I had a good overall feeling about this campaign after playing first act, although I had to get over it after the idea that it feels like a time travel through stone age of space combat. Man! people really had to deal with only this radar with green and red dots? Well they have all my respect.
I played full chapter at medium difficulty lvl, now it's been released I think you can forget about other acts I II and III. Correct me if I'm wrong.
Before I can continue I beg you not to get me wrong, I can be very critical on some aspects either of the gameplay or the story, but I'm never complaining. I understand this is the way the authors wanted things to be and I (almost) fully agree. Think of it as what Juan or Brock (no, not brock
) would have said if they were in my pants. ok?
So my first advise would be: just play with -orbradar and -targetinfo options, this will give you a better immersive experience IMO and you'll find this antediluvian targeting system more helpful.
Just as certain people did in the thread I sometimes felt like I'm on the wrong side of the road. But if you think of it people who voted Bush for president didn't leave the country after war began in Iraq. So this part of the story *had* to make you feel uncomfortable with decisions which IRL would be beyond your power to change them, and you would continue to live with it wouldn't you? No really the screenplay (is that the good word?) is rock solid for me.
I already played diaspora so the physics didn't disturb me at all, it reminds you once again that it was a different time.
Now for the things I found "bad":
Why not have only the circle as the center of reticle, the blob around it makes it totally inefficient and useless and ugly (although perfectly outdated
I found myself using time compression too often, but maybe I'm too impatient, I don't know.
At the beginning of mission "pride of luna" Alpha wing of Mustangs alpha is assigned to attack Cape town, a capship, while wing gamma of Atlas bombers is assigned to cover alpha. Every time I had to start again this mission I had to reassign orders by reversing their roles, which at some point began to make me upset.
So allow me to relieve my burden here:
-What the heck were you thinking about when you decided that a wing of bombers should cover a wing of fighters?[place whichever Zen techniques here]
I suspected there was a good reason but didn't find any.
I found "Charge of the greys" the most insanely difficult mission of this campaign.
Did someone really manage to save all 4 Hyperion frigates and take down every carrier and frigate? I eventually doubted that but if anyone who is reading this could explain to me how it's possible I'd be grateful. And please don't tell me to select another difficulty lvl because if I wanted things to be easier I would have gone play pong instead of retrying it 28+ times in a row (true!).
That's all I have in mind right now after finishing it a couple of hours ago, along with an impression that you've achieve an amazing work, I wish I had such an imagination.
Guys you make me want to go back to FREDding you know.