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Author Topic: [Release] Titan Rebellion 1.0  (Read 18120 times)

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Offline fightermedic

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[Release] Titan Rebellion 1.0
The Campaign Restoration Team is proud to present you yet another revamped campaign:
TITAN REBELLION
The Shivans are sealed away beyond Capella. The Alliance is at peace, for now. Lurking in the shadows is a clandestine organization: NeoIntel.  Their mission is to preserve the peace at any cost.  Terran or Vasudan.  Soldier or civilian. None will be spared in NeoIntel's quest for peace!



A campaign not finished in its initial release, it has now not only been completed by creating the 3 missing missions, but also the FSCRP team reworked all other missions and added new backrounds and custom ships. Furthermore the campaign received full voice acting via TTS software.
Requirements are fs_open_3_6_14_RC1 and the latest mediavps
Please report any bugs or tell us any other feedback you may have got.

Download it here: http://www.mediafire.com/download.php?ralzr4f37ebrp8k
 or here http://www.freespacemods.net/download.php?view.821

Credits go the original creator and to all the guys in the team who have worked on it over the years, especially to Macfie for giving it some final polishing!

Have fun!
« Last Edit: October 17, 2012, 05:36:16 pm by Macfie »
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
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Re: [Release] Titan Rebellion 1.0
I remember playing the incomplete version when I was a wee youngster. Perhaps I shall play this.  :nervous:
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
Re: [Release] Titan Rebellion 1.0
you guys are are fire! keep up the good work. :yes:
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 

Offline Alex Heartnet

  • 28
  • Loli with a hammer
    • Minecraft
Re: [Release] Titan Rebellion 1.0
Played through the whole campaign!  And found a few bug-related stuff...

Spoiler:
General:  Some lines of voice acting are not played while in the heat of battle.  However, I think the new sound code is to blame.

Mission 1:  The Panzer's cargo display shows 'Nothing'.  Perhaps it should read 'Commandos' before it docks with the Angut, and 'Mizraim' after it undocks?
I love how the Panzer has a male comm animation but a female's voice.
Mission 2:  No mission debriefing if you jump back to base immediately after launching.
The vanilla Freespace 2 AI does not know how to use Trebuchets (or dumbfires).  Instead I would do some table editing to allow the Eyrines and Aries classes to use Stiletto II's, and give them those instead..
Given that you are posing as GTVA forces, support ships should be made avalible for this mission.
Mission 3:  After one Loki is scanned, mark all of them as scanned so as not to clutter your 'Target Next Unscanned Vessel' control.
'Target Next Unscanned Vessel' also targets vessels that cannot be scanned, like the shipyard-railgun and the Triton freighters (as opposed to their cargo).
Having a few of mjn.mixael's consturction drones floating around would be a nice touch to add.  They would of course get blasted in a later mission.
Mission 6:  Again, the transport has a male comm animation but a female voice.
Also, flying directly into Cyclops torpedos is bad for your health.
Mission 8:  Needs moar bombers :P
Mission 9:  Not too fond of the nebula color.  Too bright.
Mission 12:  Fix the red recommendations text in the debriefing.  It talks about Aeolus cruisers, but there are none in this mission anymore.
Mission 13:  There is too long a delay between the spoken dialogue and the Titan actually firing its guns.
Mission 15:  There is an obiective to 'Smash' a certain cruiser's missle turret.  Smash it?  Just say to destroy it, like every other objective.
Again, can we have a few construction drones?  It just seems appropriate for a few to be flying about.

That last mission is just...wow.  HUGE fleet battle!  Making it must of been a pain.

All of these are minor things, there seems to be a notable lack of major bugs.
« Last Edit: December 09, 2011, 03:33:20 am by Alex Heartnet »

 

Offline fightermedic

  • Moderator
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  • quite a nice guy, no really, i am
Re: [Release] Titan Rebellion 1.0
once again, thank you very much for your excellent feedback alex
we will adress those things for future versions :)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Alex Heartnet

  • 28
  • Loli with a hammer
    • Minecraft
Re: [Release] Titan Rebellion 1.0
Wait!  I got more feedback.  I found two problems with the final mission.

Spoiler:
Beta and Gamma wings need to have an order to destroy the Shade after they complete all of their waypoints.  I found that if you give them slow, heavy bombers, they are ~8k from the Shade once they complete their waypoints, and end up just sitting there.

The Titan should not fire its beams while it is exploding.  It just looks odd for the Emperor to declare victory then announce how he lost another one of his warships.

 

Offline fightermedic

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  • quite a nice guy, no really, i am
Re: [Release] Titan Rebellion 1.0
actually i think i gave attack orders to the wings, strange, gotta check it

regarding the titans beams, i kind of liked it when she goes down with a huge last barrage ;)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Minecraft
    • Freespacemods.net
Re: [Release] Titan Rebellion 1.0
Finally got around to mirroring this. Now that finals week is over I can get the others done in short time.

 http://freespacemods.net/download.php?view.821
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline fightermedic

  • Moderator
  • 29
  • quite a nice guy, no really, i am
Re: [Release] Titan Rebellion 1.0
Finally got around to mirroring this. Now that finals week is over I can get the others done in short time.

 http://freespacemods.net/download.php?view.821


you might want to update fall of epsilon pegasi to 1.1 - i think it's still 1.0 on fsmods
thank you btw :)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline crizza

  • 210
Re: [Release] Titan Rebellion 1.0
Played through it, at least untill the final mission, which is awesome too, but...

Spoiler:
...wether Beta nor Gamma wing arrive to finish the shade in time and it is very painfull to kill the Shade on my own.
When it goes down, the allied fleet is almost everytime destroyed apart of the Scion and the Pharaoh quickly follows.
The stealth bombers are a pain in the ass too...
or am I just too bad? -.-
Check out my blog:

http://geo.schulzbert.de/

 

Offline fightermedic

  • Moderator
  • 29
  • quite a nice guy, no really, i am
Re: [Release] Titan Rebellion 1.0
Played through it, at least untill the final mission, which is awesome too, but...

Spoiler:
...wether Beta nor Gamma wing arrive to finish the shade in time and it is very painfull to kill the Shade on my own.
When it goes down, the allied fleet is almost everytime destroyed apart of the Scion and the Pharaoh quickly follows.
The stealth bombers are a pain in the ass too...
or am I just too bad? -.-

no, it's a rather difficult mission
you will never have the time to finish any job in this mission
head towards the stealth ships as soon as they appear, they are very easy to kill while they still are flying towards the pharaoh, the same goes for the interceptors attacking beta and gamma, once those show up, ignore everybody else

you should very frequently switch all power to the engines in this mission too ;)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline crizza

  • 210
Re: [Release] Titan Rebellion 1.0
Switching power towards the engines is allright...my whole wing flies Ares...with Trebs(my wingmen can use trebs, can't they?!)
Check out my blog:

http://geo.schulzbert.de/

 

Offline fightermedic

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  • quite a nice guy, no really, i am
Re: [Release] Titan Rebellion 1.0
the ares is a bit slow a ship for this mission,
and the ai is not really capable of using trebs right
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: [Release] Titan Rebellion 1.0
Unless you have implemented improved AI, or unless the mission has good-secondary-time events, then no, your wingmen won't fire Trabs.
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline crizza

  • 210
Re: [Release] Titan Rebellion 1.0
THis could explain some things.
How is it possible, that my wingmen can actually target the stealthies?

Edit: Using another fighter worked just fine.
Now I'll try to steal the table and pof of the Pharaoh, as I love the design.
Great campaign.
« Last Edit: December 17, 2011, 07:42:53 am by crizza »
Check out my blog:

http://geo.schulzbert.de/

 

Offline Hellstryker

  • waffles
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Re: [Release] Titan Rebellion 1.0
How many missions long is this campaign, just out of interest?

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: [Release] Titan Rebellion 1.0
Sorry for the doublepost but er, this is a problem...

ERANGE: String error. Please Report.
Trying to put into 127 byte buffer:
fighter2v-01-debris-normal.tga
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC1.exe! <no symbol>
fs2_open_3_6_14_RC1.exe! <no symbol>
fs2_open_3_6_14_RC1.exe! <no symbol>
fs2_open_3_6_14_RC1.exe! <no symbol>
fs2_open_3_6_14_RC1.exe! <no symbol>
fs2_open_3_6_14_RC1.exe! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
SHELL32.dll! StrStrW + 6897416 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
atioglxx.dll! atiPS + 15563856 bytes
<no module>! <no symbol>
SHELL32.dll! StrStrW + 3160670 bytes
<no module>! <no symbol>
fs2_open_3_6_14_RC1.exe! <no symbol>

Happens as soon as I try to load the first mission.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: [Release] Titan Rebellion 1.0
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: [Release] Titan Rebellion 1.0
1) KnowhowjustlazyDx http://pastebin.com/fER1MTre

2) 'Cuz RC2 had the same problem, and since it calls for RC1 I figured there may be a sliiiightly off chance it'd fix it, but nope.

So as far as I can tell it seems to be a normal map on a Zod fighter causing the issue o_O
« Last Edit: December 18, 2011, 06:17:08 am by Hellstryker »

 

Offline fightermedic

  • Moderator
  • 29
  • quite a nice guy, no really, i am
Re: [Release] Titan Rebellion 1.0
sorry i have no idea what might be the problem
btw the campaign has 16 missions
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need