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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: AdmiralRalwood on April 23, 2015, 08:15:40 pm

Title: Better Voice Recognition test
Post by: AdmiralRalwood on April 23, 2015, 08:15:40 pm
Figured this could use its own topic.

AVX build (http://deviance.duckish.net/downloads/fs2_open_voicetest_AVX.7z)
SSE2 build (http://deviance.duckish.net/downloads/fs2_open_voicetest_SSE2.7z)

Example grammar file (http://deviance.duckish.net/downloads/phrases.xml) (adds "Falcata" to the wing list (give it a try in Her Finest Hour) and the ability to say "GTFO" to jump out, but is otherwise the same as the built-in grammar file)

voicerec.cpp changes (http://pastebin.com/4W4YWsbK) (diff created ignoring whitespace since indentation was normalized to tabs instead of spaces)

So, quick list of things I did to voicerec.cpp:
Title: Re: Better Voice Recognition test
Post by: chief1983 on April 26, 2015, 05:28:18 pm
Forgot to post, this was working awesome for me yesterday.  Didn't even need to yell, and I don't know which of my three mics it was using (that's right: 3.  The Labtec upright, the boom on the headphones, and the Orbit webcam apparently has a mic).