Author Topic: the reintegration  (Read 10373 times)

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Offline Flipside

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Fred has been like that with DDS for a while iirc.

2 things come to mind that it 'might' be....

1 : Are you making sure you are saving as DXT5, this is probably the best format to save in, FSO doesn't recognise some of the other formats.

2 : You have something like an Alpha plane on there which is saying the whole texture is transparent?

Flipside :)

 

Offline Taristin

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I'd like to confirm that the subspacenode does not get renderred in this build.  Going to Mantis to check if it's there, now.
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Offline Bobboau

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they get rendered, but only if you have a modifyed model, you'll need to make a new one useing textured triangles, I posted a topic in the modding forum for people to make a new one, but to date none has been done (other than the ugly one I did as an example)
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Offline WMCoolmon

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Bobboau, my post about 5s and 6s wasnt in reply to your post directly above, we posted at the same time.

This is what I meant:
Quote
6-26 build: CTD after clicking the ready room, before the loading screen appears
6-25 build: Pretty consistent CTD around the Corvette or Cruiser jump out
6-22 build: I've gotten til after the Shivan fleet jumps in, a lil bit after I died.
Another time I played it, I accidentally pissed Command off by hitting a Mjolnier too much, and my punishment was a CTD.


Edit: Stop that!! :p
-C

 

Offline Taristin

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Quote
Originally posted by Bobboau
they get rendered, but only if you have a modifyed model, you'll need to make a new one useing textured triangles, I posted a topic in the modding forum for people to make a new one, but to date none has been done (other than the ugly one I did as an example)


I made a modified one. Let me double check, though, it may not have a texture.
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Offline Bobboau

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oh, ok...
is the update working?

if so I'm going to commit what I have and try to get some of the buffering optomiseations I made reintegrated, then probly the FVF code and the state block code, and then I'll begin reintegrateing decals and environment mapping
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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Try this subspace node.

Edit: It's using the standard file that came with FS2 for the texturemap. Subspacenode01a, I believe, but I have an all green one, if that;s needed.
« Last Edit: June 27, 2004, 09:11:04 pm by 273 »
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Offline Bobboau

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that's a good model but the texture used makes it all black

I'm going to commit what I've got and move on
Bobboau, bringing you products that work... in theory
learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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Ok, I have the texture in a dark green, too. I'll post that too.

ReDownload the original, it has an updated texture file.
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Offline Whitelight

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Quote
Originally posted by Flipside
1 : Are you making sure you are saving as DXT5, this is probably the best format to save in, FSO doesn't recognise some of the other formats.
2 : You have something like an Alpha plane on there which is saying the whole texture is transparent?

 Flipside :)


In answer to 1. This might seem like a stupid question comming from me, but, do you mean I have to change the extension to DXT5, or that you think I made the maps and this is in the conversion process?  

In answer to 2. The model in question is made up of a series of textures,  4 in total, come to think of it this same model was made with pcx maps at first, then updated with dds.. I managed to lose the pcx maps in a hard drive crash a while ago which sucks but hey, thats the joys of owning a pc .. :D ;)



I can`t take credit for someone elses work, the model in question I downloaded from the startrek conversion for fs2, the spacedock.. I also have 3 other startrek models from the same site.. Sorta a mix of B5, Startrek and a few Inferno models.. I`m not making a campaign just something to keep my mind occupied from R/L.. That must be a new one to hear of, keeping the mind occupied from real life :D

(edit) working 10 hour days 5 days a week has paid off but leaves little time for all the pleasures life can bring, live long and prosper FS2. :nod:
« Last Edit: June 27, 2004, 10:55:31 pm by 695 »
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Offline Kosh

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Quote
Originally posted by TopAce
Don't try Derelict missions. They were even unstable with normal FreeSpace. It is no surprise for me that FSO crashes to desktop too many times with Derelict missions.



It didn't crash THAT often. You were probably just unlucky.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Replace and press any key

 

Offline WMCoolmon

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For the record, I just tested it there because that's the mission I was on.
-C

 

Offline Singh

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small bug bob.
Your build keeps on trying to play the movie files even though the option to not play them has been checked in the launcher. The initial movie doesn't play and it loads, but I think later during the main campaign it continues to try and play the cutscenes (bosch monologue one) and CTDs before even trying to load the mission. This didn't happen with WMCoolmon's build.

BUT, what did happen with WMCoolmon's build was that it CTD while trying to load the Colossus cutscene. Or maybe something else happened, either way it crashed after the mission seemed complete - the one where the colossus first arrives, so it might be trying to load it. This shouldn't happen at all.

Maybe that's one of the problems? :/
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FS2 has (almost) never run this smoothly for me. I have no crashes, no stutters, and half the loading time for missions.

One thing, though, that I cant decide if its better or worse, are the framerates. Last build, I got a solid fps of 60-70. With this build, im getting fps in the 30-120 range.
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Offline Bobboau

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new build, compare with the last one in missions with complex backgrounds (don't target debris, bug no time to hunt down right now)

http://freespace.volitionwatch.com/blackwater/fs2_open_Bobboau_6-29-04.zip
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline TopAce

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I thought the CTD at targeting debris/asteroids had been fixed in 3.6.
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Quote
Originally posted by TopAce
I thought the CTD at targeting debris/asteroids had been fixed in 3.6.


That's what I thought as well. Been targetting a lot of debris and asteroids in when playing through Derelict using 3.6 and no CTDs.

 

Offline Bobboau

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I didn't say anything about CTD, I reworked the way backgrounds are rendered, but something weird happens when you targetdebris.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

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ehh... people come on, that build was buggier than a corpse that's been sitting out for 2 weeks, I had the whole system screwed up

please test this one...
I'm very sure I've got it rendering corectly now (backgrounds)
test an compare with the first build posted in this thread
http://freespace.volitionwatch.com/blackwater/fs2_open_Bobboau_6-30-04.zip
oops wrong link
« Last Edit: June 30, 2004, 01:33:39 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Singh

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the 29 build runs smoother than a baby's bottom (however smooth that is) :yes:

I'll give the 30 build a try :)
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"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(