Author Topic: Release 3.6.14 Release Candidate 5  (Read 27212 times)

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Offline chief1983

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Release 3.6.14 Release Candidate 5
RC6 here. Go there.


RC5!  Now with better font display support!
Previous 3.6.14 RC4 Release Thread

Important!!
As always, you need OpenAL installed.  Linux and OS X come with it but Windows users will need to get Creative's OpenAL installer.

Important!!
Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL

Launchers, if you don't have one already:
Windows:  Launcher 5.5g (Mirror) (Mirror) (Mirror)
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.
All platforms:  wxLauncher (ongoing project for a unified launcher)

Known issues:
  • The now-standard Inferno builds have trouble converting retail pilots.  You might experience crashes.  Post logs.
  • See the list of Fix for next release bugs - mark a bug as an elevated priority (high, urgent, immediate) to get it included in that filter.
  • Here is the filter for Target 3.6.14 bugs.


Shaders
In order to leverage changes in the shader code since 3.6.12, these are to be used to over-ride the MediaVPs shaders (place in mediavps_3612/data/effects) or in use for any mods.
Includes the Animated/Cloakmap shaders as well as optimized pixel lighting fragment shaders.

Shaders-3.6.14_Jan-23.zip (Mirror) (Mirror) (Mirror)
MD5: 31b92c6a89fdf9fb490fca970e349932

WINDOWS Builds

Inferno Builds
If you don't know which one to get, get the third one (no SSE).  If you don't know what SSE means, read this: http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions
You can use freely available tools like CPU-Z to check which SSE capabilities your CPU has.

fs2_open_3_6_14_RC5.zip (Mirror) (Mirror)
This one is based on the SSE2 Optimizations from the MSVC Compiler.
MD5: 0537c4a55b60494ec5097408420993bc

fs2_open_3_6_14_RC5_SSE.zip (Mirror) (Mirror)
This one is based on the SSE Optimizations from the MSVC Compiler.
MD5: 5d86e168a6fdb9097bc09d0af0fe3052

fs2_open_3_6_14_RC5_NO-SSE.zip (Mirror) (Mirror)
MD5: 883ef8fe619882f6c5375fa3f3893d07

What are those SSE and SSE2 builds I keep seeing everywhere?
Your answer is in this topic.


OS X Builds

Inferno Build
FS2_Open-3.6.14_RC5.dmg (Mirror) (Mirror)
MD5: fb4bf38e7dce369cfeed37fba892e21c


LINUX Builds

Inferno Build
fs2_open_3.6.14_RC5.tar.bz2 (Mirror) (Mirror)
MD5: 24178cdcb5acf62694e28629ce7c8a62

Source Code Export
fs2_open_3_6_14_RC5_src.tgz (Mirror) (Mirror)
MD5: 6477259cfdf2acbaad183a80f8ba57c8


Changelog since the last RC:
( Additionally, see here: 3.6.13 Changelog (since 3.6.12) )
Code: [Select]
------------------------------------------------------------------------
r8467 | Zacam | 2012-02-13 15:05:24 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8377; remove unnecessary warning
------------------------------------------------------------------------
r8468 | Zacam | 2012-02-13 15:07:25 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8378 + r8379 + r8381; enhancement for bug 2582: trigger animations on BOTH ships undergoing docking && docking code some more.  add code logic to (theoretically) set submodels instantly to initial or final positions && Fix to Trunk r8379, for want of a ; a compile was lost.
------------------------------------------------------------------------
r8469 | Zacam | 2012-02-13 15:08:18 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8382; two new sexps, signum and trigger-submodel-animation.  also, fix a smattering of missing sexp stuff from other people's commits such as argument types, validity checking, putting things in submenus, and using is_sexp_true
------------------------------------------------------------------------
r8470 | Zacam | 2012-02-13 15:09:19 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8383; Fix for mantis #0002370: ignore missing starting wing indexes during mission restart
------------------------------------------------------------------------
r8471 | Zacam | 2012-02-13 15:10:26 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8385; Fix for Mantis 2538: From Eli2, corrects for looping fade issue reported by FelixJim.
------------------------------------------------------------------------
r8472 | Zacam | 2012-02-13 15:11:17 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8388; Fix for Mantis 2521: Don't use the ship list for updating when we're in the middle of creating it.
------------------------------------------------------------------------
r8473 | Zacam | 2012-02-13 15:13:35 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8389 + r8390 + r8391 + r8392; wait until animation finishes before separating during undocking && VA says this might work? && derp fixes
------------------------------------------------------------------------
r8474 | Zacam | 2012-02-13 15:14:18 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8393; remove warning
------------------------------------------------------------------------
r8475 | Zacam | 2012-02-13 15:15:05 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8394; remove another four warnings
------------------------------------------------------------------------
r8476 | Zacam | 2012-02-13 15:15:53 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8395; Fix for mantis #0002591: add braces based on code indentation
------------------------------------------------------------------------
r8477 | Zacam | 2012-02-13 15:16:57 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8396; Vasudan Admiral's fix for the modelanim code
------------------------------------------------------------------------
r8478 | Zacam | 2012-02-13 15:17:48 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8397; tweaks
------------------------------------------------------------------------
r8479 | Zacam | 2012-02-13 15:18:36 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8398; fix Mantis #2587
------------------------------------------------------------------------
r8480 | Zacam | 2012-02-13 18:45:15 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8400; undo animations for undockings that happen from exploding or jettisoning cargo
------------------------------------------------------------------------
r8481 | Zacam | 2012-02-13 18:46:16 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8406; Fix for Mantis 2458: Initialize stuff before calling the point_to_vec function so it has the right matrices for calculation, also fixed scripted sphere drawing
------------------------------------------------------------------------
r8482 | Zacam | 2012-02-13 18:47:04 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8407; Fix for Mantis 2589: Deactivate the Special* buttons while no ship is selected
------------------------------------------------------------------------
r8483 | Zacam | 2012-02-13 18:47:58 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8412; more robust saving of dockpoint indexes (again for Mantis #2587)
------------------------------------------------------------------------
r8484 | Zacam | 2012-02-13 18:48:41 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8413; Fix for mantis #0002590: fix array overruns caused by starting wings have > MAX_WING_SLOTS ships
------------------------------------------------------------------------
r8485 | Zacam | 2012-02-13 18:49:53 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8414; Fix for Mantis #2374: Adds "+Closeup_pos:" and "+Closeup_zoom:" as entries following "$Tech Model:" for the weapons.tbl. For entries not using a dedicated $Tech Model, simply specify the $Tech Model as the same POF used in $Model to adjust Loadout Screen viewing position and zoom.
------------------------------------------------------------------------
r8486 | Zacam | 2012-02-13 18:50:53 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8416; Fix for the Fix for Mantis #2374: Had only updated the Effect 2 portion of the missionscreencommon. Don't I feel silly now. Did a little housekeeping while at it.
------------------------------------------------------------------------
r8487 | Zacam | 2012-02-13 18:52:07 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8417 + r8420; From Swifty: Alternative fix to the font distortion problem by glyph realignment at the font creation phase rather than by manipulating the draw stage.  http://www.hard-light.net/forums/index.php?topic=79807.0 && Apologies to Swifty, this line change got truncated from the Font Fix.
------------------------------------------------------------------------
r8488 | Zacam | 2012-02-13 18:53:48 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8418 + r8419 + r8449; Fix for Mantis 2588: Messages without voice files now show the target brackets for at least "Message Length" * 100ms && 100ms was perhaps a bit too long. The answer is, of course, 42.  Wait, what was the question...? && Don't wait for brackets for messages without a target.
------------------------------------------------------------------------
r8489 | Zacam | 2012-02-13 18:55:44 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8423 + 8424; Given how often the particle shaders are called, moving them up to the beginning of the shaders array makes sense. && Add a random offset to the thruster distortion to make thruster clusters look better.
------------------------------------------------------------------------
r8490 | Zacam | 2012-02-13 18:56:29 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8426; Fix for Mantis 2534: Separate Warp IN and OUT when checking if the thrusters are behind the clip plane and don't do any checks for the "Hyperspace" warp type
------------------------------------------------------------------------
r8491 | Zacam | 2012-02-13 18:57:17 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8427; Fix for mantis #0002593: structs containing vectors don't like being memset to zero...
------------------------------------------------------------------------
r8492 | Zacam | 2012-02-13 18:58:12 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8432; Make $FlyBySnd actually do something and allow primaries as well.
------------------------------------------------------------------------
r8493 | Zacam | 2012-02-13 18:58:51 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8436; Removing superfluous SSM alert message spawning.
------------------------------------------------------------------------
r8494 | Zacam | 2012-02-13 18:59:56 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8437 + r8438; Makes the $AliveSnd, $DeadSnd and $RotationSnd entries for subsystems work. NOTE: This will apparently not work correctly for nested subsystems. && Make the OS_SUBSYS_ROTATION sound depend on the SSF_ROTATES flag
------------------------------------------------------------------------
r8495 | Zacam | 2012-02-13 19:00:50 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8441; Removed configOverride from HudGauge class since we don't even use it.
------------------------------------------------------------------------
r8496 | Zacam | 2012-02-13 19:01:34 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8442; Fix for mantis #0002597: fix some GCC compiler warnings
------------------------------------------------------------------------
r8497 | Zacam | 2012-02-13 19:02:35 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8443; Fixed Mantis 2413. hud-set-color changes to the HUD will no longer reset when pausing or entering options menu. Introduced Color entry fields for hud_gauges.tbl.
------------------------------------------------------------------------
r8498 | Zacam | 2012-02-13 19:03:19 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8444; Minor optimization when rendering tris that do not use distortion effects and therefore do not require calling glDrawBuffers.
------------------------------------------------------------------------
r8499 | Zacam | 2012-02-13 19:04:08 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8446; Slightly relocated the triggering of $On Turret Fired hooks as well as the setting of a few weapon variables. Makes sure that the variables only get set when a weapon is actually created and that all the weapon variables have been set before the hook is triggered.
------------------------------------------------------------------------
r8500 | Zacam | 2012-02-13 19:04:51 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8447; Fixed the annoying OpenAL error messages in the log. AL_DOPPLER_FACTOR is only valid for alGet. Changed all instances to the correct alDopplerFactor.
------------------------------------------------------------------------
r8501 | Zacam | 2012-02-13 19:05:44 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8450; Mantis #2524
------------------------------------------------------------------------
r8502 | Zacam | 2012-02-13 19:06:35 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8452; From CommanderDJ: Makes MAX_SHIELD_ICONS dynamic
------------------------------------------------------------------------
r8503 | Zacam | 2012-02-13 19:07:38 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8459; Fix for Mantis 2603: Fullscreen_window window not centered.
------------------------------------------------------------------------
r8504 | Zacam | 2012-02-13 19:08:35 -0600 (Mon, 13 Feb 2012) | 1 line

Backport: Trunk r8465; Proper way to fix what was attempted in r8439. (Makes subsystem targeting brackets always get drawn in the right place in the targeting box.)
------------------------------------------------------------------------
r8508 | Zacam | 2012-02-15 02:00:02 -0600 (Wed, 15 Feb 2012) | 1 line

Backport: Trunk r8507; Reported by ni1s: GCC complaint about missing .c_str() in the updated dynamic MAX_SHIELD_ICON dynamic change.
------------------------------------------------------------------------
r8510 | Zacam | 2012-02-15 03:31:21 -0600 (Wed, 15 Feb 2012) | 1 line

According to zookeeper, Trunk r8446 relies also on Trunk r8292 and as such, should not have been backported on its own (which is causing GCC complaints). Reverting the Backport until further discussion.
------------------------------------------------------------------------
r8511 | chief1983 | 2012-02-15 10:11:18 -0600 (Wed, 15 Feb 2012) | 1 line

Backport: Trunk 8505; From CommanderDJ, fix for mantis #0002601: create constructor for player struct
------------------------------------------------------------------------
r8513 | Zacam | 2012-02-16 07:02:46 -0600 (Thu, 16 Feb 2012) | 1 line

Backport: Trunk r8512; Fixes GLSL detection to switch off GLSL support if reported GLSL version is below 1.2
------------------------------------------------------------------------
r8516 | chief1983 | 2012-02-17 13:57:53 -0600 (Fri, 17 Feb 2012) | 1 line

RC5 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version.
------------------------------------------------------------------------
r8521 | Zacam | 2012-02-19 13:17:29 -0600 (Sun, 19 Feb 2012) | 1 line

Backport: Trunk r8519; Fix for 8515: Need to init Use_GLSL earlier
------------------------------------------------------------------------
r8522 | Zacam | 2012-02-19 13:20:09 -0600 (Sun, 19 Feb 2012) | 1 line

RC5 BUILD STAGE COMMIT (Take 2): Sets Revision and Version properties to this commit version.
------------------------------------------------------------------------
r8528 | chief1983 | 2012-02-20 15:21:54 -0600 (Mon, 20 Feb 2012) | 1 line

RC5 BUILD STAGE COMMIT (Take 3): Sets Revision and Version properties to this commit version.  Also fix a typo I made in fred.rc
------------------------------------------------------------------------
« Last Edit: October 23, 2012, 01:33:21 pm by chief1983 »
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iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Rodo

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Re: Release 3.6.14 Release Candidate 5
Ok!, testing testing  :cool:
el hombre vicio...

 
Re: Release 3.6.14 Release Candidate 5
Oooh. Didn't see this until four hours late. Downloading!
This is my only contribution to FSSCP

These mods are made from natural code that we pump in from retail. If you tried to run one, it would be like standing outside with nostalgia and pure awesome shining on your face. It would also set your computer on fire, so don't actually do it.

 

Offline Deadly in a Shadow

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Re: Release 3.6.14 Release Candidate 5
Now that's good. Testing out.
« Last Edit: February 22, 2012, 01:22:21 am by Deadly in a Shadow »
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"Uh, Sir we can hear the explosion."
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Offline Skarab

  • 26
Re: Release 3.6.14 Release Candidate 5
Are shadows / rays in this revision, and if not, what's the status on those features?
 Edit:  I saw upon testing that shadows / rays still haven't made a rc build for .14  What's going on with those features?  It's been awhile since I heard anything about them.
« Last Edit: February 22, 2012, 02:06:04 am by Skarab »

 

Offline chief1983

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Re: Release 3.6.14 Release Candidate 5
Shadows won't be in .14, they're still experimental and Valathil is working on a scripted menu interface to be able to customize settings for things like shadows in game.  Someone else can give a clear answer on the rays.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Skarab

  • 26
Re: Release 3.6.14 Release Candidate 5
Thanks for the heads up Chief.  What are the odds of taking them on and making them accessible in the launcher settings under the "experimental" menu?

 
Re: Release 3.6.14 Release Candidate 5
Zero, I think?
Both need some work, although they will probably be in the nightlies immediately after .14?
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

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I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Skarab

  • 26
Re: Release 3.6.14 Release Candidate 5
Thanks again for the info.  In other news, so far I've only done some minor testing but have nothing out of the ordinary to report, meaning no bugs I've found so far.  No news, in that case, is good news.  I'll delve a little deeper as time permits. 

 
Re: Release 3.6.14 Release Candidate 5
HIgh res are broken, i've try back to rc1 builds and the problem remain the same.
i'll mantis that but in a 5760*1080 res , only the splash screen will show up then the game stop.
Edit : It works with the rc5 debug build
and well it now works perfectly.
That's odd i must say!  :D
« Last Edit: February 22, 2012, 10:42:32 am by Reprobator »
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline technopredator

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Re: Release 3.6.14 Release Candidate 5
 :eek2: Oh you beautiful bastards, thanks for this!   :v-old:  :yes:
« Last Edit: February 22, 2012, 12:32:31 pm by technopredator »

 

Offline Alan Bolte

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Re: Release 3.6.14 Release Candidate 5
I don't see much if any sound-related stuff in the release notes but FYI my Realtek HD Audio still hates these builds.
Anything worth doing is worth analyzing to death -Iranon

 

Offline Molaris

  • 27
Re: Release 3.6.14 Release Candidate 5
probably a newb question (but since I'm like epic at asking them, here goes). do I need to redownload the shaders? I got them in the previous release and dunno if they had changes to them as well. thx!
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Offline Alan Bolte

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Re: Release 3.6.14 Release Candidate 5
The shaders have the same version number and MD5 hash as the R4 shaders, so you shouldn't need to redownload them.
Anything worth doing is worth analyzing to death -Iranon

 

Offline Raiden

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Re: Release 3.6.14 Release Candidate 5
Is anyone else getting an error message after the FS2 intro with BP WiH? I messed around a bit with my folders before downloading the new RC so I'm not sure if it's a result of that (most likely) or it's an issue with BP and the new RC.
/logic/reason/faith/tradition/knowledge/rhythm/space/religion/
Currently Playing: Dead Space 3
Eagerly Awaiting: Titanfall
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Offline -Norbert-

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Re: Release 3.6.14 Release Candidate 5
I did no such messing and I too get the 89 warnings message on starup, though so far I didn't encounter any actual problem.

 

Offline technopredator

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Re: Release 3.6.14 Release Candidate 5
Weird effect: The orange HUD is mine but the bright lines on the cap ship are not.
My 2 ATI 4670 are 10% overclocked (GPU & VRAM), the rest (CPU, RAM & MoBo) is standard; would this be the problem? I restarted the missions and is OK, just wanted to let you know.

BTW: I maxed my settings: AA 16X with filter:Wide-tent & Samples:32X, Anisotropic filtering:16X, Catalyst A.I.:Advanced, Mipmap: Quality, AAA: Quality (and no freaking MSAA  :nono:). Cats 12.2 preview

« Last Edit: February 24, 2012, 04:08:33 am by technopredator »

 

Offline Raiden

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Re: Release 3.6.14 Release Candidate 5
I did no such messing and I too get the 89 warnings message on starup, though so far I didn't encounter any actual problem.

Good to hear, thanks. Yeah the campaign itself seems entirely playable.
/logic/reason/faith/tradition/knowledge/rhythm/space/religion/
Currently Playing: Dead Space 3
Eagerly Awaiting: Titanfall
I write for god is in the tv. I blog at Ministry of Truth.

 

Offline Klaustrophobia

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Re: Release 3.6.14 Release Candidate 5
sound has been a little squirrely for me.  for 2 missions in the retail campaign, the sound got all tinny.  quieter, very little low end, and the voiced lines were kindof echo-ey (not the normal EAX or whatever makes them sound like that in mission).  in the debrief/briefings, certain lines would sound like this and others would be normal.  went away completely after 2 or so missions.

after i finished the campaign, i got the old "no debrief" and no cutscene.  old news, but when i hovered my mouse over the exit area of the mainhall there was a GODAWFUL screech.
I like to stare at the sun.

 
Re: Release 3.6.14 Release Candidate 5
the warnings are about animation name changes in bp2-shp.tbm  "primary_bank" should be changed to "primary-bank" "secondary_bank" to "secondary-bank" thats it

edit: also "$type:                   door" to "$type:                         fighterbay" and "turret firing" to "turret-firing"

that fixed all errors
« Last Edit: February 24, 2012, 10:39:58 am by MLCBotMan »