Greetings, I have been quietly following the Freespace 2 project for a few years now.
I initially found out about it from a review of Diaspora, back in 2012 I think?
When I first started up the viper I was in complete awe. Alas, the campaign was very short, and I quickly moved to FSport and Freespace 2 Open.
I didn't even know existed until I found out about diaspora.
They had great graphics, good story, fun shooting. But something really felt amiss.
Eventually I figured out that it was the physics. Simply put, Freespace didn't have any.
In Diaspora the near-Newtonian physics completely change the way the game feels.
It gives you the extra smudge of realism that Freespace is lacking.
In Freespace, it seems that an object in motion stays in motion only as long as it is under acceleration.
So my questions are as such;
Is it possible to port Freespace 2 Scenarios\FS campaigns to Diaspora in order to achieve near-Newtonian physics in Freespace?
Can you retain such functions as glide and 2-axis strafing?
Should I go the other way about this? Porting these features from the Diaspora engine to the Freespace engine?
I should imagine it wouldn't be too difficult as these are basically the same engine?
BTW, I have searched the forums for similar topics but I have found none. I apologize if I missed a duplicate.