Author Topic: Act I Demo released!  (Read 12895 times)

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Offline Lucika

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Act I Demo released!
DL link updated, the original version missed half of the effects folder (but despite that worked fine for me...) - sorry for the mixup!

Dear HLP!



Normally, we would stand here today with a full-scale release of Syrk: The Unification Wars - Act 1. However, Duke Nukem gave me a call and threatened to blast my head off if I don't delay the release a bit. Also, I just checked my watch and realized that it is, in fact, displaying the wrong time zone and I should apply Valve Time.

Jokes aside, we are going to present you guys a demo today - no worries, the school project part is done, but the thing is, this project just grew a bit from real good to awesome and we feel that we need some more time to iron out some exciting new ideas and to polish what we already have. The release should not be pushed that far behind, but I don't want to give an exact date as of yet.

So, the main thing is the 3 mission demo of Syrk: TUW - Act 1. This demo is fully functional but it will only include some of the features of the mod. The missions, however, are fully playable and should be a lot of fun.

As such, the demo will contain

- 5 sample music tracks will appear from the original Syrk: Act I album (2 in-flight tracks, 2 briefing tracks, 1 menu track)
- As an added bonus, a high quality version of one of the briefings can be found here
- 3 fully playable missions, with all new weapons, ships and factions
- Samples from the Tech Room database

Act I will feature the following awesome things:

- Even more all original music (5 in-flight tracks, 6 briefing tracks, 2 stand-alone tracks, menu and debriefing tracks)
- 18 fully playable missions (Act 1), with new weapons and ships being available as well as the ones in the demo
- Detailed Tech Room descriptions covering weapons, ships, factions and details of the Unification War
- Highly detailed skyboxes and menu backgrounds
- Awesome new effects
- A whole new mainhall and interface
- Upgraded versions of Steve-O's ships
- Maybe even Shivans? :nervous:

Coming soon! Really! We are no BWO here :P

We thank you for your patience and we wish you the most enjoyment while playing through this demo. Your feedback will be appreciated, if you choose to give it (in spoiler tags, please).

Download links
Syrk Demo (Uploading.com mirror)
Syrk Demo (FreeSpaceMods.net mirror)
Syrk Demo (Sectorgame.com mirror)


Patches
Countermeasure patch tbm (punch it to \freespace2\Syrk Demo\data\tables\ . Create the \data\ and \tables\ directories.)
Updated campaign file For those who don't know, place this in /FreeSpace 2/<Syrk Demo's folder>/data/missions

Lucika, on behalf of the Syrk Development Team
Added fsmods mirror and made the download links actually stand out from the rest of the text. --Vader
« Last Edit: April 23, 2011, 04:29:48 am by Lucika »
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline General Battuta

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Re: Act I Demo released!
Congrats on the release.

 

Offline Nyctaeus

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Re: Act I Demo released!
Downloading :D
Gz guys.
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Offline Lucika

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Re: Act I Demo released!
Thank you both. :)
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Offline headdie

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Re: Act I Demo released!
thanks guys

dont forget to call by Our Board or #syrk-public on irc if you have any comments or issues
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Offline TopAce

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Re: Act I Demo released!
...fingers crossed....

...fingers crossed....
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Offline ShadowsOfLight

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Re: Act I Demo released!
P.S. Bonus HQ music track: here
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Offline Lucika

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Re: Act I Demo released!
P.S. Bonus HQ music track: here

Whoops, I missed that. OP edited :)
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Talon 1024

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Re: Act I Demo released!
I just finished downloading the Syrk demo now.  Unfortunately, it's missing a lot of effects, so I couldn't see where I was firing my weapons and I couldn't tell whether I was hitting the enemies or not.  Secondly, the fighter you're given at the start is weak, and it's a bit too maneuverable to be able to keep it under control.  Thirdly, the first mission seems to be throwing overkill enemies at your measly little Elysiums.  I don't know...  Maybe I suck, but that's my first impressions.
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Offline Lucika

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Re: Act I Demo released!
What the hell?! You are right, this upload has been corrupted. I swear there were weapon effects when I tested the freshly compiled .vp - I apologize. Will be getting back to that in a bit.
As for the difficulty, we haven't had much problems with completing it :nervous:
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Offline Snail

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Did you have beta testers?

 

Offline Lucika

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Of course we did. Yay for the horrible image this creates about me and my dev team. Seems to me that I missed an effects folder when compiling one .vp out of multiple ones. That still doesn't explain why did it work fine before uploading. New version will be uploaded soon.

EDIT: In 6 minutes.
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Offline Nyctaeus

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Finished. I have similar feelings as Talon. All fighters are too weak and too maneuverable. All combat in Syrk is just too fast in my opinion - ships are too weak. I suggest you should make fighting in Syrk a bit longer. And I don't see most of weapons, only shotgun-like gun with unlimited ammo [I like it :D]. I saw the VP file, you placed all sounds in wrong folder. You should place all sounds of weapons in "sounds" folder. After all, I like the demo. You've all done great work with music and skyboxes :yes:.
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Offline SypheDMar

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The campaign needs a grammar nazi. The support ship's techroom description has leftovers of the Hygiea. First mission is pretty bland. Despite having one transport blow up, I was still allowed to continue. Also, I received an RTB directive and ignored it until the mission played itself. I don't think this needs to be slower. I think it needs to be funner.

By the way, the music is nice.

 

Offline Lucika

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OP updated. :)

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Offline Satellight

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Finished. I have similar feelings as Talon. All fighters are too weak and too maneuverable. All combat in Syrk is just too fast in my opinion - ships are too weak. I suggest you should make fighting in Syrk a bit longer. And I don't see most of weapons, only shotgun-like gun with unlimited ammo [I like it :D] (...). After all, I like the demo. You've all done great work with music and skyboxes :yes:.

I feel exactly the same. But, after being stunned by the skybox in mission #1 I had to wake up to fight  :D. I remember the lack of radar in the early mission of TVWP and I felt the contrary in this mission : these "space superiority fighters" don't stole their names, I had to reduce my joystick's sensibility to play  :lol:
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Offline est1895

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It won't let me download!  Perhaps Freespacemods would be a better download site? :hopping:
The URL keeps changing to http://upload.com  :banghead:
« Last Edit: April 22, 2011, 01:58:25 am by Jeff Vader »

 

Offline Jessnec

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It won't let me download!  Perhaps Freespacemods would be a better download site? :hopping:

Mirror:
http://syrk.fsmods.net/Demo/Syrk%20Demo.7z
Excuse by my English :P

 

Offline Dilmah G

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Bit late to the party here, but good job on the release, Lucika! :D
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Offline Jeff Vader

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It won't let me download!  Perhaps Freespacemods would be a better download site? :hopping:
You fail somehow. Works for me. FSMods mirror now added to the first post.
23:40 < achillion > EveningTea: ass
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14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

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