Author Topic: Nightly: 03 March 2017 - Revision 44093bd  (Read 133 times)

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Offline SirKnightly

  • George or Keira?
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Nightly: 03 March 2017 - Revision 44093bd
Here is the nightly for 03 March 2017 - Revision 44093bd



Group: Linux
nightly_20170303_44093bd-builds-Linux.tar.gz
SHA1: 1d25fe50ceae64040383fe0bdcdd9cde30c73f08


Group: MacOSX
nightly_20170303_44093bd-builds-MacOSX.tar.gz
SHA1: 35680f9b3cf98a56e077b9b2a6e645a6a9458ed0


Group: Win32
nightly_20170303_44093bd-builds-Win32.zip
SHA1: 0101bc87862dbb4b0f3a6e0bd4c8db86bb03e272


Group: Win64
nightly_20170303_44093bd-builds-Win64.zip
SHA1: fae1ed6556417872830fdb9a3ce02ed6c5388db9


Code: [Select]
------------------------------------------------------------------------
commit 4d7324d
Author: asarium <Thu Mar 2 16:15:53 2017 +0100>
Commit: asarium <Thu Mar 2 16:15:53 2017 +0100>

    Fix rendering on high DPI displays on Mac
 freespace2/SDLGraphicsOperations.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit d31083c
Author: SamuelCho <Wed Mar 1 21:26:50 2017 -0800>
Commit: SamuelCho <Wed Mar 1 21:26:50 2017 -0800>

    Restore environment map attenuation following shader cleanup.
 code/def_files/main-f.sdr | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 2fd7225
Author: SamuelCho <Tue Feb 28 22:31:52 2017 -0800>
Commit: SamuelCho <Tue Feb 28 22:31:52 2017 -0800>

    Added adjustable fresnel term to Blinn-Phong lighting model. Cleaned up the model shader. Fixed deferred lighting shader to use correct specular material color instead of specular light color for F_0 term.
 code/def_files/deferred-f.sdr |  9 ++---
 code/def_files/main-f.sdr     | 80 +++++++++++++++++++------------------------
 2 files changed, 40 insertions(+), 49 deletions(-)