Author Topic: The BP2 Optional Extras thread  (Read 31678 times)

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Offline The E

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The BP2 Optional Extras thread
Wherein we distribute stuff created by the team, but which wasn't included in the main release.

Starting off: Radar Icons for (almost) all ships in BP and BP2. Note that Galemps radaricons set needs to be in your MediaVPs_3612 folder.

To install, simply put the vp included here into your blueplanet2 directory.
« Last Edit: August 20, 2010, 02:54:06 am by Darius »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Mongoose

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Re: The BP2 Optional Extras thread
Ooh, almost missed this. :yes: Do you have a version that works with AoA too?  I tried copying this to my blueplanet folder as well, but it didn't seem to take.

(Note to self:  hurry up and finish AoA replay.  Consume WiH goodness.  Catch up on massive backlog of folder posts.)

 
Re: The BP2 Optional Extras thread
The E, do you mind slapping a sticky on this so people don't miss it?
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Buckshee Rounds

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Re: The BP2 Optional Extras thread
Is it just GTVA ships that show up? None of the UEF ships have their own icons on radar.

EDIT: Tell a lie Frigates show up but fighters don't.
« Last Edit: November 21, 2010, 10:04:34 am by Buckshee Rounds »

 

Offline The E

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Re: The BP2 Optional Extras thread
Screenshot please?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Buckshee Rounds

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Re: The BP2 Optional Extras thread
The UEF Frigates show up but none of the fighters do.


 

Offline Goblix

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Re: The BP2 Optional Extras thread
I also have this issue, no idea what is causing it.

 

Offline Kolgena

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Re: The BP2 Optional Extras thread
Will the icons scale nicely (ie, get smaller) with the custom HUD_gauges on Ant7?

 

Offline The E

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Re: The BP2 Optional Extras thread
They scale with the rest of the radar.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

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Re: The BP2 Optional Extras thread
I also have this issue, no idea what is causing it.
I originally thought the pack didn't include the fighters, but after looking inside the .vp, I'm not sure...since the same thing happens to me.

 

Offline Buckshee Rounds

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Re: The BP2 Optional Extras thread
I also have this issue, no idea what is causing it.
I originally thought the pack didn't include the fighters, but after looking inside the .vp, I'm not sure...since the same thing happens to me.

I also looked in the VP whch is why I'm confused as to why the fighters don't show up. Also the Durga bomer is marked as having an 'unsupported texture type' in the vp, not sure what that means.

 

Offline Arcalane

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Re: The BP2 Optional Extras thread
I forgot to upload this! It's a 'plug and play' version of the cockpits mod, for those of you wanting more immersion without having to figure out how to splice things together yourself. Just drop it in your FS2 folder, unzip. You should get a folder called 'cockpitmod', with 'data' and a bunch of stuff under that. Add "-mod cockpitmod" to your extra options in the launcher, apply and run.

It should work with all of the stock Terran and UEF ships, in the classic FS2 campaign, AoA and WiH. It should also work in other campaigns that see you flying the stock terran ships, but I have not extensively tested it though, so I cannot ensure compatability with all strikecraft, campaigns and installs blah blah legalese.

Download dem cockpits! 125 downloads and counting!

Also I'm not a coder so I can't fix it if it is broken with anything.
« Last Edit: September 21, 2011, 05:24:48 am by Arcalane »
Don't think, Mechwarrior. Find out.

 

Offline Buckshee Rounds

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Re: The BP2 Optional Extras thread
While quite pretty I simply can't fly with cockpits on. The Herc II and Perseus are like being trapped in a bubble and the UEF ones make the radar really hard to make out, even in 2d. Still pretty though. :)

E, can you rectify the radar icons? I'll donate my first born child if you can, as it is I'm already naming it after you for the nameplate help.

 

Offline The E

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Re: The BP2 Optional Extras thread
Nope, sorry. The icons show up fine for me, not sure why they don't work for you. You should try extracting the files from the vp and converting them to tga.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Arcalane

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Re: The BP2 Optional Extras thread
While quite pretty I simply can't fly with cockpits on. The Herc II and Perseus are like being trapped in a bubble and the UEF ones make the radar really hard to make out, even in 2d. Still pretty though. :)

Yeah, I won't deny the Herc II cockpit is pretty goofy, but I haven't had any issues with the Perseus', or the radars in the UEF ones. One of my favourite features is how you can see two of your primary guns - plus the switching animations! - if you use first person + cockpit mods in the Kentauroi.
Don't think, Mechwarrior. Find out.

 

Offline Buckshee Rounds

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Re: The BP2 Optional Extras thread
Nope, sorry. The icons show up fine for me, not sure why they don't work for you. You should try extracting the files from the vp and converting them to tga.

Do I convert them then stick them back in the vp? Cos I don't really know how to do that.

 

Offline The E

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Re: The BP2 Optional Extras thread
No, they should be placed in blueplanet2\data\maps
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Dragon

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Re: The BP2 Optional Extras thread
I think that size of the image can be the issue.
I'm having the same problem and all icons that ever worked for me were the size of Galemp's ones.
BP ones are bigger (they have higher resolution) and I know that this can matter for HUD elements.

 

Offline Buckshee Rounds

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Re: The BP2 Optional Extras thread
I'm using 1440x900, what are you using Dragon?

 

Offline Ypoknons

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Re: The BP2 Optional Extras thread
I'm using The E's HUD settings for 1400x900 with antipodes 7 (at 1920x1200) and icons work quite well. A bit smaller than before, and it's a more suitable size. Handy - makes it pretty obvious that the ship off to a corner is a Kulas trying to ward you off the bombers.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.