Author Topic: reintegration: environment mapping  (Read 10643 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Liberator

  • Poe's Law In Action
  • 210
reintegration: environment mapping
Bob, read my last post in your previous thread.

BTW, I get a Unexpected End of Archive on that 967kb file.
« Last Edit: July 05, 2004, 03:01:37 am by 607 »
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Whitelight

  • 29
  • Thing, man like
reintegration: environment mapping
Bummer, I get the same thing. :(
Simpicity of character is the natural resualt of profound thought

 

Offline Silent Warrior

  • 27
  • My thoughts go where no one knows to tread.
reintegration: environment mapping
And I want a build that'll let me play the damn game... :(

Unexpected eoa here as well. *Cough*
I can't go home again until I find a stone a rose a door.
Choo choo, and that is the truth.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
reintegration: environment mapping
dito. No workey.
Modern man is the missing link between ape and human being.

 
reintegration: environment mapping
Hey Bobb, the zip-file doesn´t work. Tooooo Bad:(

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
reintegration: environment mapping
try now
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Silent Warrior

  • 27
  • My thoughts go where no one knows to tread.
reintegration: environment mapping
'S bigger. *Nod* [Waiting for a few more seconds until the download is complete...]

Yep, this .zip's in the clear.

[Update] No, it still doesn't move on my end. :hopping:
« Last Edit: July 06, 2004, 02:22:53 pm by 1546 »
I can't go home again until I find a stone a rose a door.
Choo choo, and that is the truth.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
reintegration: environment mapping
ill test it later today, im currently busy working on a hi poly phoenix.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
reintegration: environment mapping
I´ve tested just a few missions (from my favourite Homesick-campaign). No problems by now, stunning graphics (i love the env-mapping). What can i say? nice work! The framerate seems slightly increased compared with the 05_23-build (the last env-build, that works for me without bigger problems)

P.S.  it´s christmas! The Renegade R.-Campaign is out, too. I think i have to send my wife and my daughter to a long weekend vacation:D

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
reintegration: environment mapping
sweet! at first it didnt work but then i thought, id try it with -env and it looks just sweet. i love the way it makes my gatling guns glisten as they spin :D its not as choppy as the first env build (and i never got around to testing the last one). im gonna try a few other models and see how they look.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
reintegration: environment mapping
End of christmas:lol:

The new Renegade-Mod produces the following crash-message:

-----------------------------------------------------------------------------
Error: Ship GTF Valkyrie#Repair is a copy, but base ship GTF Valkyrie couldn't be found.
File:I:\FSO\fs2_open\code\Ship\Ship.cpp
Line: 2743

Call stack:
------------------------------------------------------------------
    fs2_open_Bobboau_7-4-04.exe 004a5dc7()
    fs2_open_Bobboau_7-4-04.exe 00402a6e()
------------------------------------------------------------------
-----------------------------------------------------------------------------

i really don´t know if it has something to do with the mod or with the build. In fact, it happens only with your new builds, Bobb. With 05_23 it seems to run (but maybe not that fast). Eventally this is the wrong thread, but maybe you have an idea.


Edit: I´ve also recognized, that the escort list seems to be "broken" later in a mission. I don´t know if it had happened before, but it seems to be a bug
« Last Edit: July 06, 2004, 05:42:58 pm by 1875 »

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
reintegration: environment mapping
it's a bug, but not mine, I've just kept it from crashing everything.

look in the table and see if there is a ship by the name "GTF Valkyrie" if there is, then this probly is a true bug (in the build) if not then this is bad data (a bug in the mod, not my code)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
reintegration: environment mapping
Kudos, bob, everything is beautiful :yes2:

Now for bugs. It seems that with this build, i dont really get the 'effects replaced with white boxes' anymore. Instead, every two or three missions, my entire screen goes black with a white box in the center during briefing/debriefing. I can still hear sounds, and click things, but a cant see what im clicking.

Maybe its just the campaign, since I've only played Sol: A History using this build as of yet. Ill check on that soon.
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
reintegration: environment mapping
Well, trying out this build was my first attempt to run Environment Mapping on my system.  As I run without shinemaps to lessen system drain, I just used the standard version, and not the alpha-maps.  I found that with -env on, gameplay tended to fluctuate in speed.  Now there was no reflection (pun not intended) of this in the fps, but I noticed a definite tendancy for the game to accellerate and decelerate... but not in a stuttery or jumpy way.  I was using pcx2dds by the way.

One other thing that may be an isolated incident.  I found that once during mission loading, the timebar lights went out.  When I got into the command briefing section, the CB ani were not present... not even the default ones.  I exited the mission and restarted it, and still no timebar.  I quit the game and haven't tried it since.

Later!
The Trivial Psychic Strikes Again!

 
hi , just tested your new build in multi player on scp pxo thingy that kazan made for us all.

build looks great did shivan gauntlet, the ships look insane :)

no fps problems, was great , but it crashed as soon as a cap ship jumped in - crash to desktop...

i had all the settings in the experimental section of the launcher turned on env mapping, decals, alpha mapping or something, i just ticked em all.

was great till it crashed hehe

hope this info is of use

 

Offline SA22C

  • 26
reintegration: environment mapping
Well the memory leaks are so bad that I can only play two missions in this build before I get a CTD because all 1615 MB of RAM available to my computer has been eaten up by FSO.

 

Offline Arc

  • 23
reintegration: environment mapping
On the subject of memory leaks, I was wondering if http://www.flipcode.com/tutorials/tut_memleak.shtml might be useful to the SCP. It's a couple of functions and macros for VC++ that overide the new/new[] and delete calls when _DEBUG is defined, to trace allocated memory that isn't released when the program terminates.

It's been a few years since I even looked at code, nevermind wrote any, and I haven't seen the SCP codebase (so I don't know how much new is used over malloc) but thought I'd mention it anyway. Anything to help out you guys. :)

http://www.andreasen.org/LeakTracer/ does much the same. It doesn't require to be compiled in but only runs under linux.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
reintegration: environment mapping
we already have a memory tracker that is almost identical to that described in the first link
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Arc

  • 23
reintegration: environment mapping
Ah, figured you would have something. :)