campaign, [Release]
first of all, you shouldn't have to unpack part 1 and 2 seperately, at least winrar unpacks them in one step into one folder(as it should be)
but yes, just merge everything together if you have unpacked seperately, make sure the patch is the last one you copy in, and make sure to replace files when copying the patch
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline WolfShepard

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
Thanks, I'll try it.

 

Offline Belisarius

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  • I will not give up my ship!
    • Minecraft
    • Steam
    • Legends of Middleearth
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
BTW Belisarius, how can you play without a lead indicator? Are you just that good?

Nope, but I've played freespace since its release and just know where to shoot. But that's only possible when you play with normal AI. In Blue Planet and other campaigns that change the combat AI this isn't possible for me.

 

Offline fightermedic

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
this campaign is using advanced AI  :P
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline General Battuta

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
this campaign is using advanced AI  :P

Did you remember to activate it in the mission files?

 

Offline Belisarius

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    • Legends of Middleearth
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
It does? Haven't noticed. :nervous:

 

Offline fightermedic

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
the campaign is using fury's modified ai profiles, so the fs2 retail ai profile itself is updated, not a new one created, there should be no need to activate anything then, should there

in any case, i sure did notice stronger ai, i had to remove like half the enemy fightercraft and add in more friendly fighters in most missions or they would tear me appart when balancing stuff
and don't get me started about that damage scaling bug, it had been attempting to drive me nuts, and i'm not to sure it didn't succeed

>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
Is there a way to restore the regular flight model in this campaigns?
I do not like another flight model within a campaign that takes place in the Freespace Universe...
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 

Offline Belisarius

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  • I will not give up my ship!
    • Minecraft
    • Steam
    • Legends of Middleearth
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
I'm not entirely sure if that works, but removing the three ai-tables from the mod's table folder might help. But since you have to specify which ai-profile should be used by mission creation I'm sure the game will crash on mission loadup when you remove the files.

 

Offline fightermedic

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
Is there a way to restore the regular flight model in this campaigns?
I do not like another flight model within a campaign that takes place in the Freespace Universe...
removing the table file titled flightmodel is enough, but that will kill balancing, severely so
but go ahead and try it, maybe it'll work well enough
« Last Edit: April 02, 2013, 05:28:30 am by fightermedic »
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need