Author Topic: Two crashes and a fistfull of debug messages.  (Read 1500 times)

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Offline karajorma

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Two crashes and a fistfull of debug messages.
I installed FSport using Turey's installer to update my existing install (which I believe was also downloaded with Turey's installer). Unfortunately it's now crashed twice.

When I fired up the debugger to try and find the cause and fix it I kept being greeted with debug errors like this one.

Code: [Select]
Compatibility warning:
No shield icon specified for 'GTF Valkyrie' but the "generate icon" flag is not specified.
Enabling flag by default.

Now maybe that's a 3.6.13 error message but that's what I'm using to debug so I'm going to get those errors. Has anyone got a fix for them? Just in case the problem is my install somehow, here's my log.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.13
Passed cmdline options:
  -spec_exp 8.2
  -fov 0.5
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -cache_bitmaps
  -ballistic_gauge
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod fsport-mediavps,fsport,mediavps_3612
Building file index...
Found root pack 'D:\Games\Freespace2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xb5009f03
Found root pack 'D:\Games\Freespace2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
Found root pack 'D:\Games\Freespace2\fsport\fsport-missions.vp' with a checksum of 0xed750b18
Found root pack 'D:\Games\Freespace2\fsport\fsport3_2.vp' with a checksum of 0xfd80cf91
Found root pack 'D:\Games\Freespace2\fsport\fsport_fs1_training.vp' with a checksum of 0xce5e1721
Found root pack 'D:\Games\Freespace2\fsport\fsport_glow.vp' with a checksum of 0xb9892a5f
Found root pack 'D:\Games\Freespace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x39438fdb
Found root pack 'D:\Games\Freespace2\fsport\stu_fs1.vp' with a checksum of 0x060994cb
Found root pack 'D:\Games\Freespace2\fsport\tango_fs1.vp' with a checksum of 0xac31d566
Found root pack 'D:\Games\Freespace2\fsport\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
Found root pack 'D:\Games\Freespace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Games\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Games\Freespace2\fsport-mediavps\' ... 64 files
Searching root pack 'D:\Games\Freespace2\fsport-mediavps\mv_fsport.vp' ... 487 files
Searching root 'D:\Games\Freespace2\fsport\' ... 107 files
Searching root pack 'D:\Games\Freespace2\fsport\fsport-hi_res.vp' ... 108 files
Searching root pack 'D:\Games\Freespace2\fsport\fsport-missions.vp' ... 160 files
Searching root pack 'D:\Games\Freespace2\fsport\fsport3_2.vp' ... 866 files
Searching root pack 'D:\Games\Freespace2\fsport\fsport_fs1_training.vp' ... 226 files
Searching root pack 'D:\Games\Freespace2\fsport\fsport_glow.vp' ... 6 files
Searching root pack 'D:\Games\Freespace2\fsport\sparky_hi_fs1.vp' ... 1229 files
Searching root pack 'D:\Games\Freespace2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'D:\Games\Freespace2\fsport\tango_fs1.vp' ... 85 files
Searching root pack 'D:\Games\Freespace2\fsport\tango_hi_fs1.vp' ... 33 files
Searching root pack 'D:\Games\Freespace2\fsport\warble_fs1.vp' ... 111 files
Searching root 'D:\Games\Freespace2\mediavps_3612\' ... 0 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'D:\Games\Freespace2\' ... 271 files
Searching root pack 'D:\Games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Games\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Games\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 33 roots and 19839 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (Realtek High Defini
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Mobility Radeon HD 3650
  OpenGL Version    : 3.3.10061 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
  Shaders Manager initialized.

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 3.30
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_tech-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
WARNING: "Compatibility warning: No shield icon specified for 'GTF Ulysses' but the "generate icon" flag is not specified. Enabling flag by default." at ship.cpp:3785
WARNING: "Compatibility warning: No shield icon specified for 'GTF Apollo' but the "generate icon" flag is not specified. Enabling flag by default." at ship.cpp:3785
WARNING: "Compatibility warning: No shield icon specified for 'GTF Valkyrie' but the "generate icon" flag is not specified. Enabling flag by default." at ship.cpp:3785
Freeing all existing models...
« Last Edit: September 16, 2010, 09:22:23 am by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Jeff Vader

  • The Back of the Hero!
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Re: Two crashes and a fistfull of debug messages.
:wtf:

Uh, this doesn't seem right.
14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Goober5000

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Re: Two crashes and a fistfull of debug messages.
Hmm.  I'll need to check this out.  Admiral Nelson mentioned the FSPortMVPs had some bugs in it; perhaps these are those.

 

Offline Galemp

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Re: Two crashes and a fistfull of debug messages.
You have some really old VPs in there. For example, FSPort-glow.vp hasn't been needed since version 2, which is... four years old, I think?

You'd better start from scratch if the installer isn't cleaning up old installs properly.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Goober5000

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Re: Two crashes and a fistfull of debug messages.
Fsport_fs1_training.vp and fsport_glow.vp should go.  Somehow the hyphens got converted to underscores which is why the installer didn't pick them up.

 

Offline karajorma

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Re: Two crashes and a fistfull of debug messages.
Yeah, I knew I had an old install, which is why I suspected that to be the cause. I'll go back to basics and start again.


EDIT : Hmmmmmm. I'm still getting this error running just the 3.6.12 mediaVPs even thoughthe checksums are exactly the same as on the release thread. Something is screwy here and I'll be buggered if I can figure out what it is if no one else is getting this.
« Last Edit: September 17, 2010, 06:19:13 am by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Currently modeling SG Rahu and FREDding for Scroll
    • Steam
    • User page on the FreeSpace Wiki
Re: Two crashes and a fistfull of debug messages.
What about running FSPort without the MediaVPs? Or FS2 retail data?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...