What was the Lindos' anti-fighter/bomber defenses like?
In R1...I think it was behind the Nemesis in volume, but the middle ventral structure was the most exploitable position.
To expand upon this: The Lindos' point defence doesn't seem that bad on paper. 8 of those wonderful
EA Turrets And 6 EA RFT sounds pretty good, even if it's not enough to run her own escort. 6 of the laser turrets are stuck to the front, the other 2 guard the hangar exit and the RFT fire straight vertical - 4 around the navigation subsystem smack-bang in the middle and another 2 on top of the hangar.
The thing is though, I remember from my last play-through many moons ago that the anti-fighter defences were pretty much non-existent. So I smacked a few ships into FRED and had a look around.
Of course, those turrets are really punishing from the front. I set a few wings of Alves to go to town on those forward beam cannons from 5 clicks out on Medium and it smacked them up good. (The range on those EA Turrets is insane, seriously.) But that's pretty much where the good stuff ends - those turrets only have a FOV of 90 degrees, so when you get in close enough you actually can't get hit by them.
The two laser turrets around the fighterbay gave me more hassle then anything else, I think. They have a FOV of 180 degrees and fire through the hull, so no matter where you are on the top half of the ship, you'd be getting annoyed by something. (OTOH once you take them out you're pretty much free to do whatever you want.)
The RFT are kinda deadly but they only reach out to 840m and once again only have a FOV of 90 degrees. I had to actually try to get in range of them since just flying around the top I was never bothered.
Bottom half you can just fly circles around if you want to. Nothing's gonna hit you there unless you go straight in front of one of the forward-facing turrets.
Very pretty. I've gotta question what those things are inside the Rakshasa-like split though. Are those the new stabilisers or something?
And does it still have a subspace gun?