Author Topic: It slices! It dices! It even sets repair caps!  (Read 8684 times)

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Offline phreak

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It slices! It dices! It even sets repair caps!
there's some special compile flag to set that prevents the swap buffer error from occuring,  perhaps i should change it to a runtime variable (im sure there's a Fred_running var floating around the codebase)
Offically approved by Ebola Virus Man :wtf:
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Offline übermetroid

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It slices! It dices! It even sets repair caps!
Any chance a Fred button can be put on the luncher?
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Offline karajorma

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It slices! It dices! It even sets repair caps!
Quote
Originally posted by ubermetroid
Any chance a Fred button can be put on the luncher?


That's not a bad idea but it's probably a lot of work for something which we can do with 2 minutes worth of playing with shortcuts :)
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Offline Turambar

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It slices! It dices! It even sets repair caps!
can this work with Inferno?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline WMCoolmon

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It slices! It dices! It even sets repair caps!
What does Inferno need to work? Or you can just dl and try it.
-C

 

Offline phreak

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It slices! It dices! It even sets repair caps!
you need to define INF_BUILD for inferno to work

in Visual C, i create a different configuration for the projects that have INF_BUILD defined.  it the filename and the intermediate file locations will also be changed, so if i need to build a standard release and an inferno release, i can just change it using the drop box.
Offically approved by Ebola Virus Man :wtf:
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Offline WMCoolmon

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It slices! It dices! It even sets repair caps!
Well, I can't build an Inferno version of this right now because I clean updated my source files so the .NET compiler is unhappy.

Newest version

One fix (drumroll please)...

...The HTL flag finally works right! :D
-C

 

Offline CP5670

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It slices! It dices! It even sets repair caps!
It's great to see that the hull repair cap values are now supported. The htl should be defaulted to off though, as it makes the editor completely screw up. It won't load up most of the missions I have, giving an illegal operation error just as it starts to display the ships. This occurs with all my PI ones and all but one or two of the main campaign missions, and those that do work show the ships in the wrong places. Everything works okay when I turn off htl.

I get the lines thing that people talked about (without htl, haven't been able to test it with) but things work fine otherwise.

Does this version support the usual ship outlines mode by the way? It of course does not look as good but it makes ships much easier to spot, especially on a background, which can be useful in the editor.

Quote
Found... well... -something- wrong. A mission I have which works fine with the 20-03-2004 fred build, and works fine in-game, locks this fred version up within 2 seconds of loading it, forcing me to kill the process from the task manager. That's with HTL disabled and no table warnings on startup, so that's not the problem.


It probably has nothing to do with your mission; it happens on almost every mission I try it on and only when it tries to display the stuff after loading it.
« Last Edit: May 05, 2004, 03:51:03 am by 296 »

 

Offline WMCoolmon

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It slices! It dices! It even sets repair caps!
Quote
Originally posted by Exarch
Found... well... -something- wrong. A mission I have which works fine with the 20-03-2004 fred build, and works fine in-game, locks this fred version up within 2 seconds of loading it, forcing me to kill the process from the task manager. That's with HTL disabled and no table warnings on startup, so that's not the problem.

Trying to disect the mission bit by bit now to see what's causing it, but in the meantime is there any chance you could post a debug build of this? Might help me find out what's wrong if it actually tells me something instead of just locking up.


:o Sorry, I missed your post. Only noticed when CP quoted it. I'd have to do a rollback such to get the code working again w/ my compiler, so it'll have to wait until after the post-3.6 feature rush.
-C

 

Offline Axem

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It slices! It dices! It even sets repair caps!
Agh, stupid FRED. :mad: When trying to save a mission I get this error.

Quote
Error: Failed attempting to reload mission after saving.  Report this bug now!
File:.\FREDDoc.cpp
Line: 509

---Call Stack Junk---


And now FRED won't load it at all. I tried an older version of FRED and it still doesn't work. To make matters worse, FRED won't open any of the backups, and the most recent ones are just the template when you first open FRED.

Strange thing is it only affects one mission, all the rest work fine.

 

Offline Goober5000

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It slices! It dices! It even sets repair caps!
Quote
Originally posted by WMCoolmon
Note that these are floating point numbers, so if you're feeling particularly nasty you can set it to 99.9% (or .000001%, whichever floats your boat). :D
Quote
Originally posted by Goober5000
Bah to floating points.  Can't you make them integers?
?