Ok, seriously. Not enough people are paying attention to this campaign. NOT. NEARLY. ENOUGH.
This was seriously good, bomb3rman! I love a good story, and this campaign had that in spades. You really thought out each of the characters in detail, and it made for a very immersive experience. I also really liked having to work with a more restricted set of equipment and have to get inventive to make good use of it. We've gotten used to battles where cruisers are tossed in as chaff of minor consequence while the heavy hitters do their business. In this campaign, with no Super Destroyers or SSJs breaking down the door, it felt a lot more like every ship mattered. Every loss mattered, even down to a lousy Apollo! But I never felt like my wings were clipped, either.
There was one mission that seemed to glitch a bit for me. The one where the Invictus first appears and Sid dies. For some reason, two tracks of music were playing simultaneously. And the first time I played it, I was shooting the crap out of one of the boarding pods, but it was having no effect at all. The double music problem never went away, but the invincible boarding pod thing went away after I rebooted FSO.
What surprised me even more was how effectively your writing style dovetailed into that of Blue Planet. I was honestly expecting the difference to be kind of jarring. To me, at least, it wasn't at all. It fits really well with what's already been released.
Just, everyone stop what you are doing and PLAY THIS CAMPAIGN! You can thank me latter.