Author Topic: 2004-05-03 Build  (Read 10538 times)

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Offline Kazan

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Change by me: "mod stacking"

"-mod somemod" still works normally, however you can now use mod in a slightly more complex manner

Given Mod "HeatEmUp" that relies on mod "TBP" you can use them both at the same time by doing the following

"-mod HeatEmUp,TBP"

this works for theorectically an unlimited number of mods so you could have

"-mod ModC,ModB,ModA" No Spaces!

(bah.. it's not letting me post as an attachment.. five minutes pls)

http://deepbluebettas.com/fs2/20040503_fs2_open_r.zip
« Last Edit: May 03, 2004, 04:46:23 pm by 30 »
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Offline jdjtcagle

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Yes...
and I came here looking for a build too :)
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Offline J3Vr6

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This may be a dumb question but what would this be used for?  

Like when you have things like lightspeeds stuff in one directory but want to play Inferno, you'd put -mod Lightspeed, Inferno?  That is, of course, if the folder where lightspeeds stuff is called Lightspeed and the same for Inferno.
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Offline karajorma

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Basically you've hit one possibility on the head there but the one I'd mentioned earlier is for satalite campaigns like Sol : A history or the various TBP add ons. If they use their own tables then something like this is needed to prevent a return to the bad old days of having to swap Data folders around and rename .vp files
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Offline Kazan

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Important: DO NOT PUT SPACES in the mod list

"-mod ModC,ModB,ModA" NO SPACES
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Offline Turambar

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Quote
Originally posted by J3Vr6

Like when you have things like lightspeeds stuff in one directory but want to play Inferno, you'd put -mod Lightspeed, Inferno?  That is, of course, if the folder where lightspeeds stuff is called Lightspeed and the same for Inferno.


Soon you won't be needing to use Lightspeed's stuff anymore ;)


Edit: I just learned how to use lvlshot tags! (all effects except thruster glows are my work (soon to change))
« Last Edit: May 03, 2004, 04:52:30 pm by 1794 »
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Col. Fishguts

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Quote
Originally posted by Turambar


Soon you won't be needing to use Lightspeed's stuff anymore ;)


This sure isn't the place for shameless plugs.....
....even if it (hypothetically (sp?)) would be the case.
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Offline Lightspeed

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That looks messy :wtf:

The beam itself looks nice tho (glow = *shudders*).
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Offline WMCoolmon

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*Could've sworn he made a post.

Quote
Supposed to have been posted by WMCoolmon.
Damn I like that beam
-C

 

Offline DaBrain

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But I looks like this the whole time...
Thats why I haven't created new beams.


And what's  with your attitude ?
LS used much of his free-time to create these effects.
I don't think he deserves this.
Quote
Originally posted by Turambar
Soon you won't be needing to use Lightspeed's stuff anymore ;)
 
« Last Edit: May 04, 2004, 10:46:19 am by 1688 »
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Offline Lightspeed

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I think he generally doesn't like shivans so i'm not taking it personally ;)
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Offline J3Vr6

  • 28
What? Is it trendy to be shivan now? Carl's one so everyone is one now?

Can we get back to this build?

Kazan, does this fix any other bugs?
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Offline Turambar

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sorry for derailing the thread people.  I was .... being odd then

Edit: and i was relating it to using Lightspeed's stuff for Inferno, not in general.  (sorry LS)

Wow, I'm really apologetic today
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline karajorma

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I don't think a little friendly rivalry between LS and Turambar will hurt the community any :D

FIGHT! FIGHT! FIGHT! :D
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Offline JC Denton

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About the glows and stuff...I've noticed they're sprites that, when they intersect with the mesh, form a hideous effect (i.e. glow clipping like the drive glows in Turambar's screenie there).  Is that even fixable at this juncture, or is it going to be a post-3.6 thing?
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Offline Singh

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Quote
Originally posted by JC Denton
About the glows and stuff...I've noticed they're sprites that, when they intersect with the mesh, form a hideous effect (i.e. glow clipping like the drive glows in Turambar's screenie there).  Is that even fixable at this juncture, or is it going to be a post-3.6 thing?


Post 3.6 aint bad, since 3.6 is coming out on the 9th ;7 :drevil:
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Offline CP5670

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heh, I was just going to comment on the last build and suddenly we have a new one. :D Anyway, this build seems to be excellent with the memory usage, with the memory usage around 50mb at all times, although for some reason I can't get all of Lightspeed's nebulas to show up (only the first few are displayed according to their position in stars.tbl). Maybe it's another memory thing? These comments all apply to the 4-26 version as well.

Also, Goober, you emailed me a few weeks ago about this bug and I sent a response but didn't get anything further. Were you able to find out what was causing the trouble? I am wondering if this thing might be related to memory problems in some way, which might explain the weird randomness I was getting.

 

Offline Goober5000

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I haven't had a chance since then.  I should be freer in a week or so.

 
I have been waiting for QUITE some time now for stackable mods. Thank you man!!!

 

Offline Shinobi

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Do the sub mod folders have to be within the main folder?
ie. data/inferno/SAH

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