Author Topic: new build; important that you test it  (Read 19016 times)

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Offline Bobboau

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new build; important that you test it
ok, I just reimplemented my FVF code, this is one of the two things that I most beleive could have caused the bugs present in the later builds I was posting off of CVS, so I want you, my loyal followers, to test the hell out of this build. I also want reports of performence on lower end systems compared to the other two builds I posted recently, most importantly the most recent build, and comparasons between that one and the one before it.

please test this PLEASE!!!
all I want is you to play a game, must I give my blood!? test it. TEST IT!

http://freespace.volitionwatch.com/blackwater/fs2_open_Bobboau_7-1-04.zip
Bobboau, bringing you products that work... in theory
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My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nuke

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new build; important that you test it
ill give it a quick looksie
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline TopAce

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new build; important that you test it
Will test it. Do I need preliminary experience of your previous builds(After the official 3.6)?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
new build; important that you test it
*sighs*

Later on today.  My system isn't technically low-end, but that video card does a pretty good job of simulating one...
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 
new build; important that you test it
Bob, i know you don´t want to hear it, but the 06_30 build works better (for me). Not really faster, but with a more stable framerate. In 06_30 the mission loading times are less long. Also i detected some CTD in 07_01, not that often but with the older one i didn´t have one. Tested it with HOMESICK´s "when pirates attack" (dozens of ships ´n real firework) and with "the sixth wonder" form the main-campaign.
My suggestion: keep the 06_30 build and implement env-mapping --- AND DO THAT NOW;)

 
new build; important that you test it
Lots and lots of CTD.  Does not run at all for me, possibly related to use of the -nohtl flag.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Trivial Psychic

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Re: new build; important that you test it
Quote
Originally posted by Bobboau
ok, I just reimplemented my FVF code,

...which is responsable for what?
The Trivial Psychic Strikes Again!

 

Offline Bobboau

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new build; important that you test it
the FVF code alows me to send only the data off to the graphics card that it needs not all the data that may be needed by something, for example with background bitmaps you don't need lighting normals so you shouldn't bother to spend the time sending them.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
new build; important that you test it
FVF Code?

 

Offline WMCoolmon

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new build; important that you test it
Dammit Bob, I'll do it, but only because you told me to - not because I want to. :p ;)
-C

 

Offline Trivial Psychic

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new build; important that you test it
Well, I encountered some brief incidents of effects being replaced by a white square.  Effects affected include, explosions (stock), afterburner trails (tga), and beam glows (tga)... which are actually engine glows IIRC.  This would usually only happen as long as the effect was playing.  For an explosion, it would last until the ani had finished, but any other explosions would not necessarily have the same problem.  When this occued on an AB trail, it would persist until I had released the afterburner button, and the trail had faded.  The next time I hit the button, the trails are normal.

While I'm reporting bugs, I thought I'd slip in a few more, not directly related to this build.  I got the chance to check out the new jump node system, and i find that when I target it, the box only encompasses the very center of the node, and not the whole thing like with the old system.

On a plus, I was having some momentary slowups when new ships entered my view for the first time, but using the -pcx2dds flag seemed to eliviate this.  It does however, have a tendancy to add small blue lines or blobs near some of the interface buttons, when they are highlighted.

AMD-800
ASUS A7V
256MB SD-133
ASUS V7100 GF2MX 32MB AGP (1X) (latest Win98SE Drivers)
Windows 98SE

Later!
The Trivial Psychic Strikes Again!

 

Offline Bobboau

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new build; important that you test it
hmmm... that's what I was afraid of, somehow the wrong FVF format is being set. damn. and this bug doesn't show up very clearly for me either, I supose I could disable the redundency checking for this component, this *should* fix it.

make sure the white square thing does not happen in any of the other two builds
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

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new build; important that you test it
Quote
Originally posted by mrduckman
FVF Code?

yes FVF code, Flexable Vertex Format, you tell the card what sort of data you'r giveing it so it can address it corectly. I made some code that takes flags of useage and builds the most efichent vertex buffer posable.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Singh

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new build; important that you test it
Loading times are much longer in this mission, and hte FPS varies wildly in the start of the mission. But after a minute or so, when everything has shown up for the first time, the speed is MUCH better than that of previous builds. Explosion show a lot better, and the high-poly herc and fenris gives me no problems at all!
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Bobboau

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new build; important that you test it
hey can anyone find a way to make this show up consistantly, it seems very random to me, so if there is something killing the FVF without my knowing it this would explain it.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Singh

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new build; important that you test it
Quote
Originally posted by Trivial Psychic
Well, I encountered some brief incidents of effects being replaced by a white square.  Effects affected include, explosions (stock), afterburner trails (tga), and beam glows (tga)... which are actually engine glows IIRC.  This would usually only happen as long as the effect was playing.  For an explosion, it would last until the ani had finished, but any other explosions would not necessarily have the same problem.  When this occued on an AB trail, it would persist until I had released the afterburner button, and the trail had faded.  The next time I hit the button, the trails are normal.


I briefly noticed this problem as well.

Quote

While I'm reporting bugs, I thought I'd slip in a few more, not directly related to this build.  I got the chance to check out the new jump node system, and i find that when I target it, the box only encompasses the very center of the node, and not the whole thing like with the old system.


One more from my side. In 640x480, the side box with the escort list appears to get 'cut' everything a ship leaves. I'll take a pic of this and put it up in this thread later.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline WMCoolmon

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new build; important that you test it
Bobb: I got it twice while ships were warping out in Derelict, and when my screen was really laggy (no clue about warping in that one).
-C

 

Offline Bobboau

  • Just a MODern kinda guy
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new build; important that you test it
alright, try this build, I disabeled the redundecy check for FVF, if this fixes it, then I'll know what's wrong
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

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new build; important that you test it
Erg, btw, -nomotiondebris seems to have stopped working.

Edit: Downloading now, though I haven't had much problems before this.
« Last Edit: July 02, 2004, 02:19:30 am by 374 »
-C

 

Offline Rol

  • 24
new build; important that you test it
for me random tigers lastest build works better in your build i have sometimes less than 10fps even if there are only 5 small ships in the area

can someone fix the hud problems when playing on 1280x1024?

asus a7n8x
amd 2600xp
512 333mhz ddr ram
radeon 9600pro 128mb