Author Topic: Problem with MVFsport 2014  (Read 1697 times)

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Problem with MVFsport 2014
Hi !
I install mvfsport 2014, and when i try to load the First mission (Eve of Destruction), i've got this error :
Could not load in 2_CommandBrief-mb!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC5.exe! <no symbol>
fs2_open_3_7_2_RC5.exe! <no symbol>
What does it mean ? How can i fix it ?
Thanks for your answers,
Hugo

 

Offline AdmiralRalwood

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Re: Problem with MVFsport 2014
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Problem with MVFsport 2014
In my Freespace 2/data directorie, there is only 2 .log files. Here are they :
events.log
03/13 23:56:37~   FS2_Open Mission Log - Opened

multi.log
FreeSpace Multi Log - Opened Fri, Mar 13, 2015  at 11:56PM
----
----
----


03/13 23:56:39~   psnet_init() detected no connection

03/13 23:56:39~   psnet_get_ip() reports IP : 0.0.0.0
03/13 23:56:39~   Receive buffer set to 4096
03/13 23:56:39~   Send buffer set to 4096
03/13 23:56:39~   Error on IPX startup 10047
03/13 23:56:39~   Error on IPX startup 10047
03/13 23:56:39~   Found no RAS connections



----
----
----
FreeSpace Multi Log - Closing on Fri, Mar 13, 2015  at 11:56PM

In FSPort directorie, there are also these two files :
event.log :
03/15 19:04:17~   FS2_Open Mission Log - Opened


Mission Eve of Destruction loaded.


multi.log
FreeSpace Multi Log - Opened Sun, Mar 15, 2015  at 07:04PM
----
----
----


03/15 19:04:24~   psnet_init() detected no connection

03/15 19:04:24~   psnet_get_ip() reports IP : 0.0.0.0
03/15 19:04:24~   Receive buffer set to 4096
03/15 19:04:24~   Send buffer set to 4096
03/15 19:04:24~   Error on IPX startup 10047
03/15 19:04:24~   Error on IPX startup 10047
03/15 19:04:24~   Found no RAS connections

Hope it's what you want,
Hugo

 

Offline AdmiralRalwood

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Re: Problem with MVFsport 2014
In my Freespace 2/data directorie, there is only 2 .log files. Here are they :
events.log
[...]
multi.log
[...]
Hope it's what you want,
Hugo
No. You need to run a debug executable, and the file will be called "fs2_open.log".
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline jr2

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Re: Problem with MVFsport 2014
To clarify: choose a debug executable in the Launcher.  If it pops up with errors, click "no" to continue (you want it to get to the crash point so it can log it, and any warnings should be bypassed so you can get to that point; the debug version is very paranoid about everything).


 
Re: Problem with MVFsport 2014
Thank you for explanation, i'll do that this evening, i can't now.
Hugo

 
Re: Problem with MVFsport 2014
Hi
I join my fs2_open.log file, it's long to read. I think the end is the mission load.

[attachment deleted by nobody]

 

Offline AdmiralRalwood

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Re: Problem with MVFsport 2014
You're missing the 2014 MediaVPs.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Problem with MVFsport 2014
???

 

Offline AdmiralRalwood

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Re: Problem with MVFsport 2014
Playing the FSPort MediaVPs requires the regular MediaVPs. You're trying to run fsport-mediavps_2014, so you need the 2014 MediaVPs. They're available through the FSO Installer or this thread.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.