Author Topic: How do missiles decide to chase CMs?  (Read 4867 times)

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Offline General Battuta

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Re: How do missiles decide to chase CMs?
I think the most useful option might be a simple 'one roll per countermeasure' setup. That would require missiles to keep memory of which countermeasures they'd ignored, though.

 

Offline The E

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Re: How do missiles decide to chase CMs?
I'd go with that solution as well (properly guarded by flags, of course). It's probably closer to what :V: intended to happen than what is happening now.
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Offline Spoon

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Re: How do missiles decide to chase CMs?
I think the most useful option might be a simple 'one roll per countermeasure' setup. That would require missiles to keep memory of which countermeasures they'd ignored, though.
I always sort of assumed this is what happened, this thread showed me how wrong I was.

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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
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[02:44] <@Axem> with 2 of them

 

Offline AdmiralRalwood

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Re: How do missiles decide to chase CMs?
I think the most useful option might be a simple 'one roll per countermeasure' setup. That would require missiles to keep memory of which countermeasures they'd ignored, though.
I'd go with that solution as well (properly guarded by flags, of course). It's probably closer to what :V: intended to happen than what is happening now.
That is the solution I was talking about here. The question is entirely how to best implement it.
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<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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* z64555 erases "Thursday" and rewrites it in red ink

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Offline z64555

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Re: How do missiles decide to chase CMs?
Eh, in theory countermeasures would apply to all warheads in its effective range, meaning that friendly missiles have just as equal a chance to be spoofed as do enemy missiles do. (Feature idea?) Naturally this isn't the behavior seen in FS.

having a vector per countermeasure seems... bad. Maybe it'd be better to set up a round-robin system like with the collision detection that schedules a check against missile/CM pairs depending on things like effective range of the CM, distance between CM and friendlies, etc?
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Offline Spoon

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Re: How do missiles decide to chase CMs?
This is the fuuutuuuuure, surely our hyper advance missile guidance systems can distinguish between friendly and hostile counter meassures!
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline AdmiralRalwood

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Re: How do missiles decide to chase CMs?
That being said, an option for certain countermeasures/missiles to spoof/be spoofed by friendly missiles/countermeasures would be an interesting potential feature (especially for pre-FS1 or non-Freespace campaigns where missile guidance systems being able to ignore friendly countermeasures may not make sense).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.