Author Topic: BtA: Slaves of Chaos Discussion Thread  (Read 46387 times)

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Offline General Battuta

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Re: BtA: Slaves of Chaos Discussion Thread
Yeah...I haven't played since I bounced off that one a few times. I think the problem is that it doesn't give great feedback about why you failed and what you can do better next time. I'm not excited to go back and replay because I don't know why I failed the 'answer the questions' sequence, or what I could've done to avoid Cancer.

 
Re: BtA: Slaves of Chaos Discussion Thread
If you play a great stealth game (Deus Ex, Dishonored) you'll note that being spotted doesn't result in a game over, and in fact being spotted and trying to escape leads to some of the most compelling gameplay in these games.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline General Battuta

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Re: BtA: Slaves of Chaos Discussion Thread
Oh and please make the Aries guys hotkeyed or on the escort list, I hate taking too long to target them and then not being able to catch them. They're vital objectives, I need to know where they are!

 
Re: BtA: Slaves of Chaos Discussion Thread
They are hotkeyed, on F10.

I got nearly to the end of the mission and then the guy I was escorting got melted in about 10 seconds by a cruiser. **** that. skipmemymissionyo time.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Thisisaverylongusername

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Re: BtA: Slaves of Chaos Discussion Thread
Well, if you do manage to get farther in the campaign (I hate that mission too...), Black Flag is one of the best FS2 stealth missions I have played. IMO, I feel like it plays better than Everything is Permitted.
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Offline General Battuta

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Re: BtA: Slaves of Chaos Discussion Thread
They are hotkeyed, on F10.

Yeah but nothing actually happens if you press F10. (at least not on my end)

 
Re: BtA: Slaves of Chaos Discussion Thread
It's generally worked fine for me, but I think there's some sort of bug which makes hotkeys stop working until you restart FSO. It's been plaguing me for years, it's not specific to that mission.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline mjn.mixael

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Re: BtA: Slaves of Chaos Discussion Thread
I fully realize that mission is a series of possible insta-fails. Not my favorite mission.. but hey, it was my 2nd mission I ever FREDed! :D

Though I am surprised you had issues dropping the charges in the right places. That system in place for detecting that is pretty gracious. (I think. It's been a few years since I worked on that.) And Aries moves pretty slow.. though the cruiser killing one of them is a bug. I'll have to fix that. The conversation chunk was definitely shoehorned in late in development of that mission and probably should have been left out. In fact, the entire intro section was thought up by Snail, iirc, after the mission was mostly complete. Oh well!

Get past that one and hopefully you find other missions to like!

And yeah, I'm aware of the hotkey bug.. but I don't know what else I can do about it. I've set the wing as F10 hotkey. I guess I could be a good modder and make a reproducible test case for the SCP guys.
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Offline General Battuta

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Re: BtA: Slaves of Chaos Discussion Thread
Escort list!

 

Offline mjn.mixael

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Re: BtA: Slaves of Chaos Discussion Thread
That's the DUH option I should have thought of years ago.

Also, I'm pretty sure there's a sequence built-in if you don't get their IFF and they warp out, you can track them in subspace and still capture the IFF.
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Offline Mito [PL]

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Re: BtA: Slaves of Chaos Discussion Thread
IIRC I was too damn lazy to restart FSO every two missions, so I just hotkeyed them manually if the bug occured (F3). Seems to work.
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Offline JSRNerdo

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Re: BtA: Slaves of Chaos Discussion Thread
That's the DUH option I should have thought of years ago.

Also, I'm pretty sure there's a sequence built-in if you don't get their IFF and they warp out, you can track them in subspace and still capture the IFF.

Nope! I failed to get their IFF and then just mission failed. I'm clearly not cut out for stealth work, let alone being on the Intrepid at all :(
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Offline mjn.mixael

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Re: BtA: Slaves of Chaos Discussion Thread
I guess I'll have to make sure it still works. I know it did when I built it way back when. But it's "failed to get their IFF AND at least one of Aries survives and warps out".. if they are destroyed, there's nothing to track into subspace.
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Offline General Battuta

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Re: BtA: Slaves of Chaos Discussion Thread
Yeah, if I didn't catch them I just failed.

 
Re: BtA: Slaves of Chaos Discussion Thread
I am loving these missions thus far!

One thing that does stand out to me is that there do appear to be a few grammatical errors or quirks in the text, and you can tell by the voice actors that they struggle a bit on those points. Additionally, I know that this is unreasonable, but I do find it somewhat regrettable that you only had one voice actor do the monotone vasudan dialogue. In the mission where you have to extract a certain lieutenant, it gets a bit difficult to tell who is saying what.

Aside from the occasional nitpicks, this is extremely impressive. I daresay that BtA is raising a few bars here.

 

Offline CP5670

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Re: BtA: Slaves of Chaos Discussion Thread
I enjoyed the stealth missions a lot, but did have to redo them a few times to get everything right. The line of sight system makes things tricky (but is more realistic than the purely distance-based detection in older campaigns) since the fighters often turn abruptly to face a new waypoint. It would be nice if there was a HUD indicator like a cone in front of the ships.

 

Offline mjn.mixael

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Re: BtA: Slaves of Chaos Discussion Thread
I enjoyed the stealth missions a lot, but did have to redo them a few times to get everything right. The line of sight system makes things tricky (but is more realistic than the purely distance-based detection in older campaigns) since the fighters often turn abruptly to face a new waypoint. It would be nice if there was a HUD indicator like a cone in front of the ships.

Huh.. that's a good idea and probably quite doable.
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Re: BtA: Slaves of Chaos Discussion Thread
Also, maybe something like the escort bracket script would help. So you can have all the fighters on your HUD even when you're not targetting them.
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Re: BtA: Slaves of Chaos Discussion Thread
It might be a dumb question, but how do you deploy the beacon in mission 4 "Playing Pirate"? I get 3Km away from the transports but I don't know what to do next. I am playing on 3.7.4.

 
Re: BtA: Slaves of Chaos Discussion Thread
Directives on left.
press 1
:warp: