This is not a formation for green or undisciplined fleets to assume.Because then it'd end up looking something like this.
I think system entry chokepoints are a road block in telling a story. Getting rid of them I think is a boon for any campaign except perhaps one where the opposition is overwhelming so it's then a big help to stop that overwhelming opposition.Exactly. That was a thing I was kind of struggling with for a while when coming up with WoD RE's plotline. Its pretty limiting to have a starlance basically be a locked door, unless you drive a tank through it. It limits the story to either having one side invade a system enmass or not at all. Establish a bunch of powerful static defenses at the starlance and the attacker wouldn't stand a chance of achieving a breakthrough without being completely crippled from the resulting battle.
So when Enioch and I, were bouncing some ideas back and forth about the workings of the WoDverse, it was very convenient for me that Enioch solved that particular storytelling roadblock with logical thinking and good words. While making perfect sense in the established workings of WoD's subspace.
Iirc in old WoD the Hierarchy just threw Nordera capital ships by the hundreds at starlances until they made a hole.Indeed they did. Quite a fireworks display really. (Spoiler, that's still the preferred Nordera way of making an entry)