Author Topic: the first test build  (Read 10092 times)

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Offline Bobboau

  • Just a MODern kinda guy
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yeah!

glowpoints fixed and turret zbuffer fixed
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline CP5670

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I tried looking at some glowpointed ships in the techroom and that is looking great now. There are some new problems though. It does not recognize the -htl command line (gives an error about it), so I am not sure if it runs in HTL or not. Also, the initial loading time (when it's in the SCP splash screen) seems to be a lot longer than before, although the memory usage is very good and close to what it used to be in the original game.
« Last Edit: February 27, 2004, 12:28:58 am by 296 »

 

Offline Bobboau

  • Just a MODern kinda guy
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htl is on by defalt now, so you have to turn it off it you don't want it
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline CP5670

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So I can uncheck the -htl command in the launcher?

 

Offline Bobboau

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Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Trivial Psychic

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So is the HTL deactivator tag something like "-no_htl"?

Later!
The Trivial Psychic Strikes Again!

 

Offline Bobboau

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something like that
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline CP5670

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I just noticed something else by the way. Try looking at the Hygeia in the tech room; it is covered with a bright blue tint everywhere and looks really messed up. I couldn't find any other ships for which this happens. This is new to this version though, since it does not occur in the one you posted in that shinemap thread.

 

Offline Rga_Noris

  • 29
  • What?
Erm, I also dont see any of the movies playing... The screen switches as though its going to do so, then the emovie just... doesnt happen.

--Rga
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline RandomTiger

  • Senior Member
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If this is a Bob build then movie code wont work.
Couldnt you try and fix that Bob, it doesnt seem to happen for anyone else?

 

Offline redmenace

  • 211
you might want to get RT newer launcher. I think it has all that stuff with -nohtl fixed.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Nuke

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holy $ht! look at that frame rate. its up to 90. you outdid yourself that time bob. it drops to about 60 when looking at stuff with alot of textures on it. and thats with a skybox with 6 2048 textures 8 fighters, 3 criusers and a 'vette. you do get a brief slowdown whenever you look at new textures though.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Flipside

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Theres still a slight bit of bumping around with that skybox, when you select targets, but the turrets work fine now, thanks Bobb :)

 

Offline Lightspeed

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Performance:

COMPARISON:

20_01 build - light blue = better performance, dark blue = worse performance

new test build - yellow = better performance, red = worse performance

Polygons & Textures
(using the standard texture code (tick box not checked))

Detail - 1:

85 FPS | 85 FPS

Detail - 2:

44.3 FPS | 42.5 FPS

Detail - 3:

42.5 FPS | 42.5 FPS

Detail - 4: (Insane amount of polies on screen)

28.3 FPS | 28.3 FPS


ANI performance

Low Use:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

Medium Use:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

High Use:

min: 42 / 35 FPS | 42.5 / 30 FPS (swapping, new build is on 42.5 most of the time though, average is better)
max: 85 FPS | 85 FPS
avg: 42-35 FPS | 42.5 -30 FPS


Weapon Effects
(using the standard particle rendering)

Low:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

Medium:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

High:

min: 61 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 75 FPS | 85 FPS


Result:

Good speed, overall an improvement over the 20_01 build.

Could you please include an ambient multiplier command line though, to user-set a multiplier of the ambient? (-amb 0.0 = no ambient, -amb 1.0 = full ambient, -amb 0.5 = 50% ambient brightness, etc)

This is really necessary as the current ambient (original one) makes it look tons worse. The command line would really, really be appreciated.

Thanks in advance (i'll revert to 20_01 till the ambient is sorted).

On a side note, there's an odd bug with the new build: explosions on hulls (missile hit etc) have really odd looking intersections with the hull - i'll post a screenie later, it looks like some... stairs, and in some cases like little triangles.
Modern man is the missing link between ape and human being.

 

Offline Lightspeed

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Oh, forgot to add:

You seem to be using the new code for rendering lasers (which is also causing the speedup, so it's a good thing).

It looks slightly different to the originals. While the actual shot looks great (even better than the original, and similar enough to normally not be noticed), you made something wrong with the glow. The glow generally is too big and has some odd effects with some weapons. You should do 1:1 comparisons and fix the glows to look like the originals.

Still, good work.
Modern man is the missing link between ape and human being.

 

Offline Fractux

  • 28
Well, I was just playing a mission and, the support ship was being rendered as transparent....

-What exactly gets separated in "mechanically separated chicken" ?

 

Offline Bobboau

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actualy I did a 1 by 1 comparason, with the old code and the new running at the same time and the only time I could decern _anything_ diferent was when they werbeing veiwed lead on, wich is were the old code got a little flaky. I changed the load order of animations and bitmaps, this might explain the thing with the suport ship and slightly longer load times
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

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you need to have your eyes checked then, i'll take some screenies to show the oversized glows. :)
Modern man is the missing link between ape and human being.

 

Offline Bobboau

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yeah it was the load order of animation loading (invisable suport ship), I'm now going to have to put in a hack to fix this, this is _exactly_ why I had animations loaded AFTER pcx in the first place. keep an eye out for other weirdness
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Flipside

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Well, the only other wierdness I have encountered may be my fault, as in I have a 64 * 64 tiled surface with a 512 x 512 animation on it, and I find my FPS drops a fair bit. I think it is just that I am asking too much of my GeForce 2 MX to be honest, but I thought I'd point it out just in case ;)