Well, I quit at the time they sold themselves to Facebook. It's not that I still wouldn't like a VR headset, but I wish there was one that would be just a headset. Is it really that hard to make? When you buy a joystick, you have a joystick (and drivers/control manager for it, if it's fancy enough). On the other hand, all the available VRs come with a crapton of stuff I neither need nor want, both sofware and hardware. Spyware, games I probably wouldn't play, haptic controllers (a neat idea, but I can buy them separately if I need them)... They say they're "free", but in truth, they're simply included in the price. Seeing as a VR headset is little more than hi-res HMD with integrated headtracking (on their own, neither is a particularly new idea), none of those "services" are, strictly speaking needed.
I thought about buying a cinematic HMD and rigging up a Freetrack setup, but it's apparently setting such a thing up is more trouble than it's worth. I suppose I'll have to wait for some "no-nonsense" VR to appear.