Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 01, 2017, 02:33:08 am
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Here is the nightly for 01 April 2017 - Revision 37575b2
Group: Linux
nightly_20170401_37575b2-builds-Linux.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20170401_37575b2-builds-Linux.tar.gz)
SHA1: 57525067bb00984b5fa8f02aa1517fb90d97638a
Group: MacOSX
nightly_20170401_37575b2-builds-MacOSX.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20170401_37575b2-builds-MacOSX.tar.gz)
SHA1: 2a50d8825e286073fb9b9b643c804d17dd468787
Group: Win32
nightly_20170401_37575b2-builds-Win32.zip (https://dl.bintray.com/scp-fs2open/FSO/nightly_20170401_37575b2-builds-Win32.zip)
SHA1: c0141cc262746f235e2df64e4d6b8ffe29f312dc
Group: Win64
nightly_20170401_37575b2-builds-Win64.zip (https://dl.bintray.com/scp-fs2open/FSO/nightly_20170401_37575b2-builds-Win64.zip)
SHA1: 001965cfd70b135dfce948d82e95b576632b8f0c
Download hosting is provided by JFrog Bintray (https://bintray.com/).
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commit 6ddca15
Author: asarium <Thu Mar 30 23:26:20 2017 +0200>
Commit: asarium <Thu Mar 30 23:26:20 2017 +0200>
Apply clipping planes to passthrough shader
.editorconfig | 3 +++
code/def_files/passthrough-v.sdr | 11 ++++++++++-
code/graphics/opengl/gropenglshader.cpp | 19 +++++++++++++++++--
code/graphics/opengl/gropenglshader.h | 3 ++-
code/graphics/opengl/gropengltnl.cpp | 16 +++++++++++-----
code/graphics/opengl/gropengltnl.h | 1 +
6 files changed, 44 insertions(+), 9 deletions(-)