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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: portej05 on November 02, 2009, 05:02:35 am

Title: Antipodes Schedule
Post by: portej05 on November 02, 2009, 05:02:35 am
Antipodes is a staging ground for changes that will eventually make their way into trunk. Antipodes should not be considered stable.

Antipodes is released in Debug (non-SSE), Release (non-SSE) and Release (SSE2) builds on Windows in order to facilitate testing and debugging.
Additionally, Antipodes provides PDBs for debug build call stack generation.

The current schedule is:

Antipodes #6: Speed Racer (http://www.hard-light.net/forums/index.php?topic=71692.0) (Committed r6627 (http://www.hard-light.net/forums/index.php?topic=71842.0))
Antipodes #7: Swifty's HUD code (http://www.hard-light.net/forums/index.php?topic=69858.0) (Committed r6833) (http://www.hard-light.net/forums/index.php?topic=72205.0)
Antipodes #8:  Taylor's new pilot code (http://www.hard-light.net/forums/index.php?topic=72359.0) (Committed r9561-9563 (http://www.hard-light.net/forums/index.php?topic=73257.0))
Antipodes #never: Zacam and Flaming_Sword - new EFF material (http://www.hard-light.net/forums/index.php?topic=66361.0) (SCP Internal), progress unknown
Antipodes #9:SDL Everywhere (http://www.hard-light.net/forums/index.php?topic=86035.0), Haptic support everywhere (http://www.hard-light.net/forums/index.php?topic=50347.msg1377705#msg1377705), apply SDL2 to the entire platform base, including Windows, and apply Taylor's new SDL_Haptic joystick code updates
Antipodes #10: Wanderer's Objecttypes expansion (http://www.hard-light.net/forums/index.php?topic=55081.0) (Take #2 (http://www.hard-light.net/forums/index.php?topic=86036.0)), to fully support creation of new ship types

The Antipodes schedule is subject to change at short notice, and this will be reflected here.


Antipodes will generally follow the checklist on the Wiki (as of Antipodes #5):
Antipodes Commit Checklist (http://www.hard-light.net/wiki/index.php/Antipodes_Commit_Checklist)

The reason we do this is because these are not small, isolated changes, but rather larger changes that may need more checking than others.
Title: Re: Antipodes Schedule
Post by: chief1983 on November 04, 2009, 08:10:54 pm
The voice rec/speech code overhaul might deserve a slot too :)

A user did post a supposedly working proof of concept for this recently.  Haven't heard much about it since.
Title: Re: Antipodes Schedule
Post by: pecenipicek on December 09, 2009, 02:09:26 am
can we also get fred2 builds with antipodes?
Title: Re: Antipodes Schedule
Post by: pecenipicek on December 14, 2009, 08:19:03 am
what is the "new EFF material" supposed to mean? finer controls in eff's or?
Title: Re: Antipodes Schedule
Post by: Zacam on December 14, 2009, 08:17:45 pm
A container file-type so that instead of having 60+ DDS files spamming a directory for an Animated Glowmap or weapon effect, you just have one file that houses them all in a way that FSO will read. But it probably will mean finer controls as well.
Title: Re: Antipodes Schedule
Post by: chief1983 on August 19, 2010, 01:35:45 pm
Antipodes schedule updated to reflect the major code changes currently coming down the pipe.
Title: Re: Antipodes Schedule
Post by: Bryan See on January 26, 2016, 02:37:49 am
Antipodes Commit Checklist hasn't changed for years. It could include the Windows 10 operating system.
Title: Re: Antipodes Schedule
Post by: chief1983 on January 26, 2016, 07:36:14 am
True, we should update that page, thanks.
Title: Re: Antipodes Schedule
Post by: niffiwan on January 26, 2016, 03:52:09 pm
I thought that with the move to git/github, antipodes 9 (SDL 2 everywhere) would be the last antipodes. Everything else would just be a PR, perhaps with more discussion than a normal PR, but the same process.
Title: Re: Antipodes Schedule
Post by: chief1983 on January 26, 2016, 04:05:40 pm
Yeah, but that page should probably still be checked over for SDL everywhere, and perhaps used as a consideration for all future major overhauls.
Title: Re: Antipodes Schedule
Post by: Bryan See on January 26, 2016, 10:18:01 pm
Thanks for the heads up :D
Title: Re: Antipodes Schedule
Post by: chief1983 on October 09, 2017, 10:28:02 am
I was almost going to suggest that we close this, and then I saw that we had one more significant feature that we never got around to.  The Objecttypes table expansion to allow creation of entirely new ship types.  The feature itself has had code written for it that is almost a decade old now.  It always did seem like a useful feature though, but since I doubt Wanderer can be asked to dive into it again every five years, I wondered if there's anyone else interested in carrying the torch?
Title: Re: Antipodes Schedule
Post by: AdmiralRalwood on October 09, 2017, 11:31:33 pm
Does somebody have the aforementioned code saved, since the attachment was deleted many years ago? If so, I'd be willing to put in the effort to adapt it to current master.
Title: Re: Antipodes Schedule
Post by: chief1983 on October 10, 2017, 06:02:54 am
http://swc.fs2downloads.com/files/objecttypes_patch_wanderer.zip
http://swc.fs2downloads.com/files/objecttypes_new.zip

I think the first one is the original from 2008, and the second one is one that someone had updated against a later SVN in 2009.  If there was anything updated in 2013 I don't think I have it.
Title: Re: Antipodes Schedule
Post by: AdmiralRalwood on October 10, 2017, 02:48:32 pm
I'll take a look; thanks.