Author Topic: SILENT THREAT: REBORN RELEASED [Updated V1.4]  (Read 175537 times)

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Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED
The fsport mod.ini had the same problem, the 3.2 version anyway. Wouldn't point to fsport_mediavps or the new mediavps.
It's not meant to.  We set up the mod.ini by picturing ourselves running FS1 just as we would FS2.  If you want to run without mediavp enhancements, you choose vanilla FS2 (or vanilla FSPort), whereas if you want the enhancements, you choose mediavps (or fsport-mediavps).

 

Offline Agusfri

  • 24
Re: SILENT THREAT: REBORN RELEASED
I have just Update the ST:R mod. ini like this and it look very nice.

[launcher]
modname      = Silent Threat: Reborn v1.1;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php/board,140.0.html;

[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps_3612;

i Will try with the others mods and in other time i will post about it.

 
Re: SILENT THREAT: REBORN RELEASED
[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps_3612;

If anyone have any problems while running ST:R mod with mediavps 3.6.12, change the mod.ini like that one. The original mod.ini of ST:R will look like this

[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;

As you can see, there is no mediavps folder, so there will be some errors. If you run the mod without mediavps, it will be fine.


 

Offline PMY

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Re: SILENT THREAT: REBORN RELEASED
You've done an amazing work. STR much more deserves to be an official FS1 addon than the original ST. Improved missions, improved plot (the Hades rebellion finally makes some sense!). Can't say I don't miss some parts from the original ST missions but the overall effect from the STR playthrough is great. Nice voice acting too. I probably won't replay the original ST anymore because now I've got acquainted with STR and it's definetely better.

The last mission (Last Stand) isn't as great as the rest of the campaign though. You've replicated the very same problem from the original version: the Hades launches virtually infinite number of fighters and bombers thus making the destruction of the Hades impossible on Insane while saving the Soyakaze at the same time (well, only destroying the Hades is probably impossible as well). At least all my attempts have failed.
« Last Edit: May 29, 2011, 04:45:26 pm by PMY »

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED
Thanks for the compliments. :)

Keep in mind that the Hades is very big and built to carry a large number of fighters.  That said, there aren't an infinite number; in fact there are fewer than in the original ST mission.  If you're having difficulty on Insane, try using different tactics.

 

Offline PMY

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Re: SILENT THREAT: REBORN RELEASED
Unfortunately, I've tried different tactics but none of them work. Some of the other missions from STR are hard on Insane (and sometimes even on Hard) as well but only until you find the right tactics. In this case I just don't see any chances of surviving long enough to destroy the Hades and save the Soyakaze. I've already finished STR (including this last mission) on Hard before so this was my attempt to push the limits and replay the entire campaign on Insane.

 

Offline Commander Zane

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Re: SILENT THREAT: REBORN RELEASED
I was only on Medium but I just played Last Stand last night, what I did was concentrate on taking down the SSL ports, had the rest of Alpha wing attempt to lower the Hades' weapon subsystem as much as possible for the other bomber wings to quickly finish off, the fighter wings were on their default escort orders. After taking out the beam cannons I joined the figher wings in taking down the Lokis, as well as the Zeus wings after the Soyakaze jumps in. This was becoming fairly rough as my ship was beat down to 35% integrity after about a quarter of the total duration spent in the mission had passed, and the majority of my Strike Craft compliment was gone, until Delta wing started flying in giving extra support to attacking the Hades, finishing off the weapon subsystem. Once the Orff and extra wings of Terran and Vasudan ships jumped in it was a wrap at that point, I switched to the Hades to drop it before it could jump out.

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED
Wingman management is key in the last mission.  Also, there are some hints from the ARG that will help you out.  I'm surprised nobody has connected those particular dots yet. ;)

 

Offline PMY

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Re: SILENT THREAT: REBORN RELEASED
To be honest. Has someone been successfull in completing this mission on Insane?  :D
« Last Edit: June 04, 2011, 05:02:40 am by PMY »

 

Offline Abi79

  • 20
Re: SILENT THREAT: REBORN RELEASED
I just finished the campaign and want to say a huge thanks to all those who worked on it. Was one of the best campaigns I've played, very fun. :yes:

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED
Thanks. :)

 
Re: SILENT THREAT: REBORN RELEASED
Okay, I've registered solely to give you some feedback on one particular mission in your mod.

First off, let me say that I've enjoyed my experience with Silent Threat: Reborn and FSPort immensely, it was very fun, and the I thought the new missions and added voice acting where excellent. It added a bit of personality to the game that was lacking.

However, there is ONE mission I have issues with. One horrible mission I feel is unjustifiably hard, and not scaling appropriately when you lower the difficulty level. Thats the mission known as Chasing Shadows. I'm playing on Very Easy, because its been years since I last played a joystick enabled game, and I also only own a cheap nasty crappy genius MaxFighter F-23U, possibly the worst joystick you can buy (It refuses to stay steady). Now on Very Easy, with every other mission I've encountered, I've had no issues at all. I have enjoyed all those missions, and I was able to achieve all the objectives, even the bonus ones (when appropriate). But when I reached Chasing Shadows I suddenly encountered what amounted to possibly the worst display of difficulty jumping I've ever seen. The game went from being Very Easy, to Hard the moment I clicked commit.

You see, this mission relies on you saving the Hope, which for some reason starts with a very low hull of 25. Now 60% of the time you'll enter the level and the hope will stay at 25 up until the bombers arrive, but sometimes you'll enter the level and you'll find Hopes hull will suddenly drop to 19 for no reason. Maybe the small astroids you can never reach in time? I'm not sure. Thats issue number 1.

Issue number two is when your expected to kill both the freighters and the transports. These both have a silly amount of health, and you do not have any decent weapons for attacking these ships with. Often I find I can destroy the freighters, and then find the transports get away, or vica verca. Now sometimes I manage to get past this bit, which brings me to issue number 3.

The bombers. They often come out of Sub Space within' firing range of the Hope. Now that would be fine if they didn't fire bombs which in one volley can take the hopes hull down to 10. Then the next lot turn up and they shoot you down. Of course even with this sometimes I manage to survive until the other ships turn up. Unfortunately it then I miss the frigates, and fail that objective.

Finally there is this VERY odd issue with one of the transports early on. Even with 100% hull and around 70% energy in my shields one of the transports will instantly kill me if I'm near it when it explodes. I don't understand why this is the case, as its meant to be carrying scientist and none of the other ships do this when they die.

So while I've enjoyed playing this mod up till this point, I find I have hit a brick wall, as it seems I'm unable to complete this mission.  :banghead:

The difficulty curve is to great. Maybe if the hope had more health, or the ships jumped in a bit further back, or the transports arrived a little later it would be better. But as it stands I find myself utterly frustrated and the entire mods experience ruined for me. Please note that I'm not saying I'm a good player, I'm not, but when you scale down to Very Easy to play you expect that even a beginner should be able to handle every mission without to much pain. I don't find this to be the case with Chasing Shadows, and as this is a custom mission you made, not apart of Silent Threat itself, I think the failing in the lack of an appropriate scaling falls on you, the creator.

Thank you for reading my complaint if you do, I hope it helps.

 

Offline PMY

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Re: SILENT THREAT: REBORN RELEASED
Strange thing, I don't find this particular mission very difficult even on the maximum level of difficulty. It has taken me 2 or 3 attempts to complete it on Hard and probably 10 attempts on Insane. So I'd even say this mission is pretty well balanced (especially compared to the last one). If you don't have a clue how to play this mission try watching the QuantumDelta's video playthrough on Youtube (but AFAIR it was made on Medium).

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED
Welcome to HLP, Selvec Darkon.  Thanks for your comments. :)

If you haven't done so already, please read the debriefing recommendations.  You're only required to save the Hope in this mission.  Even though the primary objectives include maintaining the blockade, it is extremely difficult to do both.  QuantumDelta is an ace pilot and he mentioned that even he had trouble completing both goals.  (I have completed both goals myself, but only with great perseverance.)

 

Offline mjn.mixael

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Silent Threat: Reborn V 1.2 Released
Silent Threat: Reborn 1.2 is released! Instructions here.
« Last Edit: June 28, 2011, 11:49:01 am by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

  

Offline mjn.mixael

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Re: Silent Threat: Reborn V 1.2 Released
Screenshots








« Last Edit: June 28, 2011, 11:46:55 am by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline Commander Zane

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
It's about time the Hades shows up all fancy-like, even though I played the campaign around last week now I'll have to do it again. :)

 

Offline T-LoW

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Gorgeous! Downloading in an instant! (but the final cutscene isn't integrated yet, is it? :( )
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Not yet.  This is more of a bugfix and synchronization release than a feature release.

 

Offline Axel Wers

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Is that hi-poly Hades?

EDIT: Yes, it's :D