Author Topic: Beams, beams everywhere (SubSpace Beam Strikes)  (Read 9148 times)

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Offline AdmiralRalwood

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Beams, beams everywhere (SubSpace Beam Strikes)
First, a screenshot that should be self-explanatory:


Next, the mantis issue containing the patch:
http://scp.indiegames.us/mantis/view.php?id=3103

Lastly, a link to the test build:
http://deviance.duckish.net/downloads/fs2_fred2_open_ssb_test.7z

Basic list of features:
  • Ssm.tbl is now modular (with a wildcard of *-ssm.tbm, naturally).
  • You can now define an SSM with a Beam weapon and have beams shoot out of the subspace portals.
  • beam-create SEXP to fire a beam from arbitrary coordinates.
  • Most recently, 10-projectile limit removed from SSM strikes.

Have a couple videos:


« Last Edit: October 31, 2014, 06:14:51 pm by AdmiralRalwood »
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline BritishShivans

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
OOH

 

Offline z64555

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
So, The GTVA and UEF has something to piss their pants about. Lucifer class beams that can strike any target, at any time, without warning.

http://youtu.be/aXU8w336oGs

[edit] bah, youtube link isn't working for me
Secure the Source, Contain the Code, Protect the Project
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funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline Parias

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
Oh gosh - this is fantastic.

 

Offline Cyborg17

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
Wow, this is really cool, but it breaks the universe in so many ways.

"What subspace motivator?"

"You mean people used to aim these things?"

"Why can't we just make the beam jump within the enemy ship, sir?"

I may end up using the beam create sexp, though.

 

Offline chief1983

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
"Why can't we just make the beam jump within the enemy ship, sir?"

The same could have been said for SSMs though, couldn't it?
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Offline AdmiralRalwood

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
Which may be one of the reasons SSMs aren't canon.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Bobboau

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
"Subspace apertures can only be opened in space relatively devoid of baryonic matter. The strong and electromagnetic forces holding together an atom have a destabilizing effect on the formation of the mouth. This can be compensated with more power and specially designed subspace drives but navigation failures that lead to an attempted warp into a large solid object during a typical intrasystem jump will usually result in the aperture simply forming some distance away from the occupied region of space. The failure of the subspace aperture is a real threat in these situations, especially if the scale of the warping vessel is significantly smaller than the occupying one. The resulting envelope failure will result in the warping vessel's matter being slowly defused back into a region of space roughly 1500 times it's original volume over the course of several hours to days. Typical interplanetary space is usually sufficiently devoid of mater so as to not interfere with subspace drive operation however planetary atmospheres even relatively thin ones can be problematic. Catastrophic subspace envelope failure is exceedingly rare in atmospheric subspace maneuvering so long as proper maintenance is performed, though missed jump coordinates and disruptive power fluctuations are common problems when attempting to use subspace motivators not designed for atmospheric operation"
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Offline AdmiralRalwood

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
Test build updated to fix a crash bug, and also replaced with SSE2 builds instead of AVX. Link is the same.

Also, there's this thing:
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Beskargam

  • 27
  • We'z got a nob to lead us boys, wadaful.
Re: Beams, beams everywhere (SubSpace Beam Strikes)
holy ****! that was magnificent!

 

Offline Lorric

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
Yes, that's really quite something. :pimp:

 

Offline Thaeris

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
Holy ****!
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It's the Duke Nukem Forever of prophecies..."


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Everyone else takes normal damage.
"

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-Nuke

 

Offline z64555

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
[wall of text]

In case anybody glazed over that, subspace mechanics canonically state that it is impossible to warp into an object larger than the warping vessel. So, No. Alpha 1 cannot be warped inside of the Sathanas and tasked to shoot his way out, nor can a SSB originate from inside an intended target.

regarding tag-ception: Good Stuff.
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline Spoon

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
AHAHAHAHAHA

I like it.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Thisisaverylongusername

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
How did you not get blown to bits by the BGreens? Those things were everywhere!  :eek2:
If the opposite of pro is con, then is the opposite of progress Congress?

 

Offline AdmiralRalwood

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
How did you not get blown to bits by the BGreens? Those things were everywhere!  :eek2:
Actually, the first time I tried to record the video, one spawned on exactly the other side of the Triton and nailed me. :P
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Beams, beams everywhere (SubSpace Beam Strikes)
Yesssss, more subspace madness is at hand.

Named SSM strikes + modular SSM table, yes please. Regarding call-ssm-strike: given the improved readability and usability given by referencing strikes by their (new) names, having to go through every mission using the SEXP to alter it is a rather small price to pay.

There is so much awesome in there. SSM & beam abuse have got to be my favorite modding activities, so you've just opened a huge box of fresh possibilities and applications.
Thank you very much, mister :)

 

Offline AdmiralRalwood

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Re: Beams, beams everywhere (SubSpace Beam Strikes)
Regarding call-ssm-strike: given the improved readability and usability given by referencing strikes by their (new) names, having to go through every mission using the SEXP to alter it is a rather small price to pay.
I'm currently lobbying to have that change by itself make it into 3.7.2 final so we don't have a final stable release made with call-ssm-strike referencing the SSM index; since call-ssm-strike was your "baby", if you will, I'm glad you prefer it this way as well.

Also, SSMs have actually been named since the very beginning; the reason weapons referenced the index instead of the name is because ssm.tbl is parsed after weapons.tbl, so there are no names to compare with when the weapons are actually parsed; the full-blown patch gets around that by hanging on to the string and waiting to do the comparison until after SSMs have been parsed.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Kolgena

  • 211
Re: Beams, beams everywhere (SubSpace Beam Strikes)
"Where's the blockade? Why isn't the alliance guarding this node?"
"Our line of defense has been reprioritized for engagements elsewhere in the system. Stand by for SS beam strike. Command out."
*I regret your efforts to intercept us has failed pilots. You would be well advised to--HOLY SHI"

 

Offline Torchwood

  • 27
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Re: Beams, beams everywhere (SubSpace Beam Strikes)
Shivans have always had the edge in subspace technology, the way they manage to consistently jump GTVA ships and kepp most of their beams facing forward-only. What if they start using this technology?

...It's going to boil down to hide-and-seek with laser bazookas, isn't it?