Author Topic: MFW  (Read 933 times)

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Offline Axem

  • Administrator
  • 211
Sometimes I'm scrolling through the thousands of animation frames Spoon has sublimely done and I just happen across a frame that just expresses my feelings about a few certain topics. For example...


MFW LUA ERROR: [string "wat-sct.tbm - On Game Init"]:1: attempt to index a nil value (anyone who has worked with LUA will know this quite well)




MFW 4 Wings of bombers arrive without any fighter escort




MFW I see I put ( has-ship-arrived-delay "Ship" 0 ) as Ship's arrival cue




MFW He says he has PBR textures




MFW BP says its accepting beta testers again




MFW I see how long this BP fiction entry is




MFW I add multiple Little Devil Dragons




MFW My ultra complicated SEXP works first time, no debug




MFW I realize beams aren't firing because I never beam-freed-all




MFW I realize I've been editing tables in a completely different mod folder than what I've been trying to run



Please share your own either with these pictures or any others you might find around that internets!

 

Offline redsniper

  • 211
  • Aim for the Top!
>mfw Axem is turning FS into some kind of animu video game


Spoiler:
>mfw I like it
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

HARD LIGHT PRODUCTIONS:
"...this conversation is pointlessly confrontational."

 

Offline niffiwan

  • 211
  • Eluder Class
 :wakka:


MFW I realize I've been editing tables in a completely different mod folder than what I've been trying to run
MFW I realise that I haven't copied the most recently built executable into my FSO folder and all my testing was with an 1 hour old executable.



Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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Manually copying executables is for suckers. :P
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline niffiwan

  • 211
  • Eluder Class
yeah, I haven't got around to hacking up autogen.sh (or similar) to make that work on Linux the same way that VS does it... although I do have a script that auto appends the current git revision and branch name (as long as I remember to run it after compiling...)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Back when I had a linux rig, I had a crude bash script that compiled and copied the binary to where my FSO folder was supposed to be.

Not exactly portable, but it did the job.

 

Online JSRNerdo

  • 28
  • A literal [`_`]ist
M[`_`]W I successfully get player-commanded pulse beams and afterburner refuelling from capacitor in without a single script


M[`_`]W I realize that I used the min SEXP, as well as maths division and timer ticks, and roughly 15 variables to get it to work.
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
The Last Stand: A very episodic capship command mini-campaign
Breakthrough: A pretty standard but not really capship command mission